- Just a few Overdrive Hyperions with 2 x Heavy Blaster and Heavy Machine Gun will rip apart anything up to late game, including Remnants and dorritos. They will dance around your slow ass low tech junk and kill Onslaught 1v1 in under 20 seconds. (...) All fights are done in under 30 seconds. (...) You can also build boring long range sniping high tech fleets, and they are very good at it with advannced optics - low tech has nothing like this.
Hear that Vanshilar? You've been doing it wrong all this time, this guy clears an Ordo in 30 seconds, and you don't even get to enemy ships in that time. You gotta step up your game.
P.S. My current best 240 DP fleet now is 4 Autopulse Paragon + 2 Alpha Core Radiants 5 autopulse at 40% CR and 4 SO Hyperions.
Putting 420 DP worth of ships in a 240 DP fleet, that really does sound great!
Man after playing low tech switching to high tech is a blessing.
The experience is exactly as you say - you clear double Ordos in less time it takes low tech fleet to get to them lol.
Uh let me clarify. The strongest 240 DP fleet I fielded is:
60 DP Pagaron. 4 Autopulse + 2 Antimatter Blasters + 2 Ion Pulsers + 9 Burst PDs in the back. No small missiles, need the points. All weapons use charges so S-mod Expanded Magazines for 50% faster ammo regen - it's a massive DPS boost when going toe to toe against a Radiant or Onslaught. Other smods are Heavy Armor and Aux Thrusters so can get to the fight before its over. Shield conversion front (I know we have 360 shield already, but 3 points cheaper than Accelerated shields, and does same 100% shield speed), Stabilized shields, hardened shields, solar shielding, resistant flux conduits. 55 vents 2 caps. When you get super redacted weapons replace Am Blasters with Minipulsers or Rift Lances. No frontal PD because who needs it with so many autofire weapons cleaving our way.
2 x 60 DP Alpha Core Radiants. With every skill that gives CR they will end up at 40% CR.
Yes, that means no combat skills for you, but who needs them with these two yolos around and besides you are inside a Paragon tin can with your elite Ordnance expertise, Polarized Armor, Gunnery Implants, and Energy Weapon Mastery. It's not so bad. Still wish I had 1-2 more skill points ofc to add more combat prowess.
Simple design to skimmer in your face and make a nice first impression: 5 Autopulses, 4 Attimatter Blasters, 4 Ion Pulsers. S-mod Expanded Magazines - need that ammo regen please for unstoppable RATATATATA; Heavy Armor, ITU. Same shield standard stuff as Para - Shield conversion Front, Stab shields, Hardened, Solar, Resistant Flux. 55 vents 3 caps.
I am not using missiles / Reapers because
(1) they require skill investment into Missile Spec and skills are tight. And even then your precious torps get shot down long before they do anything. Also the AI likes to yolo them randomly half screen off. Overall, terrible weapons. Yes they have their moment once in a blue moon, but RATATATA is much more reliable and not a subject to PD.
(2) as Mr. BeeBop pointed out are subject to heavy PD which AI fields a LOT of. So need also ECCM to even start thinking about it, and hull mods are tight.
(3) I laugh at people S-modding Expanded Missile Racks on Radiant because guys do your math, the entire fight will be over LONG before you manage to dump all your Reapers with that horrible 25% refire speed nerf. You never ever S-mod this, and even then got to dump 6x2 (12) Reaper charges x ~12 seconds refire each salvo with missile spec buff 25% refire speed, thats ETERNITY for this fleet lol. Overall, bad smod and hull mod, unless 10 minute fights are your thing - and hey, with low tech junk it probably is, lol.
Radiant Skills are very important:
Combat Endurance - need every ounce of that sweet CR, oh and let us regen our lost hull while we at it and put our shields back on;
Impact Mitigation - less armor damage, but more importantly elite 50% maneuver boost;
Field Modulation - because we like to phase skimmer in front of 3 Onslaugts, this skill lets you do it, kill them all, and come back home to tell stories about it;
Target Analysis -because damages for RATATATATA;
Gunnery Implants - because better autofire leading accuracy and more range for our RATATATATATA;
Energy Weapon Mastery - because we like to phase skimmer in someone's face in kissing distance so 30% more damages and better flux for RATATATATA;
Ordnance Expertise - because we live and die by the Holy Flux;
and most important one - Systems Expertise! You thought Phase Skimmer was annoying and broken? How about now it teleports us literally anywhere, has 4 charges, we can skim around Onslaught and laugh as its slow poke torpedoes going wrong way, we dont care about Helmsmanship because why walk when we can FLY. This skill right here makes Radiant just insane, since its next to impossible to kill it when it can skimmer a screen away, vent, and jump back into your face. And elite 10% less damage taken because we like to facetank and vent in front of entire enemy fleet is just an icing on the cake;
These guys job is very simple - we skimmer in front of someone, RATATATATA dump 5x1500 + 4x1400 + 4x900 damage worth in their face which melts 2/3 of ships in the game instantly into a slug, skimmer away, recharge, and come back to do it again. If we stay, we go sustained, which is also good damage since we got 50% faster ammo regen and noody can keep up with the shower of love.
4 x 15 DP SO Hyperions. Many ways to build these guys, simpliest is 2 Heavy Blaster and Heavy Machine Gun. Here's a nice little guide by Mr.. Ibudoto the inspiration came from:
https://fractalsoftworks.com/forum/index.php?topic=23736.0You can try 3xIon Pulser version, or 2xIon Pulse 1 Heavy Blaster too, but my observations show that these guys are doing best at hit and run, and giving them autofiring weapons often makes them stay their welcome longer than they should, so 2 HB + 1 HMG is safer.
They charge into entire enemy fleet tank it like a baws, then skimmer to the backlines and delete all suppors. Also very very hard to kill with their phase skimmer. Treat them as mini-Radiants. The onl major downside is short operational time readiness and dwindling CR, also massive supply cost.
Hopefully that was informative for you, it was boring morning so I typed it with my smoke and coffee.
And again to the OP - no, high tech is not bad. Tri Tach is bad, thats for sure, but high tech fleets are the best *** ever.
Have fun starfarers!