True story. When I first looked into Wolfpack Tactics a couple of years ago, my first thought was "hmm it's hard to make frigates survivable against Ordos, this might make frigate spam work". Well, what's the most survivable frigate? The Monitor, of course. So the first fleet I tried with it was mass Monitors with dual LDMG, under the theory that they can't be killed, so they can just be the immovable wall that gradually marches forward.
Well that theory...technically wasn't incorrect. They couldn't be killed. I just didn't account for that they couldn't kill anything either, so the wall doesn't move forward, it just stayed in place because they couldn't kill anything.
That fleet directly led to the recognition that the enemy fleet can directly regen away a certain amount of the player fleet's DPS in my fleet DPS modeling, and it's only the DPS beyond that amount that leads to actually killing the enemy fleet. For double Ordos that's roughly 1100 DPS, meaning the first 1100 DPS of the player fleet is directly absorbed by the enemy fleet's flux regen, and it's only the DPS beyond that which actually damages the enemy fleet and leads to kills. So increasing the fleet's DPS from 2200 to 3300 DPS, even though it's just a 50% DPS increase, actually doubles the kill rate due to this "enemy absorption" DPS. And this came from that all-Monitor fleet.