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Author Topic: What are your hillarious but ultimately inneffective builds?  (Read 8874 times)

kaoseth

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #15 on: September 20, 2024, 04:49:14 PM »

2 Mjollnir Dominator with 3 Sabots

I call it fat Shrike

That'd seem like it'd work.   Flux issues? 
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Killer of Fate

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #16 on: September 20, 2024, 05:05:31 PM »

2 Mjollnir Dominator with 3 Sabots

I call it fat Shrike

That'd seem like it'd work.   Flux issues?
yeah, mostly...

Princess of Evil

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #17 on: September 22, 2024, 04:17:25 AM »

~~SO~~
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Nimiety

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #18 on: September 22, 2024, 05:36:34 AM »

elite PD burst lasers ex mags built in in scarabs

nothing pews harder (for 3 seconds before the ammo runs out)
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Killer of Fate

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #19 on: September 22, 2024, 10:57:56 AM »

~~SO~~
mhmmm, i hate SO...

Plus it could probably work without SO, I was just a noob back then...
It's probably a relatively sane build, just not against Remnants.
« Last Edit: September 22, 2024, 11:01:06 AM by Killer of Fate »
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TK3600

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #20 on: September 22, 2024, 11:30:05 AM »

Super AA executor:

S-mod emag, advanced optics, elite PD. Paladin PD spam.
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Void Ganymede

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #21 on: September 30, 2024, 03:39:42 PM »

Pilum critical mass Condors. Critical mass Pilums are great but the Condors require way too much attention and babysitting to be worth it.

Neural linked dual Eradicator flagships. Infinite AAF is strong and on paper you have more flux-to-damage output than a player Radiant. In practice you get kited unless the rest of your fleet is loaded for making Salamanders and Claws actually connect on engines.

Kiting artillery shield bypass Legion flagship. Thoughtfully venting to zero flux boost rapid turns and Burn Drive around the entire map is loads of fun. You can easily solo the simulator. However, damage output and battlefield impact is bottlenecked by your damage output and for the skillpoint investment required it's not actually very high impact.
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Zumberge

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #22 on: September 30, 2024, 04:57:56 PM »

Step 1: Add a mod which includes one or more miniguns.
Step 2: Figure out which ship can mount the most miniguns.
Step 3: Cover that ship entirely in miniguns.

Efficacy varies, but in general it is loud and stupid and therefore performs its role perfectly.
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Thaago

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #23 on: September 30, 2024, 05:06:00 PM »

Salamanders keep coming up, so I'll add mine: phase anchor ships with salamanders reload at 6x speed as seen by other ships. I'm not really sure its worth the OP and/or missile/ballistic slots, but it is funny.
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TaLaR

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #24 on: October 01, 2024, 05:18:49 AM »

A Scarab with small Annihilators. A funny demonstration that Doom's mines and phase frigates aren't the only ways to bypass omni shields. Of course, there are many better ways to utilize player's piloting capability.
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Scorpixel

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #25 on: October 01, 2024, 09:47:59 AM »

Step 1: Add a mod which includes one or more miniguns.
Step 2: Figure out which ship can mount the most miniguns.
Step 3: Cover that ship entirely in miniguns.

Efficacy varies, but in general it is loud and stupid and therefore performs its role perfectly.
If you want loud yet absolutely useless, you've got to try the reliant HMG from "Ship and Weapon Pack"
1 OP kinetic ballistic with far too loud gunfire for the worst dps in the game by far.
Also has 1 OP mini-blaster for energy slots if mining lasers aren't your thing, and 1 OP flare gun for missile slots.
Filling ships that usually keep empty slots with those is the perfect way to bless your ears and clutter your screen any time a fighter or missile strafes nearby.

As for my vanilla contribution: all ion wolf with sabots. you get to time-out ships, "yallcantbehave" is how i named my brave little bugger.
« Last Edit: October 01, 2024, 09:50:58 AM by Scorpixel »
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Void Ganymede

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #26 on: October 03, 2024, 11:23:29 PM »

Salamanders keep coming up, so I'll add mine: phase anchor ships with salamanders reload at 6x speed as seen by other ships. I'm not really sure its worth the OP and/or missile/ballistic slots, but it is funny.
Does that make the Gremlin good?

I love buying every Mercury I see in the early game until there's 12+ Harpoon smalls backing my fleet at all times. With Salamanders they'd be 0.66 DP per small launcher vs a Gremlin's 0.5 DP/sl at peak cloak micro. But the Gremlin would probably burst fire better than 3x Mercuries, even with sub-optimal AI cloak micro. Also less ships to babysit and a non-trivial amount of anti-missile PD.

Salamanders and Broadswords make for an extremely useful backline if you've got any kind of bowling ball frontline ships.
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Ptirodaktill

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #27 on: October 04, 2024, 10:56:34 AM »

 PDgone .
Spoiler
[close]
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Princess of Evil

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #28 on: October 04, 2024, 11:24:55 AM »

My favorite part about PDGone is that Nomagon is so strong that having Paladins replace its anti-armor weaponry barely slows it down.
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Vanshilar

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Re: What are your hillarious but ultimately inneffective builds?
« Reply #29 on: October 04, 2024, 11:25:40 AM »

True story. When I first looked into Wolfpack Tactics a couple of years ago, my first thought was "hmm it's hard to make frigates survivable against Ordos, this might make frigate spam work". Well, what's the most survivable frigate? The Monitor, of course. So the first fleet I tried with it was mass Monitors with dual LDMG, under the theory that they can't be killed, so they can just be the immovable wall that gradually marches forward.

Well that theory...technically wasn't incorrect. They couldn't be killed. I just didn't account for that they couldn't kill anything either, so the wall doesn't move forward, it just stayed in place because they couldn't kill anything.

That fleet directly led to the recognition that the enemy fleet can directly regen away a certain amount of the player fleet's DPS in my fleet DPS modeling, and it's only the DPS beyond that amount that leads to actually killing the enemy fleet. For double Ordos that's roughly 1100 DPS, meaning the first 1100 DPS of the player fleet is directly absorbed by the enemy fleet's flux regen, and it's only the DPS beyond that which actually damages the enemy fleet and leads to kills. So increasing the fleet's DPS from 2200 to 3300 DPS, even though it's just a 50% DPS increase, actually doubles the kill rate due to this "enemy absorption" DPS. And this came from that all-Monitor fleet.
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