Hunting my own bugs was not as fun as I expect. But well...OK, here we go.
Neutrino corp Missile_Boost_TEST, a mod's mod, is out.(download at attachment)
For Neutrino corp v 1.81
Just overwriting the old file and try.
ShaderLib and LazyLib required.
Needs some feed back for further adjustment.
If it crash, PM me.
EDIT: Just find this addon will crash in JRE 7.
If someone got the "Index: 0, Size: 0" error, use JRE 8 or wait for a compatibility fix.
Sorry for the inconvenient, It's my own **** fault to use a JDK 8.
EDIT2: well, now I learned more thing about "for()"
RC2 is out, hope this one work.
EDIT3:RC3 released.
RC2(for Neutrino corp v 1.81)
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Fix the crash when using JRE 7.
RC1(for Neutrino corp v 1.81)
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Phase Missile System
-Rework the phased stage. Improve track ability.
-Add a missile call in and phase out effect.
-Add a new system AI for AI(what did I just mean?).
Adv. P. Torpedo
-A new AI make the missile aim better.(Even better then your PDAI...)
-Rework the payload release mechanism. Now it will need 0.5 sec to charge up.
-Payloads now can not be shot down. Total dmg = 300 + 2x100 + 10x20 = 700 EN.
-ECCM hull mod will active missile's omni thrust system.(still in test)
-Medium and large sized launcher now reload at a rate about half of their ROF.
-Small launcher reload 1.2 ammo per min and have 20 sec cool down(was 13).
-Small launcher base ammo down to 2 form 12.
-New render hints (for hide mounts).
Photon Torpedo Launchers
-A new AI make they track better(or maybe?)
-Will acquire target when firing ONLY. Can not acquire new target once it was launched.
-Light Photon Torpedo fulx per shot down to 100 form 175.
-Light Photon Torpedo Launcher reload 6 ammo per min.
-Photon Torpedo Launcher reload 10 ammo per min.
Javelin Torpedo Launcher
-Reload 4 ammo per min.
Sapper SRM
-New render hints (for hide mounts).