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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)  (Read 382900 times)

Killsode

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #285 on: December 29, 2022, 05:17:38 AM »

So I was looking around the data of the mod, and saw that the Bailsong has an extra weapon, or ship system named Bushwhacker, but its not part of the current Bailsong, is it a WIP thing or an error?

Its probably a leftover system, the balisong got updated at some point and the old sprites and data were left over.
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plumber_Man

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #286 on: December 29, 2022, 09:07:03 AM »

So I was looking around the data of the mod, and saw that the Bailsong has an extra weapon, or ship system named Bushwhacker, but its not part of the current Bailsong, is it a WIP thing or an error?

Its probably a leftover system, the balisong got updated at some point and the old sprites and data were left over.

 :'( It looked cool
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Ikta

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #287 on: January 07, 2023, 01:39:07 PM »

It seems like there was a Magic Lib update to 0.45.2 , not sure if you need to do any updating to the mod to make sure it works or not, just putting this out though incase there is something you need to do
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SpaceDrake

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #288 on: January 07, 2023, 06:35:47 PM »

Literally just yank out the version specification in Seeker's modinfo dependency for MagicLib, the new MagicLib works fine with it.
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Malhavoc

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #289 on: January 08, 2023, 03:54:42 PM »

Literally just yank out the version specification in Seeker's modinfo dependency for MagicLib, the new MagicLib works fine with it.
So how does one do that precisely? I'm sure I can hamfist it, but having a general starting point would be nice.

EDIT: I literally just hamfisted it and it works. Pop open the mod_info.json with something like Notepad++ and either delete the whole section from bracket to comma referencing MagicLib, or just change the version number.
« Last Edit: January 08, 2023, 04:01:17 PM by Malhavoc »
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I CAST FIST!

radekplug

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #290 on: January 08, 2023, 04:15:53 PM »

latest wersion 0.45 is not combatible with sekker 0.51 if want play i need play with older magic lib.
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SpaceDrake

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #291 on: January 08, 2023, 04:56:31 PM »

latest wersion 0.45 is not combatible with sekker 0.51 if want play i need play with older magic lib.

No, just remove the version requirement in the modinfo file. The version requirement thing has never quite worked right (it's supposed to allow all higher versions to work, but...)
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404

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #292 on: January 11, 2023, 03:47:35 PM »

latest wersion 0.45 is not combatible with sekker 0.51 if want play i need play with older magic lib.

I just went into the mod_info.json file in the mod and changed the version from .42 to .45 and it works fine.
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Spitton

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #293 on: January 22, 2023, 06:48:06 AM »

Changelog says "2 new Nexerelin custom starts are added" but i dont see any new starts
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Tartiflette

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #294 on: January 22, 2023, 11:07:39 AM »

When selecting your starting faction you can pick one of three custom starts:
Avatar of Vengeance
Emergence
Lucky Strike
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Fordo

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #295 on: January 23, 2023, 02:45:56 PM »

Howdy, love the mod. It very quickly became one of my favorites for the plethora of fun mini-bounties and exploration content. I hope one day we'll get a special version of the Cassowary with whatever device was originally meant to be on the right-hand side of the ship.

Here's my troubleshooting. There's one or two bounties that I just can't get to appear in the bounty boards at all, despite seeming to meet their requirements when I use the console command magiclib_listrequirements. I'm not sure how the magiclib_listbounties command works entirely, but when I use that one, it indicates that the relevant bounty is loadedbut not active. I've linked screenshots in the command names of the results. The unsanctioned bounty boards just do not show up at all in the relevant markets since its the last possible bounty.

I never got to do the "help with another testing incident" either, and for some perplexing reason I can't find any evidence of its existence either. It was the supposed sequel to the Augur bounty. I think the bounty code was skr_endymion or something to that effect? It's not in my completed list. At some point it just disappeared from magiclib_listrequirements despite me also meeting the requirements. The markets that offered it were peculiar too, rather than the usual factions it had certain non-playable ones without markets of their own, like the Mess from HMI and Deserters and Blade Breakers from Dassault-Mikoyan. Hivers too, I think, though I never installed that.

Finally, something to note. I did update my magiclib to the most recent version at some point this playthrough, which made the game not want to enable Seeker due to its dependencies. I used the solution presented by previous posters and removed the requirement from Seeker's mod_info.json and it seemed to work fine after that. I don't know if that's relevant or not to my issues but I thought I'd mention.

Thanks.
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Tartiflette

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #296 on: January 23, 2023, 11:14:33 PM »

"Active" is for bounties that you are actively participating in. We are investigating the issue with Wisp, some triggers have been troublesome since the beginning.
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Supreme stone gamer

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #297 on: January 28, 2023, 09:02:22 AM »

hey, is there a updated verison of this mod anywhere, and also could i get in touch with a admin/mod to appeal my discord ban? :o
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A_Random_Dude

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #298 on: January 28, 2023, 11:20:16 AM »

Current version of the mod works on 95.1.

And I hardly see what a Discord ban has to do with Seeker.
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Fordo

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #299 on: January 28, 2023, 12:45:37 PM »

hey, is there a updated verison of this mod anywhere, and also could i get in touch with a admin/mod to appeal my discord ban? :o
If you mean updated to work with the latest Magiclib, the solution is currently to just remove the dependency on magiclib from Seeker's mod_info.json.
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