Decivilized RecivilisedDownload on GitHub here (source here)
(v1.0.2 for Starsector 0.97a-RC11)DescriptionA small mod that adds a project buildable at colonies with the
Decivilized Subpopulation condition, that removes it.
InstallationDownload via the link or going to GitHub and getting the latest
.zip from the Releases list, extract to the starsector-decivilized-recivilised directory, and place it in your starsector/mods directory then check it in the launcher.
UsageAny of your colonies with the
Decivilized Subpopulation will now have
Clear Decivilized Subpopulation as a construction option under the
"Add industry or structure..." menu. It does not count towards a colony's Industry limit, and requires the colony have either of the
Ground Defenses or
Heavy Batteries structures.
Once it finishes building, it will remove the
Decivilized Subpopulation modifier, and then remove itself.
Save Compatibility- Safe to add to an existing game
- Safe to remove from an existing game: Just make sure you've finished or cancelled construction of Clear Decivilized Subpopulation.
FAQ"Why the mix of s and z?" - S is more civilised.