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Author Topic: Deployed #  (Read 1923 times)

FireBlitz8404

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Deployed #
« on: December 12, 2020, 02:00:06 PM »

What determines the "Deployed" number when you enter battle?
I see the same numbers every battle, but they always vary. I usually spawn my 2 big ships most times, but sometimes I can't.
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SCC

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Re: Deployed #
« Reply #1 on: December 12, 2020, 02:35:40 PM »

Deployment points are used to limit the number of ships present on the battlefield for performance reasons. They are proportional to you and your enemies' fleet sizes, though it can't exceed 3:2 advantage either way. If you want to increase your battlesize, go to settings.

Nafensoriel

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Re: Deployed #
« Reply #2 on: December 12, 2020, 06:24:58 PM »

IIRC its inverse for fleet size on which side of the points fence you land on.
IE if you have the larger fleet you will get more DP on deployment out of whatever the limit is. So if you have a fleet of 10 heavily buffed ships and the enemy has 30 the enemy will get to deploy more DP that fight. This does mean as you destroy ships you will actually GAIN deployment potential when the enemy will have to lose ships to be able to reinforce.
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Zelnik

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Re: Deployed #
« Reply #3 on: December 12, 2020, 07:43:23 PM »

Because the enemy has no restrictions on how many ships they can have per fleet, and you are permanently stuck with 30, it means you will always be outnumbered, outgunned and ultimately, the game will cheat against you to assure you lose.
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Thaago

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Re: Deployed #
« Reply #4 on: December 13, 2020, 06:26:19 PM »

I believe the enemy is restricted in vanilla fleet sizes and that it is mods that break the rules. The enemy can bring multiple fleets at once though.

In large fights the lowest a player can be reduced to is 40% of the battle size, or being outnumbered 1.5 to 1. Those are reasonable odds.
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Nafensoriel

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Re: Deployed #
« Reply #5 on: December 14, 2020, 04:15:25 PM »

Its restricted unless these lines no longer function in the settings config.

   "maxShipsInFleet":60,
   "maxShipsInAIFleet":30,
   "maxOfficersInAIFleet":10, # should match what a max-skill player can get

Note: I don't remember if I adjusted these numbers or not so don't take them as vanilla values.
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Megas

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Re: Deployed #
« Reply #6 on: December 14, 2020, 04:20:38 PM »

Because the enemy has no restrictions on how many ships they can have per fleet, and you are permanently stuck with 30, it means you will always be outnumbered, outgunned and ultimately, the game will cheat against you to assure you lose.
That used to be the case until 0.9.1a.  Now, since they (usually) honor the same restrictions applied to the player, we get enemy fleets with ten capitals and twenty big sub-capital ships instead of the sixty to hundred frigate to cruiser hordes seen in 0.9a.
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sector_terror

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Re: Deployed #
« Reply #7 on: December 19, 2020, 09:52:04 AM »

I can't seem to refind exactly where right the exact number si right now, but I remember reading in the json files that your deployment number gets smaller or bigger the mroe outnumbered you are to your opponent and vis-versa. It's there to make sure even if your ships quality is so high you can beat 4 of their dudes for every 1 ship, you still feel the effects of being outnumbered.
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Zelnik

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Re: Deployed #
« Reply #8 on: December 19, 2020, 04:51:50 PM »

Because the enemy has no restrictions on how many ships they can have per fleet, and you are permanently stuck with 30, it means you will always be outnumbered, outgunned and ultimately, the game will cheat against you to assure you lose.
That used to be the case until 0.9.1a.  Now, since they (usually) honor the same restrictions applied to the player, we get enemy fleets with ten capitals and twenty big sub-capital ships instead of the sixty to hundred frigate to cruiser hordes seen in 0.9a.

This isn't true at all, the game happily roll you down hill if you don't cheat yourself, so cheat as much as you can.
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Histidine

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Re: Deployed #
« Reply #9 on: December 19, 2020, 05:59:02 PM »

- Vanilla NPC fleets very much do obey the 30 ship limit outside of rare bugs (I've seen second-hand cases where a fleet apparently got "doubled"), and if they didn't they'd be easier to deal with, as without the 30 ship compression much of the fleet would be fodder frigates and destroyers rather than actual threats.

- There is no vanilla threat that cannot be beaten within the 30 ship limit other than getting jumped by multiple high level pirate raid fleets or Remnant Ordos at the same time. In particular, there's no mechanic banning half of those 30 ships from being capitals, and the player is expected to win any fair fight (approximately equal DP) except on rare screwups.
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