As the thread title suggests, if the ship has higher armour, then the weapons should have more health points, and converse. This would help shield shunt, high armour builds resist being perpetually stunlocked by direct damage to weapons, while still being a factor for lower armour ships. It is also logical, with more armour then weapons would in turn be more armoured. In these circumstances the argument could be made that armoured weapon mounts would be rendered useless, but if the armour bonus and recoil reduction bonuses were reversed, then armoured mounts becomes a lot more useful for longer ranged builds.