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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Random Assortment of Things  (Read 581789 times)

Lukas04

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[0.98a] Random Assortment of Things
« on: March 08, 2023, 08:06:26 AM »

Random Assortment of Things

About

A Megamod that adds more content and quality of life to every corner of the game.
The mod has multiple modules. Each one can be disabled by the user through the Lunalib menu ingame.
The mod can be added mid-save. Not all updates are save compatible, check the changelog for details on if they are.



The mod requires LunaLib, MagicLib and GraphicsLib








The Abyssal Depths are a new mid-game area within the persean abyss, in the bottom left corner of the sector.
It is a hyperspace-sized system, filled with new loot, enemies and new mechanics.

Features

- A gigantic system with multiple biomes to visit.
- A map that only reveals itself as you explore the location.
- 14 new automated ships across 4 different design types.
- 16 new weapons.
- 20 new consumeable hullmods.
- A new ship for Sierra from Secrets of the Frontiers.
- A new aptitude with Second-in-Command.
- New ai cores, abilities & artifacts.
- And a unique boss fight!








ExoTech is a traveling minifaction with a doctrine of phase and carrier ships.
It is home to ships with some entirely unique shipsystems. 
The faction can only be found through exploration.

Features

- A new faction with a warping station.
- A short questline.
- 6 new ships.
- 4 new weapons.
- 4 new fighters.
- 3 consumeable hullmods.
- A new aptitude with Second-in-Command.








Expands the sector with new stations to encounter and planetary conditions to discover.
Most stations only appear a few times in each sector, but all of them come with new types of loot and benefits. 

Features

- 10 new stations to find during exploration.
- 11 new planetary conditions.
- Unique artifacts, hullmods and officers.







Frontiers adds "Settlements" to the game. You can create one settlement per save.
Settlements can be created on a planet with an existing colony, or on a planet without one.
They exist as a form of mini-colony, without the busy work, to provide some support for your fleet during the mid-game.







Extends Nexerelins Background feature with additional choices.





Aside from its main content, the mod also comes with a variety of miscellaneous utilities.
Some of them may not be active by default but can be activated in the mods Lunalib configuration.

Which Mod Is This From



Displays which mod a piece of content is from at the bottom of their tooltip.
Works for content like ships, weapons, fighters, hullmods, items, skills, conditions and more.
It only works for things with codex entries.

Procgen Configuration



Allows for increasing the amount of generated starsystems and configuring a few other details.
If the "Adjusted Sector" mod is active, this part of the mod is disabled, and Adjusted Sectors configuration will be used instead.

Other

Parallel Construction
Allows multiple industries to be build at the same time.

Minimap
Replaces the Radar with an interactable Minimap.

Force-Disable Help Popups
Forces Help-Popups to be disabled even if you accidentaly kept them on.





Main Contributers
Lukas04: Code & Design.
SnazzyPantsMcGee: Spritework.
Haplogynae : Music & SFX.
Anulackk: Illustrations

KingAlfonzo: Helped write some of the interactions in Relics of the Past.
NiaTahl: Help with VFX and provided the "Metallic" paintjob for abyssal ships.
Nes: Made the skin for the unique Sierra ship in the mod.
Ruddygreat: A lot of help with OpenGL related topics.
Selkie: Background Art for Settlements & Portraits for two AI cores.
Avanitia: Lots of feedback and bug reports.
Lyravega, Float, Andylizi: For creating the basis of what my reflection code is based on.
Starficz: Helped in optimising reflection code.
GMan: Created the ship sprites for an earlier iteration of the mod.

« Last Edit: June 12, 2025, 12:38:07 AM by Lukas04 »
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SoSD

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Re: [0.95.1a] Random Assortment of Things
« Reply #1 on: March 09, 2023, 05:46:43 PM »

I really like the idea of the Improved Misc. feature, as stars with absolutely nothing, no planets or rings or asteroid belts at all seem kind of weird given our current understanding of star system formation.

On the other hand, some players might not want to make the game easier by adding significantly more loot; perhaps in some future release, there could be an Improved Misc. option that would enhance system generation without adding much extra loot.

Excellent mod, though; really appreciate how easy it is to tweak sector size without having to go edit configuration files, as well as the Improved Misc. feature.
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Lukas04

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Re: [0.95.1a] Random Assortment of Things
« Reply #2 on: March 09, 2023, 06:17:11 PM »

I really like the idea of the Improved Misc. feature, as stars with absolutely nothing, no planets or rings or asteroid belts at all seem kind of weird given our current understanding of star system formation.

On the other hand, some players might not want to make the game easier by adding significantly more loot; perhaps in some future release, there could be an Improved Misc. option that would enhance system generation without adding much extra loot.

Excellent mod, though; really appreciate how easy it is to tweak sector size without having to go edit configuration files, as well as the Improved Misc. feature.

I wanna keep the amount of settings to a minimum, so probably not gonna add options to further modify how much it modifies the misc systems.
Generating the starsystems planets is also done in an entirely different part of procedual generation than the Improved Misc, and im not quite sure if i wanna modify those or not, but i may look in to adding stuff for it in the future.

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Lukas04

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Re: [0.95.1a] Random Assortment of Things
« Reply #3 on: April 06, 2023, 05:03:52 PM »

Updated the mod to 1.1.0

This version brings lots of improvements to the chiral system, from nerfing the ships gotten from it just a bit, to making it easier to find, and also adding content for people that do not have the Automated Ships skill in their playthrough. Many issues/improvements were reported/suggested by Avanitia so thanks to them.

This version also now requires Combat Activators as a library mod, get it here: https://fractalsoftworks.com/forum/index.php?topic=26410.0
This mod also requires Lunalib 1.5.6 or above, so make sure to update that.

Quote
Changelog v1.1.0
-> Integrated "Combat Activators" mod.
-> Added a new bit of exploration content for the chiral system.
-> Added a bar event that gives you the chiral systems location.

-> Outposts now generate after remnants and ruins, to ensure that they will never take any space reserved to them.
-> All chiral ships have have front-shields instead of omni shields, and have slightly reduced speeds.
-> Fixed some wrong ship data for chiral ships.
-> Fixed a station in the chiral system not being hostile
-> Fixed a mistake in the chiral hull hullmod description.
-> Might have Fixed a rare crash during the chiral system generation.
-> Fixed some planets generating twice in the chiral system.
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Proxima Centauri

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Re: [0.95.1a] Random Assortment of Things
« Reply #4 on: April 06, 2023, 07:09:07 PM »

Does this work with Adjusted Sector?
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Lukas04

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Re: [0.95.1a] Random Assortment of Things
« Reply #5 on: April 07, 2023, 04:04:53 AM »

Does this work with Adjusted Sector?

Yes, but certain features are disabled with AS installed
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mllhild

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Re: [0.95.1a] Random Assortment of Things
« Reply #6 on: April 13, 2023, 05:04:43 AM »

Why do the best mods have such unassuming names or are just downright hidden?
This is now a must have on my modlist.
Thanks a lot
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Lukas04

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Re: [0.95.1a] Random Assortment of Things
« Reply #7 on: April 13, 2023, 05:14:09 AM »

Why do the best mods have such unassuming names or are just downright hidden?
This is now a must have on my modlist.
Thanks a lot

Well i did ask the moderators to put this in to the "Content Expansion" section on the mod index since it adds its own content, but they put it under utility for some reason.
I do have to admit that i am quite bad at names though haha, but i wanted to keep it general since in the end this mod is being a place for me to put whatever i am experimenting on in to.
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nacochip

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Re: [0.95.1a] Random Assortment of Things
« Reply #8 on: April 13, 2023, 08:42:25 PM »

Thanks for the mod! The hyperspace clouds setting is especially appreciated  :D

One problem I'm having though is that the settings don't seem to stick. I've tried tweaking them via F2 but they revert to their original values as soon as I reopen the settings page. Do they only apply to brand new playthroughs?
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Lukas04

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Re: [0.95.1a] Random Assortment of Things
« Reply #9 on: April 14, 2023, 01:48:04 AM »

Thanks for the mod! The hyperspace clouds setting is especially appreciated  :D

One problem I'm having though is that the settings don't seem to stick. I've tried tweaking them via F2 but they revert to their original values as soon as I reopen the settings page. Do they only apply to brand new playthroughs?

Just to make sure, you are pressing the save button before leaving? They should never revert after leaving otherwise.
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nacochip

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Re: [0.95.1a] Random Assortment of Things
« Reply #10 on: April 14, 2023, 06:08:26 AM »

Thanks for the mod! The hyperspace clouds setting is especially appreciated  :D

One problem I'm having though is that the settings don't seem to stick. I've tried tweaking them via F2 but they revert to their original values as soon as I reopen the settings page. Do they only apply to brand new playthroughs?

Just to make sure, you are pressing the save button before leaving? They should never revert after leaving otherwise.

I'm an idiot *facepalm*. Yeah I wasn't saving. It's my first time using the interface and I didn't realize there was a save button and the upper left hand corner. Sorry for the trouble and thanks again for the fantastic mod!
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unslaught

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Re: [0.95.1a] Random Assortment of Things
« Reply #11 on: April 15, 2023, 06:50:46 PM »

Thank you for making this mod. The Procedual Generation Config and Parallel Construction are very useful. Could I get your permission to translate this mod and your LunaLib, and share them on the chinese forum? I shall credit you and give the original link, when I finished, I will link back here.
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Lukas04

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Re: [0.95.1a] Random Assortment of Things
« Reply #12 on: April 16, 2023, 01:28:17 AM »

Thank you for making this mod. The Procedual Generation Config and Parallel Construction are very useful. Could I get your permission to translate this mod and your LunaLib, and share them on the chinese forum? I shall credit you and give the original link, when I finished, I will link back here.

Feel free to translate Lunalib, it isnt complete but it has some of the strings externalised now, though not all of it yet. If you need anything to make translating it easier feel free to message me on the Unofficial Starsector Discord at Lukas04#0856.

I dont think i would want anyone to translate RAT at the moment, none of the strings are externalised and i update it rather frequently.
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unslaught

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Re: [0.95.1a] Random Assortment of Things
« Reply #13 on: April 16, 2023, 06:28:26 AM »

Thank you for making this mod. The Procedual Generation Config and Parallel Construction are very useful. Could I get your permission to translate this mod and your LunaLib, and share them on the chinese forum? I shall credit you and give the original link, when I finished, I will link back here.

Feel free to translate Lunalib, it isnt complete but it has some of the strings externalised now, though not all of it yet. If you need anything to make translating it easier feel free to message me on the Unofficial Starsector Discord at Lukas04#0856.

I dont think i would want anyone to translate RAT at the moment, none of the strings are externalised and i update it rather frequently.

Thanks for your permission and kind offer.  Currently there are no translated mods in chinese forum require LunaLib. I guess I will learn to translate the scripts while waiting until RAT gets a somewaht stable version  :)
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Ovid

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Re: [0.95.1a] Random Assortment of Things
« Reply #14 on: April 18, 2023, 10:18:49 PM »

I tried starting up a new game, and selected Chiral Sector theme to be on. But the game crashed before I could load up into the campaign layer. Checking the starsector.log pointed to something in the Chiral theme, so I loaded the game up and tried turning Chiral theme off. And the game loaded up fine.

Unfortunately, loading up successfully has overwritten the log showing the error.
And when I tried a new game for the 3rd time, with the Chiral Theme active, I didn't get the crash. Also, of note, I was doing the same Nex start each time, which was a start with a player-owned colony. Not sure if that might be an issue.

Dang, I wish I copied that crash log.

EDIT: ooh, new version posted to discord. v1.2.0.  I'll have to grab it.
« Last Edit: April 19, 2023, 03:16:24 AM by Ovid »
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