It'd be funny if we reduced the amount of crew available on planets to a number low enough for players to actually have trouble getting enough people to man their ships if they are too haphazard with human casualties.
Something to consider when making the economy harder I suppose. After all this could make getting Capital Ships too difficult.
Good way to nerf low tech.
Yeah, that's why it's a bad idea.
Invictus is already bad enough for being the same DP cost as the Paragon and yet being so restricted in many ways. Adding the pain of having to go around the entire Persean Sector to get enough crew to power it would be a nightmare...
Generally, I have already stated this a few times, so you might have already hear me say it. If I were to ever nerf the economy and make having crew punishing, I would halve the crew requirements and max crew amount for Invictus, on top of adding buffs that would help it out compete against other older capital ships in the game.
Mostly restoring it to pre-nerf flux stats.
I would also restore Pegasus to its original 50 movement speed... Etc. etc.
So, yeah... Highly experimental changes that will most likely never find themselves in vanilla Starsector.
ps. Hmmmmmph... I need to find time to replay vanilla Starsector, and see if I'm actually right about Invictus being as bad as I remember it was. It definitely feels like it in NPC hands.