Thank you, all.
SMOL is in a tough place, development-wise. I've poured hundreds of hours into it and it does most of what I want it to do, which is quite a lot.
But.
I keep coming back to the same issues, over and over again. It's not fast, it takes forever to launch, it's big (150+ MB), and it uses a ton of RAM.
That's not what I want from a mod manager, especially the "forever to launch" part. I want to quickly install/update/change mods and then get in-game.
My priority right now ostensibly is finishing the next update of Persean Chronicles (while killing MagicLib bounty board bugs). After that, though, I kind of embarked on a "don't call it SMOL 2" tool that'll
eventually have every (?) tool I've written rolled into one program that launches instantly, is fully cross-platform, small (hah), and hopefully not a RAM hog.
In the short and medium term, this means SMOL is, uh, "finished" because that sounds nicer than "not being updated". You can follow progress if you like, but there's almost nothing to see at this point:
https://github.com/wispborne/TriOS.
It's worth mentioning that I may end up realizing that rewriting SMOL is biting off more than I can chew. We'll see. Oh, the things we could build with a time machine