Seconded! Some other posts have pointed this out, but it does seem the AI, while tactically well-coded, sometimes fails to grasp strategically necessary choices... but this to be expected, game isn't run by Skynet. Still, now that DP is partially linked to tactical objectives, all the personality types in the middle of the bell curves shouldn't abandon them without an order to (the wimps and the reckless officers should get pushed around, just wimps back and the reckless forward).
Honestly, the game could use a few more possibilities in the command layer in general. Be nice to be able to direct bombers and fighters separately again, instead of via clunky ass directives that a carrier attack something.