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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] LunaLib  (Read 244014 times)

Grindfather

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Re: [0.97a] LunaLib
« Reply #90 on: March 31, 2024, 09:06:01 AM »

Unsure why this is happening to some people.
Would be useful to know if only this version checker is broken for people, or if the Nexerelin version checker is also broken (Press V in the campaign).

Only thing i could suspect is some issue with the windows firefall or some antivirus blocking it.
Though might also be good to know what java version people are using with it.

Mine is broken, too :( My nex version checker works, but both are "failing to load master version file from URL."
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Grindfather

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Re: [0.97a] LunaLib
« Reply #91 on: March 31, 2024, 11:08:55 AM »

For everyone having version checker errors where it is not reading the URL's on git, update your version of java in the main JRE folder. Lukas found that Java7 no longer communicates with git.

Update to 8 or 23. Link below.

https://fractalsoftworks.com/forum/index.php?topic=25974.msg386514#msg386514:~:text=3.%20Updating%20Java,-Starsector
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Lukas04

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Re: [0.97a] LunaLib
« Reply #92 on: March 31, 2024, 11:09:18 AM »

Thanks to the help from the Discord user "Dash", ive been able to figure the issue out.
A recent update from Github made Java7 unable to communicate with the website. This means that if you use Java7, it wont be able to load any version checker mods that use github for the feature, which is most of them.

You can update to Java8 or higher to fix the issue:
https://fractalsoftworks.com/forum/index.php?topic=25974.msg386514#msg386514:~:text=3.%20Updating%20Java,-Starsector

As Starsector will update towards Java17 in the next patch by default, this will likely not be fixed till then.
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SpaceDrake

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Re: [0.97a] LunaLib
« Reply #93 on: April 04, 2024, 09:57:13 AM »

Hell, given how Java7 is generally considered deprecated and even Starsector is moving on from it, were I in your shoes I'd feel justified filing this under "will not fix" unless the next formal Starsector update ends up taking a year+ to come out. It's about to be a moot point.
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Killsode

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Re: [0.97a] LunaLib
« Reply #94 on: June 01, 2024, 05:14:37 PM »

Version checker says there's a 1.8.5 available but it doesnt seem to be available just yet? Did i boot up starsector at the perfect few hours before upload?
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Lukas04

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Re: [0.97a] LunaLib
« Reply #95 on: June 01, 2024, 05:20:19 PM »

Version checker says there's a 1.8.5 available but it doesnt seem to be available just yet? Did i boot up starsector at the perfect few hours before upload?

Oh, i accidentaly pushed a wrong version file while working on stuff earlier, fixed it, no update yet.
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Lukas04

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Re: [0.97a] LunaLib
« Reply #96 on: June 02, 2024, 04:32:14 AM »

Now that update is out though.
Adds a small new utility for modders, allowing them to render things in the campaign without having to create new entities for it every time.

https://github.com/Lukas22041/LunaLib/releases/tag/1.8.5
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Vortex295

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Re: [0.97a] LunaLib
« Reply #97 on: September 02, 2024, 04:22:54 PM »

Whenever i enable LunaLib i get the following fatal crash:

21837 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [console.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SS-armaa-3.0.6,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LunaLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\EXPSP 0.62,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [console.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SS-armaa-3.0.6,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LunaLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\EXPSP 0.62,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.Object(Unknown Source)
   at com.fs.util.Object.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.ô00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at lunalib.backend.ui.versionchecker.VCModPlugin.onApplicationLoad(VCModPlugin.java:87)
   at lunalib.LunaLibPlugin.onApplicationLoad(LunaLibPlugin.kt:59)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)



I cannot use any mods that require it because it just totally crashes my game for some reason

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Lukas04

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Re: [0.97a] LunaLib
« Reply #98 on: September 02, 2024, 04:31:30 PM »

Whenever i enable LunaLib i get the following fatal crash:

21837 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [console.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SS-armaa-3.0.6,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LunaLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\EXPSP 0.62,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [console.version] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SS-armaa-3.0.6,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LunaLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\EXPSP 0.62,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.Object(Unknown Source)
   at com.fs.util.Object.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.ô00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at lunalib.backend.ui.versionchecker.VCModPlugin.onApplicationLoad(VCModPlugin.java:87)
   at lunalib.LunaLibPlugin.onApplicationLoad(LunaLibPlugin.kt:59)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)



I cannot use any mods that require it because it just totally crashes my game for some reason

Reinstall Console Commands, your installation is missing a file.
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kietlabb

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Re: [0.97a] LunaLib
« Reply #99 on: November 14, 2024, 11:45:56 PM »

Whenever I enable Lunalib with Random assortment of things, the game just crashes after a random amount of playtime ( in a few minutes or 1 hours or so) and gives me this message:
Fatal: lunalib/lunaUtil/campaign/LunaCampaign RenderingPlugin
Cause: lunalib.lunaUtil.campaign.LunaCampaign Rendering Plugin
Check starsector.log for more info.
I have used Lunalib with industrial evo for a long time with no problem, this only happens when I add Random assortment of things. Since the log file is too big I can't upload it here. Here are the mod I use:
Astral Ascension 1.2.7
Console Commands
FastEngineRendering
Goat_Aviation_Bureau
GraphicsLib
Industrial.Evolution3.3.e
Iron Shell 1.183aj
Larger Zoom Out
LazyLib
LunaLib
MagicLib
Nexerelin
Random-Assortment-of-Things
SpeedUp
SS-armaa-3.0.5
UAF
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Lukas04

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Re: [0.97a] LunaLib
« Reply #100 on: November 15, 2024, 12:09:30 AM »

Whenever I enable Lunalib with Random assortment of things, the game just crashes after a random amount of playtime ( in a few minutes or 1 hours or so) and gives me this message:
Fatal: lunalib/lunaUtil/campaign/LunaCampaign RenderingPlugin
Cause: lunalib.lunaUtil.campaign.LunaCampaign Rendering Plugin
Check starsector.log for more info.
I have used Lunalib with industrial evo for a long time with no problem, this only happens when I add Random assortment of things. Since the log file is too big I can't upload it here. Here are the mod I use:
Astral Ascension 1.2.7
Console Commands
FastEngineRendering
Goat_Aviation_Bureau
GraphicsLib
Industrial.Evolution3.3.e
Iron Shell 1.183aj
Larger Zoom Out
LazyLib
LunaLib
MagicLib
Nexerelin
Random-Assortment-of-Things
SpeedUp
SS-armaa-3.0.5
UAF

This is because your on an outdated version of Lunalib. Update it.
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kietlabb

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Re: [0.97a] LunaLib
« Reply #101 on: November 15, 2024, 02:55:36 AM »

Oops! I forgot to check Lunalib version for some reason :P, anyway thank you for the fast reply ;D
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float

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Re: [0.97a] LunaLib
« Reply #102 on: December 09, 2024, 05:48:04 PM »

Not sure what version of LunaLib added the LunaCampaignRenderer, but this library is no longer a utility mod -- disabling it will cause saves to longer load due to "lunalib.backend.scripts.LunaCampaignRendererEntity" having many references in save files that use LunaLib.
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Lukas04

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Re: [0.97a] LunaLib
« Reply #103 on: December 11, 2024, 11:10:56 AM »

Not sure what version of LunaLib added the LunaCampaignRenderer, but this library is no longer a utility mod -- disabling it will cause saves to longer load due to "lunalib.backend.scripts.LunaCampaignRendererEntity" having many references in save files that use LunaLib.

Your right, im going to set utility to false in the mod_info.json.
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