Well, that makes things much easier
thnx !
But to elaborate-
3. So if I put five "comm_relay"(s) on the map I will greatly extend the number of ships, or is there a limit?or limit to how many objectives are on the map (I mean a hard limit we know the game engine wont accept) and I wouldnt use five.. but say three + two others.
4. I already tried that and the captain AI is still not willing to stay for too long(which, hands down, would make sense in the battle), if I take example form the hunterorprey mission:
api.initFleet(FleetSide.PLAYER, "HSS", FleetGoal.ATTACK, false);
api.initFleet(FleetSide.ENEMY, "TTS", FleetGoal.ATTACK, true, 5);
what does the numbers at the end of the line mean ?