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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: SMOL: The big mod manager & utility  (Read 51290 times)

Nick9

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Re: SMOL: The big mod manager & utility
« Reply #45 on: November 10, 2023, 09:27:16 PM »

See which mod a tip came from, then remove it permanently!

Incredibly based.

Some mods are clearly abusing this feature.
« Last Edit: November 10, 2023, 10:19:34 PM by Nick9 »
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Wispborne

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Re: SMOL: The big mod manager & utility
« Reply #46 on: November 10, 2023, 10:22:09 PM »

Hey, sorry I've just started using SMOL and after I install mods and enable them and click Launch it seems to disable a bunch of them - am I being dumb?  :-\

Launch doesn't do anything but open the Starsector folder.

But...I've noticed my mods getting disabled before, but never in a way where I could figure out why, and it was always mods that I was developing, so I kind of chalked it up to "I must have done something". They were also symlinked into the mods folder, which is maybe just a coincidence.

In conclusion, maybe? Maybe not? Let me know if it keeps happening, and especially if you can find any sort of pattern.

See which mod a tip came from, then remove it permanently!

Incredibly based.

Some mods are clearly abusing this feature.

I really don't like joke tips :) muh immersion
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Mod Managers: TriOS & SMOL | Mod: Persean Chronicles | Tool: VRAM Estimator | Tool: Forum+Discord Mod Database | If I'm inactive for 3 months, anyone can use any of my work for anything (except selling it or its derivatives).

Kris_xK

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Re: SMOL: The big mod manager & utility
« Reply #47 on: November 23, 2023, 06:23:07 PM »

When a mod isnt using the highest downloaded version, could we have an option to make it a bit more obvious than the "!"? I different colour would be ideal, but anything to make it more obvious would be great.
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Boop

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Re: SMOL: The big mod manager & utility
« Reply #48 on: December 31, 2023, 03:17:51 AM »

Where can I download JCEF? The instructions are not super clear. I don't see any JCEF on the github releases page
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Wispborne

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Re: SMOL: The big mod manager & utility
« Reply #49 on: January 01, 2024, 11:58:44 AM »

When a mod isnt using the highest downloaded version, could we have an option to make it a bit more obvious than the "!"? I different colour would be ideal, but anything to make it more obvious would be great.
I was thinking that could be slightly annoying, as sometimes you do that intentionally.

But it does highlight the version you're using:


Where can I download JCEF? The instructions are not super clear. I don't see any JCEF on the github releases page

Here: https://github.com/wispborne/SMOL/releases/download/smol-0.12.0/jcef-v1.0.18.exe

I've updated the main forum page to have that link. JCEF generally doesn't need to be updated when SMOL is updated.
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Mod Managers: TriOS & SMOL | Mod: Persean Chronicles | Tool: VRAM Estimator | Tool: Forum+Discord Mod Database | If I'm inactive for 3 months, anyone can use any of my work for anything (except selling it or its derivatives).

RASTIL

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Re: SMOL: The big mod manager & utility
« Reply #50 on: January 05, 2024, 11:36:06 AM »

The version on first page is outdated, i was quite confused when i coudl not find the "new features". Thanks to you i can now quickly delete certain things made by mentally ill communists. Great stuff.
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Cjoy1

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Re: SMOL: The big mod manager & utility
« Reply #51 on: January 10, 2024, 04:11:24 AM »

!!!SOLVED!!!
Hello, I got an issue I have no idea how to deal with. SMOL just refuses to open! I used it before on the same maching and the smae os install about half a year ago, but since then I had to reinstall starsector and SMOL. Lauching the program does nothing, no signs of life, not in a task manager not in a system. Windows defender isnt blocking it, lauching with admin privileges does nothing, too. Is there a way to know what's causing the issue?

Turns out i'm a dumbass, mod manager doesnt work if the folder it's installed into is inside the starsector folder.
« Last Edit: January 10, 2024, 04:40:49 AM by Cjoy1 »
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Celepito

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Re: SMOL: The big mod manager & utility
« Reply #52 on: February 07, 2024, 08:23:45 PM »

If you wouldnt mind a smol ( ;D ) suggestion:

If it were possible to change the Game Version of a mod from the manager directly, that would alleviate some tedium caused by a non-mod-breaking update such as .97. Going through every mod_info.json is annoying.

(I know Notepad++ has a find and replace function, but for some reason it didnt register in ~50 mods for me, which I had to do manually.)
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Pokpaul

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Re: SMOL: The big mod manager & utility
« Reply #53 on: February 12, 2024, 07:53:08 AM »

This is great.

One thing it really helped me with is JRE 8, which I thought I had installed having followed instructions from the forum.

SMOL informed me I haz SMOL brain as I had two Java 7s under Game Settings, and no 8.

One click and SMOL fixed it for me.
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Blacknsilver

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Re: SMOL: The big mod manager & utility
« Reply #54 on: February 16, 2024, 08:52:31 AM »

Big kudos to the creators of this mod. It has saved me incredible amounts of headache and frustration.
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Penny Royal

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Re: SMOL: The big mod manager & utility
« Reply #55 on: February 16, 2024, 09:14:43 AM »

+rep
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templeofshadow

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Re: SMOL: The big mod manager & utility
« Reply #56 on: February 16, 2024, 06:27:19 PM »

I found this through the mod index and have been using it for a couple days to deal with mod updates to 0.97, and so far, it's been working pretty well for me.

A few gripes:
- Mods that have updated to new game versions while maintaining their mod version numbers seem to mess up the multi-mod-version functionality, forcing you to manually replace one mod folder with the other [e.g. Musashi Manufactorium has 1.4.3c (0.96a) and 1.4.3c (0.97a)]. I think SMOL is supposed to replace the files, but it didn't do that on my end for whatever reason. This happened for the aforementioned Musashi Manufactorium and iirc AOTD - Vaults of Knowledge. IDK how this might be fixed, but it was annoying the hell out of me before I noticed that both mod files had the same version number :/.
- There isn't a visual indicator in the GUI to tell me that the app is doing anything in particular -- download/installation progress bars, VRAM scan progress bars, etc. I saw someone else wanting this in the replies, but I didn't see any responses (I might've just been blind though).
- The mod browser has been a bit finicky, but that seems to be just how it is with this project. I personally prefer browsing the forum manually, so this hasn't been an issue for me, but hey, it still happened.

All of my other issues have been on the mod side.

All in all, despite the quirks, SMOL has worked beautifully as a mod manager during my admittedly limited experience. Keep up the good work.
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your friendly neighborhood weeb

Wispborne

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Re: SMOL: The big mod manager & utility
« Reply #57 on: February 17, 2024, 12:12:33 AM »

Thank you, all.

SMOL is in a tough place, development-wise. I've poured hundreds of hours into it and it does most of what I want it to do, which is quite a lot.

But.

I keep coming back to the same issues, over and over again. It's not fast, it takes forever to launch, it's big (150+ MB), and it uses a ton of RAM.
That's not what I want from a mod manager, especially the "forever to launch" part. I want to quickly install/update/change mods and then get in-game.

My priority right now ostensibly is finishing the next update of Persean Chronicles (while killing MagicLib bounty board bugs). After that, though, I kind of embarked on a "don't call it SMOL 2" tool that'll eventually have every (?) tool I've written rolled into one program that launches instantly, is fully cross-platform, small (hah), and hopefully not a RAM hog.

In the short and medium term, this means SMOL is, uh, "finished" because that sounds nicer than "not being updated". You can follow progress if you like, but there's almost nothing to see at this point: https://github.com/wispborne/TriOS.

It's worth mentioning that I may end up realizing that rewriting SMOL is biting off more than I can chew. We'll see. Oh, the things we could build with a time machine :)
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Mod Managers: TriOS & SMOL | Mod: Persean Chronicles | Tool: VRAM Estimator | Tool: Forum+Discord Mod Database | If I'm inactive for 3 months, anyone can use any of my work for anything (except selling it or its derivatives).

Zisko

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Re: SMOL: The big mod manager & utility
« Reply #58 on: February 22, 2024, 01:10:05 PM »

I updated my Geforce gpu driver today, since then I cant start SMOL anymore. I get an error "Failed to launch JVM". Any idea what could be the problem? Something Java relatet?
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Wispborne

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Re: SMOL: The big mod manager & utility
« Reply #59 on: February 23, 2024, 04:03:12 PM »

I updated my Geforce gpu driver today, since then I cant start SMOL anymore. I get an error "Failed to launch JVM". Any idea what could be the problem? Something Java relatet?

I'm on GeForce driver v551.61, released 2 days ago. SMOL is working fine for me. Try rebooting?
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Mod Managers: TriOS & SMOL | Mod: Persean Chronicles | Tool: VRAM Estimator | Tool: Forum+Discord Mod Database | If I'm inactive for 3 months, anyone can use any of my work for anything (except selling it or its derivatives).
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