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Author Topic: Is the AI effective at all with antimatter blasters?  (Read 1336 times)

Cryovolcanic

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Is the AI effective at all with antimatter blasters?
« on: December 16, 2024, 08:55:26 PM »

It seems this weapon does next to nothing in the AI's hands according to DCR. Are there any setups that the AI can use effectively with this weapon?

Especially curious if any early game frigates can use it well. I know some of the AI phase ship loadouts have this weapon but they don't seem to get much done with it.

Also, are there any tricks to linking this weapon to get it to fire well? Is it better with or without things like Unstable Injector? What kind of officer aggression works well? Reckless?
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Lawrence Master-blaster

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Re: Is the AI effective at all with antimatter blasters?
« Reply #1 on: December 16, 2024, 10:12:02 PM »

Based on observation and not DCR, the AI uses ABs just fine.
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Nettle

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Re: Is the AI effective at all with antimatter blasters?
« Reply #2 on: December 16, 2024, 11:26:40 PM »

Especially curious if any early game frigates can use it well. I know some of the AI phase ship loadouts have this weapon but they don't seem to get much done with it.

AB's are a natural fit for Afflictor, Shade and Omen, even when piloted by AI. Shrike and Medusa are also good candidates.
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Thaago

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Re: Is the AI effective at all with antimatter blasters?
« Reply #3 on: December 17, 2024, 12:07:43 AM »

...

Also, are there any tricks to linking this weapon to get it to fire well? Is it better with or without things like Unstable Injector? What kind of officer aggression works well? Reckless?


I always link AM blasters into PD weapons! They are amazing on autofire as they are top tier assault weapons, but the AI treats them too much as 'strike' for my liking. For ships that might not have PD (like an omen as it has the system, or an afflictor though I actually like having a burst PD on them for AI use) I'll add an emotional support PD just to get the AMB to fire.

That handles the firing aspect of it; usually aggressive AI will work for getting into range. I use eliminate orders frequently as well, but that's not a thing specific to AMBs.

I do not like Unstable Injector with it; the death explosion radius is uncomfortably close with range penalties and the AI gets (rightfully) scared of being that close to a 0 health enemy, and might go out of range. For my afflictors/shades I experimented with range boost even, just to edge past that radius of nasty popping.
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coldiceEVO

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Re: Is the AI effective at all with antimatter blasters?
« Reply #4 on: December 17, 2024, 03:15:31 AM »

I all in on AmB and left them linked to themselves by defaults. Frigates with 2 or 3 amb are kill feed spammer in the beginning when frigates meet. You may need to make yourship a little more aggressive by eliminate commands or officer/fleet doctrine. Don't let them finish a near death large ship.
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Sandor057

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Re: Is the AI effective at all with antimatter blasters?
« Reply #5 on: December 17, 2024, 05:43:34 AM »

I usually put it on the Omen and the occasional Phase frigate. Though when finishing off anything bigger then a destroyer, chances are the explosion will at least damage the frigate. Phase ships occasionally dodge just at the right moment, but omen needs Accelerated Shields or Front Shield conversion for survival. Usually they do quite well in weakening the enemy and being small, but annoyingly dangerous distractions.
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Killer of Fate

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Re: Is the AI effective at all with antimatter blasters?
« Reply #6 on: December 17, 2024, 12:30:55 PM »

Seems to work fine on small phase ships. Even something like Fury or Aurora can make it work...

You have to remember its range is really small, but there is nothing holding back a ship from firing it once it gets into that range. Just don't put it on a Wolf, cause it's not flux efficient or something and it doesn't have enough OP anyway

Dont put it on a Brawler too, it'll miss anyway (secondary slot), don't know about primary ones
« Last Edit: December 17, 2024, 01:04:47 PM by Killer of Fate »
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Mishrak

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Re: Is the AI effective at all with antimatter blasters?
« Reply #7 on: December 17, 2024, 01:44:48 PM »

I'm a fan of the nose AMB on an Eagle.  AI is generally pretty good with these weapons I've found.
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prav

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Re: Is the AI effective at all with antimatter blasters?
« Reply #8 on: December 17, 2024, 01:45:19 PM »

The only thing that stops me from stuffing AMBs everywhere they can fit is the OP cost.
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Killer of Fate

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Re: Is the AI effective at all with antimatter blasters?
« Reply #9 on: December 17, 2024, 01:58:17 PM »

I'm a fan of the nose AMB on an Eagle.  AI is generally pretty good with these weapons I've found.
Getting an Eagle that close into combat seems like a horrid idea... Though everything is possible I suppose. Its stats are really good nowadays
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prav

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Re: Is the AI effective at all with antimatter blasters?
« Reply #10 on: December 17, 2024, 02:37:33 PM »

Some ships want to fight the Eagle up close. They don't like getting shot by AMBs.
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KianHoward

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Re: Is the AI effective at all with antimatter blasters?
« Reply #11 on: December 18, 2024, 03:34:13 AM »

I'm a fan of the nose AMB on an Eagle.  AI is generally pretty good with these weapons I've found.
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Getting an Eagle that close into combat seems like a horrid idea... Though everything is possible I suppose. Its stats are really good nowadays
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« Last Edit: January 01, 2025, 04:29:15 AM by KianHoward »
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Brainwright

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Re: Is the AI effective at all with antimatter blasters?
« Reply #12 on: December 18, 2024, 05:12:02 PM »

AMBs only fail for the AI when you have a lot of other flux-hungry weapons, too, but that's just a build failure in general.
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Vanshilar

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Re: Is the AI effective at all with antimatter blasters?
« Reply #13 on: December 18, 2024, 05:58:28 PM »

I've had some fun putting 2 AMB's and 2 IR Pulse Lasers, backed by elite Point Defense and IPDAI, on AI Scarabs. The IR Pulse Lasers soften them up a bit before they get in the range of AMB's. Seems to work decently well as flankers on the sides to take care of the enemy frigates on each side while the main force chews up the main fleet in the middle.
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KalHirol

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Re: Is the AI effective at all with antimatter blasters?
« Reply #14 on: December 19, 2024, 05:15:51 AM »


If its not working for you, try assigning a aggressive officer or any AI core,
also do not mix short range weapons with long range weapons, especially do not put them in the same group.

Also try Safety Override, the AI actually understands this hull mod and plays differently with it installed.

In general i think torpedoes are always better than short range energy weapons if you want burst,
the AI is really good at using torpedoes, almost all my ships have them because of that.
4 deployment frigates killing eagles no problem because of that.
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