Update 0.7Save Compatible
v0.7
- New Ship:
-- Rinka (P)
- New MagicBounty:
-- Apologee [Spellbind Saturation Array]
- Ilgryps Sprite Updated
- Nebel Sprite Updated
- Auspice Sprite Updated
- Gemogee Sprite Updated
- Lamia DEM + Lerna MDEM
-- Sprites Updated
-- Both converted to fire a spread of EMP bolts rather than a single strong bolt, now a disruption weapon, rather than a general purpose strike one
- Gimbal Micromissile Pod
-- Trail VFX made more distinct
- Naxdin Anomaly Torpedo
-- Ammo Regeneration time increased from 50 seconds to 60 seconds
- Nasibu Missile Projector Damage Corrected
- Chillblain Catalyst Missile
--- Should now drop properly from the bounty
-- Ammo increased from 7 to 8
-- Area of effect radius increased from 960 to 1200
-- Damage multiplier against capitals raised from 1.3 to 1.35
-- Damage of Pre-detonation arcs reduced by 20%
-- Damage dealt to friendly ships is reduced by 50%
--- Assorted other in-code changes, should be less destructive against module ships, and more dangerous to extremely large ships
- Chronostutter (Gleam Shipsystem)
-- Active Time reduced
-- Timescale Multiplier increased from 3x to 4x
--- A shorter but more intense timescale boost.
- Arktech weapons
-- No longer avaliable from Prism Freeport
-- Should now correctly be (rarely) used by scavenger fleets
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There's something about the lamia/lerna missiles that seem to mess with AI ships. They never seem to raise their shields in time and as a result practically always take the hit to the hull.
This issue is noted, and should be gone with the rework the weapons have undergone, but if it still remains, lets say "it's not a bug it's a feature"