I was looking forward to a skill tree that gave me end game carrier viability when i would choose the carrier path in it. Currently it doesnt. I love the carrier playstile. Drinking my cofee and watching the bombers/fighters clean house was turning me on. Now im deeply dissapointed.
It's sounding like 0.9.1 carriers were balanced around the two skills (Carrier Command, and its slightly weaker fleetwide version Fighter Doctrine) jacking up the fighter replacement rate (by 35%!) Also no more speed boosts for fighters or their missiles (taking Fighter Uplink over EW is a joke).
Thing that just occured to me: Do carriers know not to risk their fighters against superior opposition, like how ships' AI (is at least supposed to) not go barging in if it's likely to get itself killed by doing so?
Nope, carrier fighters will yolo themselves into enemy fleets with no regard for survival. I have modified my game so that fighter replacements are 80% faster, and the fighter replenishment rate doesn't drop under 99%, they still eat up crew as they die, but carriers no longer suck when all of their fighters just insta die to superior forces due to bad AI.
Is it easy to modify that by myself? im not a coder or programmer but i can edit a text file it if can be changed from one!
Yep, you can open all the files in note pad, I used part of another mod (Diable Avionics) and modified their Wanzer Gantry to be a /4 rather than a /2 in the
DiableAvionicsUniversalDecksUpgrade.java file
for the fighter replenishment rate you go to Whatever\Starsector\starsector-core and open
starfarer.api.zipcom\fs\starfarer\api\impl\hullmods\ExpandedDeckCrew and change the 10f and 20f lines to 100f
if you want to apply it to all carriers you can also go into Whatever\Starsector\starsector-core\data\hullmods and change
hull_mods.csvand change the deck crew to read Expanded Deck Crew,expanded_deck_crew,1,,,"special, merc",Fighters,4000,,,,0,0,0,0,
then it will be completely free to apply to all carriers. Haven't quite figured out how to give the AI the same fixes, but it will work for the player at least!