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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a]A modified version of starsearcher or "Persean Commercial Realty Group"  (Read 25715 times)

sycspysycspy

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I have dumped the files from this site https://gomtuu.org/starsearcher/ and add a few thing I'd like to use myself.
More details of the site can be found here: https://fractalsoftworks.com/forum/index.php?topic=24528
The creator of the site: https://fractalsoftworks.com/forum/index.php?action=profile;u=14459 

Download link for the latest version: https://drive.google.com/file/d/1I7JYkHWEoN2E9HaUflcbyYUq1tLwXfk1/view?usp=drive_link
All versions: https://drive.google.com/drive/folders/1gRnTAwxEAKaC9sUAEILEMJxCh0HGmm3-?usp=sharing

Things I have added:
1. Search for planets based on certain conditions
2. Search for planets based on distance to core world
3. Show a flag to indicated if a planet has a gate or domain comm array in the system
4. Increase the search timeout to 120 seconds
5. Fixed a bug that causes all planets' ruin conditions show as "Scattered Ruins"
6. Display Techmining Multplier; if the text is bold, the ruin has not been explored - June 13, 2023
7. Add some exception handling when reading the save file, probably better compatibility with mods. If you have some issue with your save, send it to me and I would take a look. - June 20, 2023
8. Added a filter for planet type - September 15, 2023
9. I have published the project on cloudflare. https://starsearcher-modded-by-sycspy.pages.dev/index-1.htm - September 20, 2023
10. More bug fixings - November 23, 2023
11. Merged the changes from innkalling for smarter resource search, now it matches by the lowest selected resource abundance - November 28, 2023
12. Meged the changes from awsmfor some correction of the code that would break the searching for Hypershunt Tap and Cryorevival Facility. - February 20, 2024
13. More bug fixings - July 25, 2024
14. Meged the changes from awsm for some better handling of the node searching process. - October 03, 2024

All credit goes to the original creator of the site as well as the creator of the game. I just added few things on top of the awesome work.
I have granted the permission to chagne and distribute the code as well as the game asset such as icons and images from the original author and the creator of the game.
Others are free to change and use my code as long as it is used for Starsector and free of charge.

If you got any bug or issue, please share your save files on google drive or something and PM me the link so that I could debug the issues. Thanks.
« Last Edit: October 03, 2024, 12:05:03 AM by sycspysycspy »
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Antichrist Hater

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Interesting. In regards to tech mining might it be possible to add if a planet has already been mined & exhausted by the player previously?
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Snake

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Ooh neat. Does this fix the bug where modded saves (with ICE, Exiled Space for example) break the search?
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eat the doritos

sycspysycspy

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Ooh neat. Does this fix the bug where modded saves (with ICE, Exiled Space for example) break the search?
It is very unlikely, I kept most of the code unchanged. If you can provide the save that cause the said issues, I would take a look and fix it.
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sycspysycspy

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Interesting. In regards to tech mining might it be possible to add if a planet has already been mined & exhausted by the player previously?
I will take a look and see if it is doable.
Edit: I have made the change, new version uploaded.
« Last Edit: June 12, 2023, 11:32:55 PM by sycspysycspy »
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sycspysycspy

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June 13, 2023 Update:
Display Techmining Multplier; if the text is bold, the ruin has not been explored
Download Link: https://drive.google.com/file/d/1qx5YzQr1tipT050XsnR0UMKDG6m5nBva/view?usp=sharing
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- I just went over to my bank account and figured out I can live comfortably without working for the rest of my life as long as I die on next Tuesday.

Antichrist Hater

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June 13, 2023 Update:
Display Techmining Multplier; if the text is bold, the ruin has not been explored
Download Link: https://drive.google.com/file/d/1qx5YzQr1tipT050XsnR0UMKDG6m5nBva/view?usp=sharing
It says I need to request access with the googledrive link
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sycspysycspy

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June 13, 2023 Update:
Display Techmining Multplier; if the text is bold, the ruin has not been explored
Download Link: https://drive.google.com/file/d/1qx5YzQr1tipT050XsnR0UMKDG6m5nBva/view?usp=sharing
It says I need to request access with the googledrive link
My bad, I must have forgotten to change the access permission, can you try it again?
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- I just went over to my bank account and figured out I can live comfortably without working for the rest of my life as long as I die on next Tuesday.

TottiTheTurtle

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Thank you, this is very useful. Somehow, the online version is not working correctly, probably because it is out of date.
Thumbs up!
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sycspysycspy

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June 20, 2023 Update:
Add some exception handling when reading the save file, probably better compatibility with mods. If you have some issue with your save, send it to me and I would take a look.
Download Link:
https://drive.google.com/file/d/1pLZdl8N1pVA7gUcAsk6MdQnl3uM_HR9b/view?usp=sharing
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Psigun

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What does TM-Mult column in the results mean? Thanks!
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Sendrien

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Another useful filter would be distance from cryosleeper. And number of planets in system.

Great work! Amazing tool.
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sycspysycspy

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What does TM-Mult column in the results mean? Thanks!
It's tech mining multiplier, basically it mean how effective it is to do tech mining, in vanilla game it will keep degreeding everytime you mine it(multiply 0.95 every month).
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delra

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We should have an option to only search for planets within a specified system. Basically when you find the right place to settle, you'd be able to distribute industries between the planets, see what fits best where to optimize the costs and outputs and be able to install the most items.

I think the easiest way to do it would be to allow users to type in the distance themselves, so for example make it 14.9 light years, then it'd just find that one system and you could experiment configuring the planets within.
« Last Edit: June 22, 2023, 02:38:39 AM by delra »
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Terethall

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I get this error when trying to run either the ui file or the main file...
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