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Author Topic: Suggestion about builds with SUPER ALABASTER weapon?  (Read 2604 times)

Azzarel

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Suggestion about builds with SUPER ALABASTER weapon?
« on: September 04, 2024, 08:54:43 PM »

Ever since my Paragon got melted by 2 doritos back in version 0.95a, I swore not to touch Hyershunt again. I recently got back to the game and faced my mental block. Turn out 2 capitals (Paragon and Legion) with some escort cruisers (Aurora and Eradicator) make short work of them. Now I have a stockpile of their weapon.

While these weapons are powerful, they cost a lot of OP to fit and are flux hungry in nature. The range are generally shorter than vanilla weapon as well. I find any ships other than capitols have hard time utilize them:

Spoiler
Automated Legion XIV: With alpha core, it likes to rush enemy in the front line. Reality Disruptor on one of the large missle slot can paralyze enemy line very effectively and allow fighters to roam without much resistence. Legion has the flux pool to manage the shot under pressure and 10 secs cool down makes sure alpha core would not spam it.

Omen: The only successful case on small ship. One Minipulser with the other enegy slot empty. It can burst down enemy shield, and then zap the hell of them or Atropos to the face. This build is similar to the one using Antimatter Blaster. While it relies on missle or other ships for armor and hull damage, it is more flux friendly and functions very well as support ship.

Shock Repeaters are good on high tech capitols which has enough OP to afford them.

Resonator MRM Launchers are homing Hypervelocity Driver and also good for high tech capitols with spare OPs.

Antimatter SRM Launchers are homing Antimatter Blaster. I like to put 4 of them on HSA Paragon to guarantee overload.
[close]

I like to know other interesting or niche builds with these weapons, preferably without SO. However, if SO is the only option for small ship to afford them, I am all ears.
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Amoebka

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #1 on: September 05, 2024, 02:32:14 AM »

The question is way too broad, because most of these weapons are very good and can be used on many different ships.

A little something you might not have realized, is that rift cascade emitters scale very well with range extenders. An extra rift spawns for each 200 flat range below the maximum, and this requirement doesn't increase when the maximum range itself increases. This means Paragon is by far the best ship for it, and that advanced optics basically give you one extra rift with each shot.

A Paragon with advanced optics and gunnery implants will already create the maximum number of rifts possible at 1550 range, which is comparable to low-tech capitals with ballistic weapons.
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Azzarel

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #2 on: September 05, 2024, 03:20:38 AM »

The question is way too broad, because most of these weapons are very good and can be used on many different ships.
Can you give some examples that small ships built around these weapons? I thought high OP and flux would severely limit their usage beside capitals and maybe cruisers.

A Paragon with advanced optics and gunnery implants will already create the maximum number of rifts possible at 1550 range, which is comparable to low-tech capitals with ballistic weapons.
That is quite interesting! I will definitely try that out!
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Amoebka

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #3 on: September 05, 2024, 03:31:05 AM »

Minipulser can be used as a light needler substitute for smaller high-tech ships, like Scarabs and Shrikes. It also benefits greatly from bolt coherer found on LG and remnant ships.

Shock repeater hard counters salamanders, and you can often use one shock repeater instead of 2-3 pd lasers on ships like Wolves, Medusae, Shrikes, LG-Sunders, etc. This often saves some OP because you can leave the other pd mounts empty.

Cryoflamer is a dedicated SO weapon, so you might not like it, but it work very well on smaller ships as well, in place of assault chainguns.

In general, you want to use only a few omega weapons per ship instead of filling every slot with them. Missiles are the obvious exception, because they benefit a lot from the missile officer skill.
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Azzarel

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #4 on: September 05, 2024, 04:34:40 AM »

Minipulser can be used as a light needler substitute for smaller high-tech ships, like Scarabs and Shrikes. It also benefits greatly from bolt coherer found on LG and remnant ships.

Shock repeater hard counters salamanders, and you can often use one shock repeater instead of 2-3 pd lasers on ships like Wolves, Medusae, Shrikes, LG-Sunders, etc. This often saves some OP because you can leave the other pd mounts empty.

Cryoflamer is a dedicated SO weapon, so you might not like it, but it work very well on smaller ships as well, in place of assault chainguns.

In general, you want to use only a few omega weapons per ship instead of filling every slot with them. Missiles are the obvious exception, because they benefit a lot from the missile officer skill.
Thanks for the clarification.

I always treated those small slot weapon as direct upgrade to burst PD Laser or IR Pulse Laser, and it always ended up being too restricted OP wise or over flux. I should do some tinkering of weapon composition considering thier better performace and unique nature.
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Thogapotomus

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #5 on: September 05, 2024, 12:34:11 PM »

I see that you already put a Reality Disrupter on the Legion XIV, which is one of the best use cases I think.  I used two RDs on two Legion XIV that escorted my capital around and it was incredible. Not sure if you can get that many RDs in game though, by normal means.
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Azzarel

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #6 on: September 05, 2024, 06:14:19 PM »

I see that you already put a Reality Disrupter on the Legion XIV, which is one of the best use cases I think.
IMO, this is probably the strongest Omega weapon. It not only win you a duel, but also give you huge tactical advantage that a portion of enemy line becomes immobile and ceases to contribute any damage.

Not sure if you can get that many RDs in game though, by normal means.
I believe black site does not give you large weapon, and both Hypershunt fights give you at most 2 large ones, so at most, 4 large weapon depending on RNG?
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Thogapotomus

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #7 on: September 05, 2024, 06:31:55 PM »

I believe black site does not give you large weapon, and both Hypershunt fights give you at most 2 large ones, so at most, 4 large weapon depending on RNG?
I'm unsure of the drop rate, but it'd still be super lucky to get four of the same large weapons. I think there's also a bounty in the game that let's you fight one of the doritos too. I'm not sure about the drops from that either though.
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TK3600

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #8 on: September 05, 2024, 09:25:18 PM »

Ever since my Paragon got melted by 2 doritos back in version 0.95a, I swore not to touch Hyershunt again. I recently got back to the game and faced my mental block. Turn out 2 capitals (Paragon and Legion) with some escort cruisers (Aurora and Eradicator) make short work of them. Now I have a stockpile of their weapon.

While these weapons are powerful, they cost a lot of OP to fit and are flux hungry in nature. The range are generally shorter than vanilla weapon as well. I find any ships other than capitols have hard time utilize them:

Spoiler
Automated Legion XIV: With alpha core, it likes to rush enemy in the front line. Reality Disruptor on one of the large missle slot can paralyze enemy line very effectively and allow fighters to roam without much resistence. Legion has the flux pool to manage the shot under pressure and 10 secs cool down makes sure alpha core would not spam it.

Omen: The only successful case on small ship. One Minipulser with the other enegy slot empty. It can burst down enemy shield, and then zap the hell of them or Atropos to the face. This build is similar to the one using Antimatter Blaster. While it relies on missle or other ships for armor and hull damage, it is more flux friendly and functions very well as support ship.

Shock Repeaters are good on high tech capitols which has enough OP to afford them.

Resonator MRM Launchers are homing Hypervelocity Driver and also good for high tech capitols with spare OPs.

Antimatter SRM Launchers are homing Antimatter Blaster. I like to put 4 of them on HSA Paragon to guarantee overload.
[close]

I like to know other interesting or niche builds with these weapons, preferably without SO. However, if SO is the only option for small ship to afford them, I am all ears.
Resonator srm Heron: Great build. Kinetic pressure to hurt shield, very reisistent to PD. Then dagger finish them.

Resonator SRM Radiant: just 2 slots enough. You slap an alpha core on it. Elite missile spec. Resonator kills small ships that makes AI turn too much. Combine with 2 IR lance(trash finisher), 4x auto pulse (shield burst +  cruiser shredder), 1x high intensity laser (armor removal, long range pressure). Srm fills the much needed long range kinetic dmg vs remenent. Kills small ship without needing turning hard point.

Reality disruptor sunder: escort package it. It will have range of capital, minimum dp used, high flux. Since it can shoot behind a capital, you dont worry about it being fragile.




« Last Edit: September 05, 2024, 09:37:44 PM by TK3600 »
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Azzarel

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #9 on: September 06, 2024, 04:41:35 AM »

Resonator srm Heron: Great build. Kinetic pressure to hurt shield, very reisistent to PD. Then dagger finish them.

Resonator SRM Radiant: just 2 slots enough. You slap an alpha core on it. Elite missile spec. Resonator kills small ships that makes AI turn too much. Combine with 2 IR lance(trash finisher), 4x auto pulse (shield burst +  cruiser shredder), 1x high intensity laser (armor removal, long range pressure). Srm fills the much needed long range kinetic dmg vs remenent. Kills small ship without needing turning hard point.
These homing HVDs are good at both support role and direct confrontation, but using them as point defense aganist small ships is definately not a use case I would have imagined.

Reality disruptor sunder: escort package it. It will have range of capital, minimum dp used, high flux. Since it can shoot behind a capital, you dont worry about it being fragile.
That is pretty funny you turns Sunder from HIL sniper into a bard, does not contribute any meaningful damage but would occationally yell insult to disrupt enemy movement.
« Last Edit: September 06, 2024, 04:45:30 AM by Azzarel »
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TK3600

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #10 on: September 07, 2024, 12:55:29 AM »

Bard is exactly its role. It even has spare flux to probe shield with 2x grav, enough to shut down a frigate. It also function as fleet sized missile/fighter removal. Fighter flamed out is dead fighter. Honestly kinda broken.
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Doctorhealsgood

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #11 on: September 07, 2024, 04:53:15 AM »

Bard is exactly its role. It even has spare flux to probe shield with 2x grav, enough to shut down a frigate. It also function as fleet sized missile/fighter removal. Fighter flamed out is dead fighter. Honestly kinda broken.
I mean if it is using THOSE type of weapons it better be
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TK3600

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #12 on: September 10, 2024, 01:14:46 AM »

Bard is exactly its role. It even has spare flux to probe shield with 2x grav, enough to shut down a frigate. It also function as fleet sized missile/fighter removal. Fighter flamed out is dead fighter. Honestly kinda broken.
I mean if it is using THOSE type of weapons it better be
I mean other weapons are super good, but this weapon in particular can shut down entire fleet in a good aim, with low investment.
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Pizzarugi

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #13 on: September 11, 2024, 07:37:12 AM »

In my experience, Cryoflamer is a very flux efficient weapon if you don't mind getting up close to things you wish to fight. Build-in the Expanded Magazines mod so you have a significant ammo pool and high regeneration speed and that thing will melt shields and armor alike. I like having them installed on Aurora cruisers, because of their mobility and strong shield efficiency which allows them to close gaps quickly.

If you run the playstyle, Reality Disruptor makes Radiant capitols into a nightmare. Its ability to lock down everything grants it terrifying survivability to compensate for its reckless AI. if you lack the OP to install it, slap it on a cruiser or Sunder escort instead. It won't be as effective due to the distance the RD will have to travel towards the target, but it's better than not having it.
« Last Edit: September 11, 2024, 07:41:33 AM by Pizzarugi »
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Azzarel

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Re: Suggestion about builds with SUPER ALABASTER weapon?
« Reply #14 on: September 11, 2024, 08:26:00 PM »

If you run the playstyle, Reality Disruptor makes Radiant capitols into a nightmare. Its ability to lock down everything grants it terrifying survivability to compensate for its reckless AI. if you lack the OP to install it, slap it on a cruiser or Sunder escort instead. It won't be as effective due to the distance the RD will have to travel towards the target, but it's better than not having it.

I have tried putting RD on Radiant, but I found putting it on a cheerleader Sunder is more effective.

With reckless AI and phase skimmer, Radiant would naturally lead the charge and, therefore, RD is good as an opener. However, alpha core does not back off and like to edge flux close to overload. Because of the hefty flux cost per shot of RD, alhpa core would rather burst APL than fire RD as often as it can. On the other hand, an escort Sunder with only missle and PD would fire RD consistently, since it does not give a damn about line of fire and also does not have anything to spent flux for.

I have a question: several Omega weapons are hybrid or synergy similar to Mining Laser and Mining Blaster. Are these weapons counted as enery weapon exclusively? or hybrid ones can get ballistic bonus and synergy ones can get missle bonus?
« Last Edit: September 12, 2024, 03:38:47 AM by Azzarel »
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