Hey, so for some reason this mod isn't working properly in my game, I have no idea why that is, but I'm running with a whole lot of other mods (some of which also add more hullmods).
It seems to be working fine, if i enable just your mod, but I haven't been able to pinpoint what mod causes this one to break.
The way it breaks is basically just, that you can still get the blueprints for the hullmods, however, when you want to add new hullmods none of yours show up for some reason.
This is my current modlist
Spoiler
{"enabledMods": [
"pantera_ANewLevel40R",
"Adjusted Sector",
"lw_autosave",
"beyondthesector",
"BSC",
"Csp",
"CSP",
"chatter",
"lw_console",
"diableavionics",
"exshippack",
"extra_system_reloaded",
"XLU",
"HHE",
"GrandColonies",
"HMI",
"hte",
"IndEvo",
"kadur_remnant",
"lw_lazylib",
"ArkLeg",
"MagicLib",
"missingships",
"more_hullmods",
"nexerelin",
"OcuA",
"ORA",
"PulseIndustry",
"QualityCaptains",
"remnant_command_transfer",
"roider",
"tahlan_scalartech",
"SEEKER",
"speedUp",
"sun_starship_legends",
"superweapons",
"Terraforming and Station Construction",
"TORCHSHIPS",
"UGH",
"vayrashippack",
"mir_np",
"shaderLib"
]}
I've never tried making my own mods for Starsector, so I don't know if there is an error log/console log, which I could send you somehow, if there is please tell me, then I'll send you the log, otherwise I'll just do the old trick of disabling half of all mods and that to find out which mod is causing the issues, even if it takes an hour each time to reload the game...