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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: need opinions on this nuke visual  (Read 1222 times)

Killer of Fate

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need opinions on this nuke visual
« on: November 01, 2024, 03:00:53 PM »

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Takion Kasukedo

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Re: need opinions on this nuke visual
« Reply #1 on: November 02, 2024, 11:25:48 AM »

For something so small you don't expect it to pack THAT much energy to white-out the screen in white/red.

if they were Dram/Phaeton-sized torpedoes, maybe.
Spoiler
unless that's precisely the sort of thing you're going for
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Otherwise, the nuke visual is pretty good, albeit too much of the "whiting out".

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Interstellar Imperium's TITAN missiles are a fun example of fleet destruction in a compact, one use form at that
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

Killer of Fate

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Re: need opinions on this nuke visual
« Reply #2 on: November 02, 2024, 12:19:10 PM »

For something so small you don't expect it to pack THAT much energy to white-out the screen in white/red.
then it fits just fine:
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oh... I wanted to also make the explosion realistic for the size of the projectile. Kinda the theme of the mod I'm doing. Don't worry though, this is the largest and strongest explosive in the game that there is. The other nuclear gun I have looks far less obnoxious...

the other nuclear gun in question:
visual:
Spoiler
[close]

stats (hm... Weird. The reload time is too long. Has to be 25 seconds, not 40):
Spoiler
[close]
« Last Edit: November 02, 2024, 01:14:55 PM by Killer of Fate »
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Ryxsen1421

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Re: need opinions on this nuke visual
« Reply #3 on: November 02, 2024, 05:03:13 PM »

You need to do more than just vanilla particle effects if you want eye-catching experience. Consider making custom sprites and time them well with the right mix of colors for each explosion layers. Meanwhile, you should use the vanilla particle effects as smaller secondary particles that fades and expands overtime - kinda like how you'd have it currently but way, way smaller.
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Killer of Fate

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Re: need opinions on this nuke visual
« Reply #4 on: November 03, 2024, 02:11:46 AM »

yeaaaaaaaah, i know without custom particles I won't be really able to create anything spectacular. I saw the Semibreve and although I've grown to be a fan of making impressionist sound effects for weapons (because there is no sound for space) I just can't deny that the fact that that weapon literally creates a nebula viewed in infrared, which is what sells the thing. The most I can do with my current abilities is just making the screen go white and then add an electromagnetic wave sound, and then write some pretentious crap in the description to make it feel impressive.

Thank you for the advice though. I would learn spriting, but with the amount of work I already have on my hand, plus I don't really think I would be good at it, I'll just settle for cannibalising vanilla assets.

I have to admit this post has been a somewhat half-joke. I just wanted to start rambling about how "realistic" and/or "intentionally bad" this thing is. Sry for wasting your time...
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Ryxsen1421

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Re: need opinions on this nuke visual
« Reply #5 on: November 03, 2024, 03:48:20 PM »

I saw that coming which is why I abstained from replying when this post came out but Im gonna give my 50 cents anyway. Nay-sayers will use 'realism' and 'technicalities' to downplay and mock the Semibreve for being what it is - an actual 'nuke' on gaming player terms. In my opinion, its more important to bring out the awe factor and impress via sound and visual design ( in Starsector, a game WITH sound in space and fun over realism ) rather than pleasing the minority who'd never use your content to begin with.

I understand that this might just be a joke post ff you're ever actually serious on making a meaningful and beautiful overpowered weapons, I'd highly recommend you sparing a few moments of your time to learn how to sprite.

Your sounds are acceptable btw in my opinion.
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Bungee_man

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Re: need opinions on this nuke visual
« Reply #6 on: November 03, 2024, 06:29:56 PM »

For the effect itself, the advice I'd give is that it looks too blatantly like a particle effect. Smaller effects are easier to do, since the individual particles aren't as much of a focus, and the effect receives less attention when it doesn't take up the whole screen. As someone who's implemented a few particle effects before, the big ways to improve are:

 - Multiple layers. Conventional explosions have a flash, smoke, debris, and so on. Code each kind of particle, set up behavior, and merge them together, and the whole becomes more than the sum of its parts.

 - Less simple behavior. Big particle becomes smaller is an obvious pattern to the viewer. Add an interesting color change, some movement changes, and so on, and sync them up nicely. Again, the whole is more than the sum of its parts. That's the big takeaway for particle effects.

 - Study existing effects. Find a game with an explosion effect you like, slow it down, break down what's going on at each step, and try to replicate it.
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Killer of Fate

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Re: need opinions on this nuke visual
« Reply #7 on: November 03, 2024, 09:28:03 PM »

I saw that coming which is why I abstained from replying when this post came out but Im gonna give my 50 cents anyway. Nay-sayers will use 'realism' and 'technicalities' to downplay and mock the Semibreve for being what it is - an actual 'nuke' on gaming player terms. In my opinion, its more important to bring out the awe factor and impress via sound and visual design ( in Starsector, a game WITH sound in space and fun over realism ) rather than pleasing the minority who'd never use your content to begin with.

I understand that this might just be a joke post ff you're ever actually serious on making a meaningful and beautiful overpowered weapons, I'd highly recommend you sparing a few moments of your time to learn how to sprite.

Your sounds are acceptable btw in my opinion.
I'm not saying your mod has bad sound design, I'm just saying that we already heard this kind of sound design. I have heard it plenty of times. And I just felt like doing something different.

Also, if you don't mind me getting a bit UnHIngED

In my opinion, its more important to bring out the awe factor and impress via sound and visual design ( in Starsector, a game WITH sound in space and fun over realism ) rather than pleasing the minority who'd never use your content to begin with.

I think it's time we try to retrospect upon our perception of nuclear weapons in media. For us it may be something we stare at and are in awe. But truth be told it was a horrifying event for certain people who might have not lived the tale, because they... Well, died from it. This is why I also called my weapon "Remember Nagasaki" which obviously probably sounds very pretentious... And unnecessarily political. But I just wanted to create a weapon that does not make people think "wow, it's so cool to shoot a nuke at those guys and blow them up". And to instead make them think "wow, this is all the humanity amounts to. Endless violence. A cycle of hatred. Destruction". This is also why aesthetically and visually pleasing nukes are somewhat... Well, if I wanted to sound really pretentious offensive. Calling them also names like Semibreve which imply harmony sounds almost fascist in ideals. I mean, we... Call our weapons beautiful names, don't we? Paragon, Medusa, Legion, Onslaught? Do those names truly represent the horrors of war? The loss we all experience when that very thing comes upon our homes, families and other valuable relationships? Do we wish to have our civilisation shattered by Semibreves? Should we call them instead things that truly remind people what they're designed for? Should we strike fear in the hearts of their users and not the hearts of those who will eventually suffer from them?

etc. etc.
« Last Edit: November 03, 2024, 09:38:06 PM by Killer of Fate »
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Ryxsen1421

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Re: need opinions on this nuke visual
« Reply #8 on: November 04, 2024, 02:17:34 AM »

I'm not saying your mod has bad sound design, I'm just saying that we already heard this kind of sound design. I have heard it plenty of times. And I just felt like doing something different.

Yes of course, which is why I liked it.
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Killer of Fate

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Re: need opinions on this nuke visual
« Reply #9 on: November 04, 2024, 08:02:28 AM »

I'm not saying your mod has bad sound design, I'm just saying that we already heard this kind of sound design. I have heard it plenty of times. And I just felt like doing something different.

Yes of course, which is why I liked it.
Hmmm... Okay. That... That's cool I guess.

I'm happy for you
« Last Edit: November 04, 2024, 09:02:36 AM by Killer of Fate »
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HudsonGray

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Re: need opinions on this nuke visual
« Reply #10 on: November 15, 2024, 09:21:20 PM »

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Nice, I like it. I’m currently pursuing my degree in Literature, and writing essays was always one of my weakest points. A friend suggested ukwritings.com/write-my-essay to help with writing my essay, and I’m so glad I gave it a try. The writer produced an essay that was both insightful and well-structured. The content was original, and the delivery was timely. I’ll definitely be using this service again for my future assignments!
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Nice, I like it. :)
« Last Edit: November 21, 2024, 12:42:18 AM by HudsonGray »
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