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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 178760 times)

CaptainOrion

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When you download the unofficial expansion it comes with the main mod, you just have to convert .rar to zip, unzip it (at least I unzip it) and put it in the mods folder then all done. The file includes the base mod and the unofficial expansion as it’s built into it
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SPARTAN 97118

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So the new sub-mod update gives us a major expansion that can be built off of. This is great the OP now has more to work with and a decent amount of work completed for them.

So what more do people think should be added? The logistic support part of the fleet could use some expansion aside from just the Charon.

A frigate-scale cargo ship would be something like the https://www.halopedia.org/Brahman_light_hauler

A ship I say can be added would be the https://www.halopedia.org/Mariner-class_transport_ship like the Ace of Spades just without the Forerunner upgraded systems. I think it is meant to be a post-war design but could be a late-war design like the Strident as well. Make it a destroyer-scale logistics ship to be better than the Charon without a MAC or ground support package.

The https://www.halopedia.org/Bustler-class_freighter could be another destroyer-scale ship focused on salvage and repair/refit instead of pure cargo focus. Not sure if there is a hull mod to affect the repair/CR recovery of the fleet instead of just on itself. If not hopefully someone knows how to make one.

For Cruiser-scale cargo ships, the https://www.halopedia.org/Mulzac-class_transport would work best. Make it faster than the Colossus with similar if slightly altered cargo space. Lightly armed like any other cruiser cargo ship its size.

Capital scale cargo/salvage/repair is covered by a Phoenix Class Colony Ship. The "Civilian" version would be a mix of the base game Atlas and a larger Skyliner. Just with maybe 20 percent less cargo space, about 3000-4000 crew space, and a decent but not huge fuel tank. Give it the Salvage gantry and Survey Sensors, or a modified version like what the Roider Union Argos Class has if that fits better.

The military version would be a cargo, fuel, and crew scaled-down version. With more armor, hull, and uprated flux stats/UNSC militarized subsystems. Add in an advanced ground support package. Cruiser-level weapons load out at best but lean more toward a heavy destroyer level. To show its passable defenses but still under-armed for a ship its size normally would be.

For transport ships of crew, there are enough options for frigates, destroyers, and cruiser-sized ships. A small transport like the https://www.halopedia.org/Vancouver-class_courier about the same crew level as a Mudskipper should fit it well.

For Destroyer-scale transport there is an option for civilian and military/ground support ships. Either the https://www.halopedia.org/Banta-class_colony_ship or the https://www.halopedia.org/Egret_Spaceliner with the one not chosen for the crew becoming the UNSC version of the Valkyrie instead.

For a cruiser-scale transport ship the https://www.halopedia.org/Star_Charter-class_colony_support_ship works best. It is meant to be part of a Pheonix led colony fleet so being a Cruiser to the Phoenixe's Capital-sized transport. Crew capacity on the same level as the base game Skyliner.

No need for another capital scale transport with the Pheonix already listed.

For fuel there aren't too many good choices that have pictures. Maybe the https://www.halopedia.org/Ibis-class_freighter, https://www.halopedia.org/Parabola-class_freighter, and a modified version of the prison ships designed for fuelhttps://www.halopedia.org/Mona_Lisa for frigate, destroyer, and cruiser respectively.

For Capital scale fuel transport thehttps://www.halopedia.org/Springhill-class_mining_ship with its huge container silos looks good as a fuel tanker.
[/quot

hello i would like to know if all these hulls are already available
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Jack Ardan

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UNSC is balanced (its not a joke)
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StargazerRJL

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idk man, Archer spam is kinda busted (the way it should be)
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Adventwolf

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Archer spam followed up by a 4 hit combo of MAC rounds from an Onager equipped Halcyon. Will break most other ships.
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Adventwolf

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So the new sub-mod update gives us a major expansion that can be built off of. This is great the OP now has more to work with and a decent amount of work completed for them.

So what more do people think should be added? The logistic support part of the fleet could use some expansion aside from just the Charon.

A frigate-scale cargo ship would be something like the https://www.halopedia.org/Brahman_light_hauler

A ship I say can be added would be the https://www.halopedia.org/Mariner-class_transport_ship like the Ace of Spades just without the Forerunner upgraded systems. I think it is meant to be a post-war design but could be a late-war design like the Strident as well. Make it a destroyer-scale logistics ship to be better than the Charon without a MAC or ground support package.

The https://www.halopedia.org/Bustler-class_freighter could be another destroyer-scale ship focused on salvage and repair/refit instead of pure cargo focus. Not sure if there is a hull mod to affect the repair/CR recovery of the fleet instead of just on itself. If not hopefully someone knows how to make one.

For Cruiser-scale cargo ships, the https://www.halopedia.org/Mulzac-class_transport would work best. Make it faster than the Colossus with similar if slightly altered cargo space. Lightly armed like any other cruiser cargo ship its size.

Capital scale cargo/salvage/repair is covered by a Phoenix Class Colony Ship. The "Civilian" version would be a mix of the base game Atlas and a larger Skyliner. Just with maybe 20 percent less cargo space, about 3000-4000 crew space, and a decent but not huge fuel tank. Give it the Salvage gantry and Survey Sensors, or a modified version like what the Roider Union Argos Class has if that fits better.

The military version would be a cargo, fuel, and crew scaled-down version. With more armor, hull, and uprated flux stats/UNSC militarized subsystems. Add in an advanced ground support package. Cruiser-level weapons load out at best but lean more toward a heavy destroyer level. To show its passable defenses but still under-armed for a ship its size normally would be.

For transport ships of crew, there are enough options for frigates, destroyers, and cruiser-sized ships. A small transport like the https://www.halopedia.org/Vancouver-class_courier about the same crew level as a Mudskipper should fit it well.

For Destroyer-scale transport there is an option for civilian and military/ground support ships. Either the https://www.halopedia.org/Banta-class_colony_ship or the https://www.halopedia.org/Egret_Spaceliner with the one not chosen for the crew becoming the UNSC version of the Valkyrie instead.

For a cruiser-scale transport ship the https://www.halopedia.org/Star_Charter-class_colony_support_ship works best. It is meant to be part of a Pheonix led colony fleet so being a Cruiser to the Phoenixe's Capital-sized transport. Crew capacity on the same level as the base game Skyliner.

No need for another capital scale transport with the Pheonix already listed.

For fuel there aren't too many good choices that have pictures. Maybe the https://www.halopedia.org/Ibis-class_freighter, https://www.halopedia.org/Parabola-class_freighter, and a modified version of the prison ships designed for fuelhttps://www.halopedia.org/Mona_Lisa for frigate, destroyer, and cruiser respectively.

For Capital scale fuel transport thehttps://www.halopedia.org/Springhill-class_mining_ship with its huge container silos looks good as a fuel tanker.
[/quot

hello i would like to know if all these hulls are already available

No. The ones I mentioned aren't in the mod. I selected them because the fit a role and have art/pictures of what they look like. They would help to iron out and expand the UNSC roster.

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Adventwolf

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So the new sub-mod update gives us a major expansion that can be built off of. This is great the OP now has more to work with and a decent amount of work completed for them.

So what more do people think should be added? The logistic support part of the fleet could use some expansion aside from just the Charon.

A frigate-scale cargo ship would be something like the https://www.halopedia.org/Brahman_light_hauler

A ship I say can be added would be the https://www.halopedia.org/Mariner-class_transport_ship like the Ace of Spades just without the Forerunner upgraded systems. I think it is meant to be a post-war design but could be a late-war design like the Strident as well. Make it a destroyer-scale logistics ship to be better than the Charon without a MAC or ground support package.

The https://www.halopedia.org/Bustler-class_freighter could be another destroyer-scale ship focused on salvage and repair/refit instead of pure cargo focus. Not sure if there is a hull mod to affect the repair/CR recovery of the fleet instead of just on itself. If not hopefully someone knows how to make one.

For Cruiser-scale cargo ships, the https://www.halopedia.org/Mulzac-class_transport would work best. Make it faster than the Colossus with similar if slightly altered cargo space. Lightly armed like any other cruiser cargo ship its size.

Capital scale cargo/salvage/repair is covered by a Phoenix Class Colony Ship. The "Civilian" version would be a mix of the base game Atlas and a larger Skyliner. Just with maybe 20 percent less cargo space, about 3000-4000 crew space, and a decent but not huge fuel tank. Give it the Salvage gantry and Survey Sensors, or a modified version like what the Roider Union Argos Class has if that fits better.

The military version would be a cargo, fuel, and crew scaled-down version. With more armor, hull, and uprated flux stats/UNSC militarized subsystems. Add in an advanced ground support package. Cruiser-level weapons load out at best but lean more toward a heavy destroyer level. To show its passable defenses but still under-armed for a ship its size normally would be.

For transport ships of crew, there are enough options for frigates, destroyers, and cruiser-sized ships. A small transport like the https://www.halopedia.org/Vancouver-class_courier about the same crew level as a Mudskipper should fit it well.

For Destroyer-scale transport there is an option for civilian and military/ground support ships. Either the https://www.halopedia.org/Banta-class_colony_ship or the https://www.halopedia.org/Egret_Spaceliner with the one not chosen for the crew becoming the UNSC version of the Valkyrie instead.

For a cruiser-scale transport ship the https://www.halopedia.org/Star_Charter-class_colony_support_ship works best. It is meant to be part of a Pheonix led colony fleet so being a Cruiser to the Phoenixe's Capital-sized transport. Crew capacity on the same level as the base game Skyliner.

No need for another capital scale transport with the Pheonix already listed.

For fuel there aren't too many good choices that have pictures. Maybe the https://www.halopedia.org/Ibis-class_freighter, https://www.halopedia.org/Parabola-class_freighter, and a modified version of the prison ships designed for fuelhttps://www.halopedia.org/Mona_Lisa for frigate, destroyer, and cruiser respectively.

For Capital scale fuel transport thehttps://www.halopedia.org/Springhill-class_mining_ship with its huge container silos looks good as a fuel tanker.
[/quot

hello i would like to know if all these hulls are already available

No. The ones I mentioned aren't in the mod. I selected them because the fit a role and have art/pictures of what they look like. They would help to iron out and expand the UNSC roster.
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Adventwolf

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So the new sub-mod update gives us a major expansion that can be built off of. This is great the OP now has more to work with and a decent amount of work completed for them.

So what more do people think should be added? The logistic support part of the fleet could use some expansion aside from just the Charon.

A frigate-scale cargo ship would be something like the https://www.halopedia.org/Brahman_light_hauler

A ship I say can be added would be the https://www.halopedia.org/Mariner-class_transport_ship like the Ace of Spades just without the Forerunner upgraded systems. I think it is meant to be a post-war design but could be a late-war design like the Strident as well. Make it a destroyer-scale logistics ship to be better than the Charon without a MAC or ground support package.

The https://www.halopedia.org/Bustler-class_freighter could be another destroyer-scale ship focused on salvage and repair/refit instead of pure cargo focus. Not sure if there is a hull mod to affect the repair/CR recovery of the fleet instead of just on itself. If not hopefully someone knows how to make one.

For Cruiser-scale cargo ships, the https://www.halopedia.org/Mulzac-class_transport would work best. Make it faster than the Colossus with similar if slightly altered cargo space. Lightly armed like any other cruiser cargo ship its size.

Capital scale cargo/salvage/repair is covered by a Phoenix Class Colony Ship. The "Civilian" version would be a mix of the base game Atlas and a larger Skyliner. Just with maybe 20 percent less cargo space, about 3000-4000 crew space, and a decent but not huge fuel tank. Give it the Salvage gantry and Survey Sensors, or a modified version like what the Roider Union Argos Class has if that fits better.

The military version would be a cargo, fuel, and crew scaled-down version. With more armor, hull, and uprated flux stats/UNSC militarized subsystems. Add in an advanced ground support package. Cruiser-level weapons load out at best but lean more toward a heavy destroyer level. To show its passable defenses but still under-armed for a ship its size normally would be.

For transport ships of crew, there are enough options for frigates, destroyers, and cruiser-sized ships. A small transport like the https://www.halopedia.org/Vancouver-class_courier about the same crew level as a Mudskipper should fit it well.

For Destroyer-scale transport there is an option for civilian and military/ground support ships. Either the https://www.halopedia.org/Banta-class_colony_ship or the https://www.halopedia.org/Egret_Spaceliner with the one not chosen for the crew becoming the UNSC version of the Valkyrie instead.

For a cruiser-scale transport ship the https://www.halopedia.org/Star_Charter-class_colony_support_ship works best. It is meant to be part of a Pheonix led colony fleet so being a Cruiser to the Phoenixe's Capital-sized transport. Crew capacity on the same level as the base game Skyliner.

No need for another capital scale transport with the Pheonix already listed.

For fuel there aren't too many good choices that have pictures. Maybe the https://www.halopedia.org/Ibis-class_freighter, https://www.halopedia.org/Parabola-class_freighter, and a modified version of the prison ships designed for fuelhttps://www.halopedia.org/Mona_Lisa for frigate, destroyer, and cruiser respectively.

For Capital scale fuel transport thehttps://www.halopedia.org/Springhill-class_mining_ship with its huge container silos looks good as a fuel tanker.

hello i would like to know if all these hulls are already available


No. The ones I mentioned aren't in the mod. I selected them because the fit a role and have art/pictures of what they look like. They would help to iron out and expand the UNSC roster.
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CaptainOrion

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Archer spam followed up by a 4 hit combo of MAC rounds from an Onager equipped Halcyon. Will break most other ships.

I've done the calculations, the Light Cruiser Halcyon is considered a dreadnought by starsector standards, out sizing everything in basically every faction
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[REDACTED]

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UNSC is balanced (its not a joke)
Unfortunately yes. In my recent experience, using the Paris class as an example, the MAC it has often takes 2+ direct hits to the shield of a similarly sized ship to disable the shield, then a similar number to actually destroy the ship, which sounds powerful, until you take into consideration factors like the inaccuracy of the AI, long time between shots, and long warm-up time before firing.

Clarification: My point is essentially that you can't rely on the MAC's to do anything, at the very least on the Paris class, so you have to arm it as if it didn't have one at all
« Last Edit: December 01, 2023, 03:08:14 PM by [REDACTED] »
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Izikiel

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Eh, just shield shunt so they stop worrying about flux. Risky, but UNSC ships have that hullmod that makes it less crippling. Add in the excessive range, and they usually keep themselves out of trouble. Throw in EMP fighters, like the Aria from UAF, and you are golden.

The actual ship I have trouble with would be the Mulsanne from the unofficial expansion, as the AI will not fire the main weapon on its own, you need to give it a ton of flux capacity.
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Adventwolf

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The point of the MACs is for mass firing not so much individual ship to ship. But yes the cool down between shots is a bit long but it needs that time to dissipate the Flux it generates.

Until we get the small and medium sized naval autocannons/energy weapons the main firepower will come from the Archer pods.

For the Mulsanne brightlance it should be able to cycle through firing without immediately overloading.

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Jack Ardan

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i like to use UNSC ships as a Firing Squad or exetution squad
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[REDACTED]

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The point of the MACs is for mass firing not so much individual ship to ship.
That doesn't change that UNSC ships are not great against an enemy fleet of similar size with ships of similar size, at least in the early game.
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CaptainOrion

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The point of the MACs is for mass firing not so much individual ship to ship.
That doesn't change that UNSC ships are not great against an enemy fleet of similar size with ships of similar size, at least in the early game.

I would argue otherwise, A halberd and two well armed paris class ships using only UNSC ships can hold their own in early game (if player uses halberd and exploits extreme range of MAC cannon
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