Howdy, love the mod. It very quickly became one of my favorites for the plethora of fun mini-bounties and exploration content. I hope one day we'll get a special version of the Cassowary with whatever device was originally meant to be on the right-hand side of the ship.
Here's my troubleshooting. There's one or two bounties that I just can't get to appear in the bounty boards at all, despite seeming to meet their requirements when I use the console command
magiclib_listrequirements. I'm not sure how the
magiclib_listbounties command works entirely, but when I use that one, it indicates that the relevant bounty is
loadedbut not
active. I've linked screenshots in the command names of the results. The unsanctioned bounty boards just do not show up at all in the relevant markets since its the last possible bounty.
I never got to do the "help with another testing incident" either, and for some perplexing reason I can't find any evidence of its existence either. It was the supposed sequel to the Augur bounty. I think the bounty code was skr_endymion or something to that effect? It's not in my completed list. At some point it just disappeared from magiclib_listrequirements despite me also meeting the requirements. The markets that offered it were peculiar too, rather than the usual factions it had certain non-playable ones without markets of their own, like the Mess from HMI and Deserters and Blade Breakers from Dassault-Mikoyan. Hivers too, I think, though I never installed that.
Finally, something to note. I did update my magiclib to the most recent version at some point this playthrough, which made the game not want to enable Seeker due to its dependencies. I used the solution presented by previous posters and removed the requirement from Seeker's mod_info.json and it seemed to work fine after that. I don't know if that's relevant or not to my issues but I thought I'd mention.
Thanks.