Alright, this topic really resonates with me, so here's the latest breakthrough in applied memetics:
The loadout is designed for low-tech fleet support. I'm assuming you have your officers in the likes of Onslaughts/Eradicators/Manticores, and want to fill the remaining DP with solid line destroyers. This makes it directly comparable to Support Doctrine Enforcers (XIV) - the usual choice for this situation.
1) Defense
The main appeal of Enforcers is them being hard to kill. Surprisingly, our Berserker isn't too far behind!
Shield efficiency is about the same (1.0), with similar base capacity (4500 vs 4200). Of course, Enforcer actually has OP to spare on caps, so it wins in the end.
Armor is virtually the same! Polarized Armor + Impact Mitigation effectively increases armor by 33%, so our Berserker has ~1260 armor, against 1390 on Enforcer (XIV) with heavy armor and armored weapon mounts.
Enforcer has much higher hull (4500 vs 8000). The core in this build doesn't have Damage Control, while SD does (33% increase in effective hull).
The lack of PD is the obvious issue. I've tried converted hangar Mining Pods, but they don't really achieve much, even with elite PD skill. They can kill lone harpoons, but it's usually easier to catch them on omni-shields anyway. In a fleet setting you would outsource the PD to your main ships (Xyphos on Eradicators, etc).
2) Speed
Pretty much the same (64 vs 61, burn drive on both). Berserkers max out your Coordinated Maneuvers by themselves, but that's fairly easy to achieve anyway.
3) Offense
Here is where Berserker actually outcompetes the Enforcer. Not only does it have much higher range (1450 vs 1200), it does considerably more damage, thanks to elite Target Analysis, Ballistic Mastery and Wolfpack Tactics. 10% more against frigates, 20% more against destroyers, 35% against cruisers, and 40% against capitals!
The Enforcer does bring 4 small missiles, however you would generally not boost them with EMR/ECCM.
4) DP
Berserkers are 6 DP instead of 7 for Enforcers with SD. They become even more competitive if you use Derelict Contingent. D-mod penalties are halved for Berserkers, so you can discount them further much more readily.
Overall, it's a surprisingly decent alternative. For this specific scenario, of course. And assuming you have spare alpha cores to integrate.
