Thank you for the thread.
>Better ways to get strong enemy fleets
>Currently, outside of ... throw more ships at the player, in multiple fleets if need be.
Also: Distinction between modded and vanilla, this fleet avalanche is more of a mod problem imo, but vanilla and modded could profit from:
Going ham on officers (lvl and quantity), S-mods and player fleet skills for AI/NPC fleets sounds good to me and I assume they are on the easier side to implement?>an NPC version of the Commissioned Crews hullmod
Sounds good to me.
Factions could have their own fleet wide skills, maybe elite fleets have a permanent buff or a chance to roll one, such an "experimental buff thing" could also have a chance to roll on/before the engagement (with elite fleets):
-> Makeshift armour plates, one use and ups armour
-> Juiced crew/hand picked elite crew/illegal D+ whatever AI/sleeping pods cramped on the ship on the walls of inner corridors to double the crew -> double or infinite peak operation time.
-> Experimental adjuncts and engines etc. which up the speed by 20 or 25%, one time (for the whole battle if not disengaged?) use
-> Super modulation which hardens all shields fleet wide and stacks with other shield bonusses/boni, or an offensive version where the damage multiplier against intended targets like explosive vs armour gets increased by a lot
-> "mobile" relays for the enemy, maybe with different modifiers and not just fleet points, like +30% range etc.
^^^^ could spawn as additional relays closer to the enemy entrance points (obviously already in their possession) or as ships or some other special thingies.
-> more flanking and pincer ambushes and similar stuff, anyone? For certain key/story fights? On the campaign layer and battle maps? Well, we do have SP to "chicken" out I guess...
-> Some fleets which actually contain really good "player tier" ship builds? If that one rolls S-Mods (or maybe an officer) it's going to be fun, I want that.
Also, trying to make different factions difficult in different ways is important too IMO. It's way more interesting if you need to solve different fights in different ways, than if you just find one super fleet that murders everything. The super phase fleet is the only thing that really feels that way in vanilla IMO. I like the idea of rewarding the player for specializing against specific opponents.
+1
I hope we get more and different and difficult Dorito stuff.
-difficult
-potentially diverse with different Dorito types
-player doesn't have access to most of the stuff the enemy is using