AboutA Megamod that adds more content and quality of life to every corner of the game.
The mod has
multiple modules. Each one can be
disabled by the user through the
Lunalib menu ingame.
The mod can be added mid-save. Not all updates are save compatible, check the changelog for details on if they are.

The mod requires
LunaLib,
MagicLib and
GraphicsLib

The Abyssal Depths are a new mid-game area within the persean abyss, in the bottom left corner of the sector.
It is a hyperspace-sized system, filled with new loot, enemies and new mechanics.
Features- A gigantic system with multiple biomes to visit.
- A map that only reveals itself as you explore the location.
- 14 new automated ships across 4 different design types.
- 16 new weapons.
- 20 new consumeable hullmods.
- A new ship for Sierra from
Secrets of the Frontiers.
- A new aptitude with
Second-in-Command.
- New ai cores, abilities & artifacts.
- And a unique boss fight!
ExoTech is a traveling minifaction with a doctrine of phase and carrier ships.
It is home to ships with some entirely unique shipsystems.
The faction can only be found through exploration.
Features- A new faction with a warping station.
- A short questline.
- 6 new ships.
- 4 new weapons.
- 4 new fighters.
- 3 consumeable hullmods.
- A new aptitude with
Second-in-Command.


Expands the sector with new stations to encounter and planetary conditions to discover.
Most stations only appear a few times in each sector, but all of them come with new types of loot and benefits.
Features- 10 new stations to find during exploration.
- 11 new planetary conditions.
- Unique artifacts, hullmods and officers.

Frontiers adds "Settlements" to the game. You can create one settlement per save.
Settlements can be created on a planet with an existing colony, or on a planet without one.
They exist as a form of mini-colony, without the busy work, to provide some support for your fleet during the mid-game.

Extends
Nexerelins Background feature with additional choices.
Aside from its main content, the mod also comes with a variety of miscellaneous utilities.
Some of them
may not be active by default but can be activated in the mods Lunalib configuration.
Which Mod Is This From

Displays which mod a piece of content is from at the bottom of their tooltip.
Works for content like ships, weapons, fighters, hullmods, items, skills, conditions and more.
It only works for things with codex entries.
Procgen Configuration
Allows for increasing the amount of generated starsystems and configuring a few other details.
If the "Adjusted Sector" mod is active, this part of the mod is disabled, and Adjusted Sectors configuration will be used instead.
OtherParallel ConstructionAllows multiple industries to be build at the same time.
MinimapReplaces the Radar with an interactable Minimap.
Force-Disable Help PopupsForces Help-Popups to be disabled even if you accidentaly kept them on.
Main ContributersLukas04: Code & Design.
SnazzyPantsMcGee: Spritework.
Haplogynae : Music & SFX.
Anulackk: Illustrations
KingAlfonzo: Helped write some of the interactions in Relics of the Past.
NiaTahl: Help with VFX and provided the "Metallic" paintjob for abyssal ships.
Nes: Made the skin for the unique Sierra ship in the mod.
Ruddygreat: A lot of help with OpenGL related topics.
Selkie: Background Art for Settlements & Portraits for two AI cores.
Avanitia: Lots of feedback and bug reports.
Lyravega, Float, Andylizi: For creating the basis of what my reflection code is based on.
Starficz: Helped in optimising reflection code.
GMan: Created the ship sprites for an earlier iteration of the mod.