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Starsector 0.98a is out! (03/27/25)

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Author Topic: Troubleshooting  (Read 86997 times)

KyousukeAzai

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Re: Troubleshooting
« Reply #105 on: June 01, 2024, 03:24:23 AM »

Will do, thanks for the heads up.
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Netix

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Re: Troubleshooting
« Reply #106 on: October 09, 2024, 10:32:02 AM »

Hello everyone, i come here after trying to start my game after a few weeks of not playing and i get this error
https://imgur.com/a/6aVpwso
I don't understand what it means so im looking for help to be able to play again.
This is the list of mods https://imgur.com/a/gNcIX57
Thanks and have a nice day.
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Histidine

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Re: Troubleshooting
« Reply #107 on: October 10, 2024, 09:46:53 PM »

Seems like your vmparams file is messed up. If you recently installed the Java 8 or 23 upgrades then redo that process; else run the Starsector installer again.
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13badcats

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Re: Troubleshooting
« Reply #108 on: October 25, 2024, 12:31:29 PM »

Hello! I'm trying to get this game to work on the Steam Deck, but I've run into a problem. The monitor on the Deck is actually vertical, rotated 90 degrees in software. It's 800x1280. When I try to install the game, it errors out, saying that the monitor needs to be at least 1280p, and that it can't find any valid display modes. Is there any way I can bypass this warning? There's no reason for the game to not work, it's just a problem with the fail-safes. Thank you :3
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Histidine

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Re: Troubleshooting
« Reply #109 on: October 26, 2024, 04:50:24 AM »

Uncomment the resolutionOverride setting in game's data/config/settings.json file (remove the # at the front) and change the value to 800x1280. Seems to work on desktop at least.
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13badcats

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Re: Troubleshooting
« Reply #110 on: October 26, 2024, 07:05:32 AM »

Thank you very much for helping, this was a very interesting problem. All software only looks normal when in a normal resolution, being 1280X800. The problem is only with the lack of proper display modes in the error message. If the resolution is default, it doesn't pass the error but would work in reality. But, if the resolution is overridden to be 800X1280, it passes the message and takes me to the main menu, but it isn't rotated and half the menu is above the screen. To fix my problem, we would need to somehow get past the error while having the resolution set to 1280X800. With your help I was able to get the game installed, and by changing the resolution to 1280X720 (800 stretched the screen,) I got it to look normal. How did I bypass the error? Before I asked you on the forum, I tried to add a second monitor, but it still wouldn't let me install the game. However, now that it was installed, I could re-add the second monitor, trick the game into running, then disconnect it to get it to work on the Deck's monitor. I still don't understand why it works now and not before, but I'm not complaining.

Anyway, thank you again for filling in this missing step, and I hope you have a great day! :3
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thx10050

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Re: Troubleshooting
« Reply #111 on: November 19, 2024, 06:55:03 PM »

Hello. I am not exactly what I did, if anything, but the physical map sizes for the combat portion of the game have shrunk to pretty much point-blank fights. I have made no alterations recently to any config files or any mod files. The last thing I did was edit a certain save campaign to add other Nex faction traits to my own faction. Has anyone else experienced this? It does not matter where combat takes place, in system or hyperspace, the map size is now super small. Any help or direction would be great, thank you.
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spamthulhu

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Re: Troubleshooting
« Reply #112 on: December 12, 2024, 11:58:15 AM »

I just bought this game after seeing some gameplay on a youtubers channel.

I installed the game and reinstalled the game, upgraded display drivers and reinstalled Java.

Seemingly this game has had a long standing problem with my issue but the fixes I have seen haven't worked.  I am not downgrading my drivers to make this game work, but I am hoping there is another solution.

C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core>..\jre\bin\java.exe -Djava.library.path=native\windows -XX:+UseG1GC -Xms1536m -Xmx1536m -Xss2048k -XX:PermSize=192m -XX:MaxPermSize=192m -Dcom.fs.starfarer.settings.paths.logs=. -Dcom.fs.starfarer.settings.paths.saves=../saves -Dcom.fs.starfarer.settings.paths.screenshots=../screenshots -Dcom.fs.starfarer.settings.paths.mods=../mods -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.res.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;lwjgl_util_applet.jar;jinput.jar;lwjgl_test.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar com.fs.starfarer.StarfarerLauncher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.97a-RC11 launcher
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 8.1 6.3
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Max memory: 1536MB
6    [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
9    [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
96   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 144Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 60Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 100Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 120Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 144Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 120Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 100Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 60Hz, 32bpp
97   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 144Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 60Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 120Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 100Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 144Hz, 32bpp
98   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
99   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 100Hz, 32bpp
99   [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 120Hz, 32bpp
100  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1128x634, 144Hz, 32bpp
101  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1128x634, 60Hz, 32bpp
101  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1128x634, 100Hz, 32bpp
102  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1128x634, 120Hz, 32bpp
102  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 100Hz, 32bpp
102  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 120Hz, 32bpp
102  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 60Hz, 32bpp
102  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 144Hz, 32bpp
103  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 120Hz, 32bpp
103  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 144Hz, 32bpp
104  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 100Hz, 32bpp
104  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
105  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 144Hz, 32bpp
105  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 60Hz, 32bpp
105  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 100Hz, 32bpp
106  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 120Hz, 32bpp
106  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 144Hz, 32bpp
106  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 120Hz, 32bpp
106  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 60Hz, 32bpp
107  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 100Hz, 32bpp
107  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 144Hz, 32bpp
108  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 100Hz, 32bpp
108  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 120Hz, 32bpp
108  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 60Hz, 32bpp
109  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 100Hz, 32bpp
111  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 120Hz, 32bpp
112  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 60Hz, 32bpp
112  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 100Hz, 32bpp
112  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 60Hz, 32bpp
113  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 120Hz, 32bpp
113  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1200, 144Hz, 32bpp
113  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 144Hz, 32bpp
114  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 120Hz, 32bpp
114  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 100Hz, 32bpp
115  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 60Hz, 32bpp
115  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 144Hz, 32bpp
115  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1760x990, 144Hz, 32bpp
116  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1760x990, 60Hz, 32bpp
116  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1760x990, 120Hz, 32bpp
116  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1760x990, 100Hz, 32bpp
117  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 120Hz, 32bpp
117  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 100Hz, 32bpp
117  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1200, 144Hz, 32bpp
118  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 60Hz, 32bpp
118  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1200, 120Hz, 32bpp
118  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1200, 100Hz, 32bpp
119  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 144Hz, 32bpp
119  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1200, 60Hz, 32bpp
119  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2560x1440, 144Hz, 32bpp
120  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2560x1440, 60Hz, 32bpp
120  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2560x1440, 120Hz, 32bpp
120  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 2560x1440, 100Hz, 32bpp
121  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Assuming native monitor resolution is 2560x1440
280  [Thread-2] INFO  com.fs.graphics.K  - Using refresh rate:144
515  [Thread-2] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Maximum anti-aliasing samples: 8
624  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using cast)
640  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launch_button_bg.png (using cast)
643  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button0.png (using cast)
645  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button1.png (using cast)
646  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using cast)
647  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using cast)
648  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using cast)
648  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fx/scanline11.png (using cast)
649  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e.png (using cast)
651  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_bot.png (using cast)
652  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_e_top.png (using cast)
653  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w.png (using cast)
653  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_bot.png (using cast)
654  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/bgs/ui_border1b_w_top.png (using cast)
655  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/cursors/cursor_blue.png (using cast)
656  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/cursors/cursor_blue_2x.png (using cast)
669  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using cast)
694  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using cast)
712  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using cast)
727  [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron12_0.png (using cast)
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Histidine

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Re: Troubleshooting
« Reply #113 on: December 12, 2024, 05:35:47 PM »

What exactly happens, does the game window not appear after clicking Play in the launcher?

A quick forum search turns up a few things (that haven't been listed in your post, but you might have already tried): Link 1 Link 2 Link 3

- Run as administrator
- Turn off any video capture software
- Add the game as an exception to any antivirus software, or temporarily disable it
- Good old PC restart
- Clean driver reinstall with Display Driver Uninstaller (DDU)

@Alex (the game dev) might have more ideas.
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spamthulhu

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Re: Troubleshooting
« Reply #114 on: December 26, 2024, 04:28:44 AM »

Game opens, and music plays but no screen appears.  It just hangs at that point.  What is this games java tie need to operate with an AMD video card?  What setting needs to be adjusted to run this game?  I don't mind building a specific profile to run the game but I hate to request a refund on a game I want to play.
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Alex

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Re: Troubleshooting
« Reply #115 on: December 26, 2024, 06:09:01 PM »

Hi - sorry about the trouble! This looks like a similar issue:

https://fractalsoftworks.com/forum/index.php?topic=31003.msg454632#msg454632

Could you try what that person did and see if it helps?
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ShadowRhino

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Re: Troubleshooting
« Reply #116 on: February 20, 2025, 04:04:58 AM »

Took a quick look but failed to find a FAQ or response, is there a quick why to pull all the mods that your using in your game, is it in a file somewhere or so you have to list or screenshot all the folders?
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Histidine

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Re: Troubleshooting
« Reply #117 on: February 20, 2025, 04:44:14 PM »

Best way is to clear the contents of starsector.log, start the game to the main menu (not launcher), and then look in starsector.log (Ctrl+F for "Running with the following mods" without quotes) or use Chipper

Quick dirty way is the contents of mods/enabled_mods.json
« Last Edit: February 20, 2025, 04:47:09 PM by Histidine »
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OceanDream

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Re: Troubleshooting
« Reply #118 on: April 12, 2025, 04:39:47 PM »

Hello, not sure if it's worth a thread.
I tried playing with a french keyboard but it's very difficult.
It appears some characters are unrecognized (such as '&', 'é', 'è', '"',...), meaning they can't even be remapped (trying to remap '1' to '&' outputs 'none', the '&' doesn't register.
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ZanWanted

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Re: Troubleshooting
« Reply #119 on: April 15, 2025, 02:35:12 PM »

i dont realy know what is the problem, i tried to remove more "new" mods i wanted to try but still no luck, do someone cnow the cause of this error ?

---- Debugging information ----
message             : No converter specified
type                : indevo.items.consumables.listeners.OnKeyPressAbilityInputListener
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: No converter specified
---- Debugging information ----
message             : No converter specified
type                : indevo.items.consumables.listeners.OnKeyPressAbilityInputListener
-------------------------------
   at com.thoughtworks.xstream.core.DefaultConverterLookup.lookupConverterForType(DefaultConverterLookup.java:71)
   at com.thoughtworks.xstream.XStream$1.lookupConverterForType(XStream.java:516)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:48)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:88)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.wri teItem(AbstractCollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.marshal(CollectionConverter.java:74)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller$1.convertAnother(AbstractReferenceMarshaller.java:84)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hallField(AbstractReflectionConverter.java:274)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.writeField(AbstractReflectionConverter.java:250)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter$2.<init>(AbstractReflectionConverter.java:213)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doMa rshal(AbstractReflectionConverter.java:144)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.mars hal(AbstractReflectionConverter.java:90)
   at com.thoughtworks.xstream.core.AbstractReferenceMarshaller.convert(AbstractReferenceMarshaller.java:69)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:58)
   at com.thoughtworks.xstream.core.TreeMarshaller.convertAnother(TreeMarshaller.java:43)
   at com.thoughtworks.xstream.core.TreeMarshaller.start(TreeMarshaller.java:82)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.marshal(AbstractTreeMarshallingStrategy.java:37)
   at com.thoughtworks.xstream.XStream.marshal(XStream.java:1319)
   at com.thoughtworks.xstream.XStream.marshal(XStream.java:1308)
   at com.thoughtworks.xstream.XStream.toXML(XStream.java:1296)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0OO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.H. 00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.classsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)

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