yeah, that's what I meant when I said "dont stack into a blob". The NPCs ironically enough tend to be really bad at forming a combat formation, I think it's probably cause they use Defend (allied ship, not control point, but that too) order instead of letting ships naturally coagulate to capture a control point.
Battlecruisers have shields set to 0.2 higher what they should be. Retribution has a low tech shield which should be 1.0, but it's 1.2. On top of that it has a small shield profile. Conquest is a flux rich ship, so it pays for it with a 1.2 shield like a Sunder does. Except it's a Battlecruiser, so it gets 1.4... Odyssey is a High Tech ship like a Tempest. Meaning it has a lot of missiles, fighters and a lot of mobility. So, it should have 0.8, but instead it has 1.0
But imo they shouldn't have these shield nerfs. They already have weaknesses to give them weaker durability. Which compared to normal slow moving ships make them weak in non-kiting combat.
Conquest has weak armour and extremely small hull durability. It's PD grid has a poor angle, meaning it won't immediately snipe missiles from all directions. Standard for Battlecruisers. Its shield profile is also small, which paired with its low armour makes it very easy to kill if surrounded. Even if it had higher shield strength.
Odyssey costs 45 DP, doesn't have that much flux, standing only at 15k, (Onslaught 17k), and 1k flux dissipation (Onslaught 600, here the difference is more severe). Its shield profile is better, but it has even less armour. More importantly its firepower is tied to short range weapons, because they're energy. I mean, beam weapons are long range, but they need something to be supported with. And putting 2 Tachyon Lances on an Odyssey feels like a mistake.
You have to also understand that both Conquest and Odyssey have really inconveniently placed weapons, which means they will always waste time positioning themselves properly to open fire. Giving the enemy time to respond. This can be especially painful if you are using low turn rate weapons.
Whilst you could make the argument that Conquest's firepower is superior to that of an Onslaught due to flux and missiles. It's important to note that Onslaught's firepower is made up mostly of highly flux efficient long range pulsers, 4 medium missile launchers. Bla bla bla... We talked about Onslaught vs Conquest million times.
Just pointing out that Conquest isn't really superior in firepower.
Retribution on the other hand is already really squishy, standing at 800 armour. It has a really small shield profile. And on top of that it is given 1.2 shields. It's so bad, it makes the Harbinger look good.
(referring to a video I saw in which someone wanted to show off Harbinger being good, so they personally piloted with Phase Lance build. And instantly sniped a Retribution which died at 0 flux, because it didn't even manage to deploy its shields. And the funniest thing was that it was attacked from the front at long range. Okay, it managed to deploy its shield. But because of how small the profile is. You just have to strafe a few units to the right and it just dies...)
The most ironic thing about Battlecruisers is that they are so bad in their current balance state. That when the Dev wanted to create an overpowered Remnant ship that was meant to be a Battlecruiser, they accidentally made it average. Because an overpowered Battlecruiser is on the power level of a normal Battleship. Even if you include mobility into the equation.