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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: Polarized armor  (Read 2587 times)

Princess of Evil

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Re: Polarized armor
« Reply #15 on: January 10, 2025, 04:05:47 AM »

You would think that 40k is a lot, but that's basically two Onslaughts. Or two of any other battleships. It's a big number, but not ridiculously big. 10k armor health with 1k effective is a bigger problem, since the game has very few anti-armor weapons of that caliber.
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Megas

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Re: Polarized armor
« Reply #16 on: January 10, 2025, 05:19:58 AM »

I do not mind Invictus being a bit outrageous when its campaign stats make it much more inconvenient to use than other battleships, the high minimum crew and low burn speed.  Not to mention its 60 DP cost.
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kaoseth

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Re: Polarized armor
« Reply #17 on: January 10, 2025, 04:23:42 PM »

It took me way to long to figure out that you want to buff it instead of nerf it.   
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Candesce

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Re: Polarized armor
« Reply #18 on: January 10, 2025, 06:28:41 PM »

Was saying I don’t think polarized armor does anything for hull as it is currently unless the minimum armor is somehow big enough to have that change be a factor.
Well yeah, you were using a Hellbore.

You want to see Polarized Armor's buff to how armor works in action, use a Thumper.
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prav

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Re: Polarized armor
« Reply #19 on: January 10, 2025, 06:50:26 PM »

I do not mind Invictus being a bit outrageous when its campaign stats make it much more inconvenient to use than other battleships, the high minimum crew and low burn speed.  Not to mention its 60 DP cost.

Unless changes were drastic it wouldn't make a real difference anyway. It dies last, after everything else has been dealt with. Make it a bit tougher, or a bit softer, and it continues to die last.
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PixiCode

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Re: Polarized armor
« Reply #20 on: January 10, 2025, 08:05:23 PM »

Was saying I don’t think polarized armor does anything for hull as it is currently unless the minimum armor is somehow big enough to have that change be a factor.
Well yeah, you were using a Hellbore.

You want to see Polarized Armor's buff to how armor works in action, use a Thumper.

You misread. I wasn’t testing its value against armor,
I was testing its value against hull once armor is fully stripped. I should try it with a railgun or thumper too though. But the hull damage didn't change at all EDIT: with the hellbore test I did. Maybe it did change but it was just so small the displayed damage number was the same?
« Last Edit: January 11, 2025, 08:17:41 PM by PixiCode »
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Princess of Evil

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Re: Polarized armor
« Reply #21 on: January 11, 2025, 12:25:49 AM »

I've been checking the code, and while i don't have the time right now to do testing, if someone wants to, here's what i found. It looks... a bit off.

Current effective armor in a cell is this: Ship.getStats().getEffectiveArmorBonus().computeEffective(CURRENT_ARMOR_IN_CELL);
It can go to 0, and it's capped by this value:
Ship.getMutableStats().getArmorBonus().computeEffective(Ship.getHullSpec().getArmorRating()) * Ship.getStats().getMinArmorFraction().getModifiedValue();

As a modder, i don't find it exactly pleasing that these two access armor value in two different ways.
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Candesce

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Re: Polarized armor
« Reply #22 on: January 11, 2025, 05:04:25 PM »

You misread. I wasn’t testing its value against armor,
I was testing its value against hull once armor is fully stripped. I should try it with a railgun or thumper too though.
Ah, right.

For it to matter when protecting hull rather than armor, you need enough residual armor left to reduce incoming damage below 15%. That's... a significant, though not unreachable, amount of effective armor for the likes of Thumpers, Needlers, and etc, solidly over 3k; you'd need significantly less for Polarized Armor to reduce the hull damage dealt by a Vulcan by a third, but that's still not really a situation likely to come up often.

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PixiCode

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Re: Polarized armor
« Reply #23 on: January 14, 2025, 01:38:46 PM »

You misread. I wasn’t testing its value against armor,
I was testing its value against hull once armor is fully stripped. I should try it with a railgun or thumper too though. But the hull damage didn't change at all EDIT: with the hellbore test I did. Maybe it did change but it was just so small the displayed damage number was the same?

Here's a more comprehensive test.

Hull Impact of PA and IM
[close]
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SCC

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Re: Polarized armor
« Reply #24 on: January 14, 2025, 11:23:38 PM »

I feel like Polarised Armour needs a buff. Either elite Combat Readiness and regular Damage Control probably do more for a ship's durability than PA.

PixiCode

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Re: Polarized armor
« Reply #25 on: January 15, 2025, 12:31:11 AM »

I feel like Polarised Armour needs a buff. Either elite Combat Readiness and regular Damage Control probably do more for a ship's durability than PA.

Ignoring the elite effect since it’s not exactly related to durability since AI venting is a bit of a crapshoot, I think the value that makes PA not bad is just dependent in stacking it with high base armor, awm, heavy armor and impact mitigation all together, so that you maximize value from the skills maximum damage reduction of 0.15 to 0.10. The emp resistance is whatever it’s not especially valuable in the grand scheme of Automated Repair Unit, Impact Mitigation and Armored Weapon Mounts existing.

Is that stacking actually worth it though? Not for our vanilla ships imo, with a 6 skill limit I feel like it’s a tall ask. But some others do and I don’t have data on this so, I really don’t know.

Onslaught could go Elite IM, Elite BM. OE Elite, CE, TA, PA Doesn’t sound like a bad build, but there’s GI, MS and DC to consider.
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Megas

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Re: Polarized armor
« Reply #26 on: January 15, 2025, 06:00:14 AM »

I feel like Polarised Armour needs a buff. Either elite Combat Readiness and regular Damage Control probably do more for a ship's durability than PA.
Give the flux that was taken away from pre-nerf Ordinance Expertise to Polarized Armor.
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