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Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3a  (Read 472698 times)

Histidine

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #195 on: January 31, 2022, 04:03:44 AM »

In the meantime you can add this near the bottom of data/config/exerelinFactionConfig/vic.json:

Code: json
    "industrySeeds":[
        {"id":"orbitalworks", "mult":0.1},
        {"id":"fuelprod", "mult":0.1},
        {"id":"vicbiolabs", "mult":0.1},
    ],

    "bonusSeeds":[
        {"id":"nanoforge_corrupted", "count":1},
        {"id":"vic_soil_nanites2", "count":1},
    ],
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amimai

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #196 on: January 31, 2022, 06:31:06 AM »

--------
Comrade! Seiz the means of catgirl production!


...A great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly bombed with catgirls
« Last Edit: January 31, 2022, 03:52:02 PM by amimai »
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amimai

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #197 on: February 01, 2022, 07:40:19 PM »

Lo it is I, Amimai!
Bringer of Bugs, Breaker of Things!

crash on joining ongoing battle:
Spoiler
3540634 [Thread-4] INFO  data.scripts.shipsystems.vic_OmniLunge  - -178.76596/-119.4476
3540696 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.vic_combatPlugin.advance(vic_combatPlugin.java:85)
   at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Cruis.In

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #198 on: February 04, 2022, 10:49:57 PM »

hey so I so someone using the sturm capital ship..looked cool. Tried it myself, man I love those weapons... this whole faction comes together neatly with the ships and weapons. really cool effects and specialties and stuff.

i was fighting some unshielded things which guard the domain era probes, and man those laidlaw canons lay down the law lol. splat them left and right. im talking about the default fitting you have for your ship the sturmcapital variant or whatever. 3x laidlaw heavies. so ive now switched off the 3rd laidlaw on the nose and put in a psotronik anti shield thing, that uses way less flux than the heavy laidlaw and really hurts shields bad. the 2 heavy and 3 medium laid law are enough. i even experimented with the thermal lance on the nose tip but in the end i like the large posintronik. it really beats back pesky destroyers who come to close and gives you room.

my new favorite ship im flying it.

the thing is a beast. or the hulk smash. I love its versatility. its got good point defense weapons by VIC. can certainly take care of pesky fighter groups.

« Last Edit: February 05, 2022, 01:11:17 PM by Cruis.In »
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PipMan

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #199 on: February 13, 2022, 10:34:05 AM »

I'm just here to sing my praises about this mod because it's simply incredible. The ships, weapons, abilities, appearance of the VIC system, new music, viral bombardments and revitalization centres, even the unique attitude messages, it's all fantastic.

I'd say the only thing this faction is missing is a couple of logistics ships, like haulers, tankers and mining ships, but other than that I have no complaints at all. This is firmly in my 'always on' list!
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Foufoumoro

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #200 on: February 16, 2022, 03:10:36 AM »

is it mandatory to start a new game if I install the mod ?
What would happen if I install it with an ongoing modded playthrough ?

Thanks !
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #201 on: February 17, 2022, 11:57:09 PM »

is it mandatory to start a new game if I install the mod ?
What would happen if I install it with an ongoing modded playthrough ?

Thanks !

It's not mandatory but you will basically have no content from the mod without making a new game.
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Requal

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #202 on: February 20, 2022, 05:20:52 PM »

Is there a list of all weapons from this mod?
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MortalC12

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #203 on: February 21, 2022, 06:58:34 AM »

Transfiguration Solutions accessibility penalty dosnt go away if you uninstall umm -forgot the name -the item. Prty sure thats not intended ^^
Cool mod btw
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TheSAguy

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #204 on: March 03, 2022, 11:43:25 AM »

Great mod Thanks!

I do think that the "VIC-X14 Phase Frigate" ship is a little OP. I'm not a good player at all, but I let the AI just kill anything with it.
Two or more in a fleet is unstoppable!

Thanks for all your effort!
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SpaceDrake

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #205 on: March 14, 2022, 01:20:13 AM »

Still getting the occasional null pointer crash even in the newest version. :(

Quote
7135811 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.vic_combatPlugin.advance(vic_combatPlugin.java:85)
   at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

It's infuriatingly inconsistent, as usually it'll run well, but sometimes it will just crash when trying to load even a small battle (as in this instance).
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MrNage

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #206 on: March 14, 2022, 08:32:56 AM »

In the codex description, the Samaels were supposed to have a built-in wing of Shabriri drones. They do not, so I edited their .ship file as a fix.
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Kakroom

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #207 on: April 15, 2022, 01:17:48 AM »

I was very skeptical to download this as Yet Another Postindustrial Megacorporation but I think the presentation here really elevates it. The music, the writing, the vibe... this is clearly somebody's baby and it shows.
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Kitfox88

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #208 on: April 18, 2022, 11:30:05 AM »

Still getting the occasional null pointer crash even in the newest version. :(

Same thing here, went to assist a small VIC fleet with a Cabal fight and got blammed.

Quote
6401544 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.vic_combatPlugin.advance(vic_combatPlugin.java:85)
   at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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SpaceDrake

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« Reply #209 on: April 18, 2022, 12:55:25 PM »

The problem is that it's not consistent - I'm convinced it has something to do with the Cresil, but I just cannot for the life of me consistently reproduce this error. Which is, for PureTilt and my ostensible-game-professional self, a total nightmare.

I hope PureTilt or Astarat can figure it out eventually, but it seems like a nightmare to figure out. These are on Windows machines and I'm using JRE8, if it helps.
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