Now i'm aware that ship bounds are not required to be perfect and exact, and you can get away with some wacky things and it will be fine in gameplay, but i went through the vanilla ships, and found some... outliers that seemed
too weird to be intentional.
"remnant_station_1" (lv1 remnant station core)
I don't even know what happened here (remnant_station_2 has bounds that actually match the sprite, while this one is ????)
"station1_midline" (lv1 midline station core)
It's just a rectangle, while station2_midline/station2_midline have a bounds shape that matches the sprite
"station1" / "station2" / "station3" (lowtech station cores)
First looks about right, but is offset from the correct location on the sprite.
2/3 are... weird.
Dominator:
Notably asymmetrical rear bounds, on a symmetrical ship.
Heron:
Circled bounds points could be removed with no impact to the polygon shape.
Honorable mentions go to:
- Falcon/Lasher for having asymmetric (but perfectly functional) bounds, despite symmetric sprites.
- Shepherd/Valkyrie for having rectangles for bounds that i legitimately can't argue with.