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Author Topic: [0.97a-RC11] Decivilized Recivilised (7/3/2024)  (Read 3763 times)

Talkie Toaster

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[0.97a-RC11] Decivilized Recivilised (7/3/2024)
« on: July 05, 2023, 04:07:11 PM »

Decivilized Recivilised
Download on GitHub here (source here)
(v1.0.2 for Starsector 0.97a-RC11)


Description
A small mod that adds a project buildable at colonies with the Decivilized Subpopulation condition, that removes it.

Installation
Download via the link or going to GitHub and getting the latest .zip from the Releases list, extract to the starsector-decivilized-recivilised directory, and place it in your starsector/mods directory then check it in the launcher.

Usage
Any of your colonies with the Decivilized Subpopulation will now have Clear Decivilized Subpopulation as a construction option under the "Add industry or structure..." menu. It does not count towards a colony's Industry limit, and requires the colony have either of the Ground Defenses or Heavy Batteries structures.

Once it finishes building, it will remove the Decivilized Subpopulation modifier, and then remove itself.

Save Compatibility
  • Safe to add to an existing game
  • Safe to remove from an existing game: Just make sure you've finished or cancelled construction of Clear Decivilized Subpopulation.
FAQ
"Why the mix of s and z?" - S is more civilised.

« Last Edit: March 07, 2024, 10:48:55 AM by Talkie Toaster »
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Kitfox88

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Re: [0.96a-RC10] Decivilized Recivilised
« Reply #1 on: July 05, 2023, 08:28:34 PM »

Wonderful! I've wanted a way to remove it without going for one of the huge colony overhaul mods for ages now.
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Talkie Toaster

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Re: [0.97a-RC9] Decivilized Recivilised (18/2/2024)
« Reply #2 on: February 18, 2024, 03:23:28 AM »

Updated this for v0.97.
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Gris

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Re: [0.97a-RC9] Decivilized Recivilised (18/2/2024)
« Reply #3 on: February 20, 2024, 10:09:49 AM »

Finally! No more Subpopulation Technobarbarians in my colonies with their +25% upkeep and their -2 stability.
This should be in the base game.
The fact this feature is still not yet implemented in the base game for years is downright criminal.
This should be featured in the mod index!

That is all and thank you.
« Last Edit: February 23, 2024, 08:54:00 AM by Gris »
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Gris

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Re: [0.97a-RC9] Decivilized Recivilised (18/2/2024)
« Reply #4 on: February 27, 2024, 05:00:10 AM »

Good day Talkie Toaster!  :D
Your Mod Should be featured in the index!
« Last Edit: February 28, 2024, 01:00:50 AM by Gris »
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Gris

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Re: [0.97a-RC9] Decivilized Recivilised (18/2/2024)
« Reply #5 on: March 05, 2024, 08:26:57 AM »

Still Any plans to update this in the next update? :-\
Thank you.
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Talkie Toaster

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Re: [0.97a-RC9] Decivilized Recivilised (18/2/2024)
« Reply #6 on: March 06, 2024, 01:54:47 PM »

Ah, yeah - good point!
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Gris

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Re: [0.97a-RC9] Decivilized Recivilised (18/2/2024)
« Reply #7 on: March 06, 2024, 06:54:57 PM »

You're Welcome!  :D
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Talkie Toaster

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Re: [0.97a-RC11] Decivilized Recivilised (7/3/2024)
« Reply #8 on: March 07, 2024, 10:49:14 AM »

Right, updated.
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Gris

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Re: [0.97a-RC11] Decivilized Recivilised (7/3/2024)
« Reply #9 on: March 07, 2024, 11:17:21 PM »

Thanks for the Update!  :D
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Gris

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Re: [0.97a-RC11] Decivilized Recivilised (7/3/2024)
« Reply #10 on: March 25, 2024, 09:05:30 PM »

Good day Talkie Toaster!   :)

Do you still have any plans to feature your mod in the mod index and contact Alex about it?

Thank you.  :D
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