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Author Topic: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)  (Read 331845 times)

FasterThanSleepyfish

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Re: [0.95.1a] The Star Federation v0.99-RC3 - Inspired by FTL (4/25/2023)
« Reply #255 on: May 07, 2023, 02:43:52 PM »



Well HELLO Starsector update 0.96! Have a quick patch for your Generic Brandâ„¢ Star Federation

Download in the main post!

Changelog + Accordant sprite update

==========RC4===========

-Patched for Starsector update 0.96a
-Complied with MagicLib filename changes
-Minor stat adjustments here and there, nothing too big
-Definitely forgot some other minor things

-Accordant-class Battlecruiser
-Sprite updated, mounts mostly the same
-Speed actually increased to 60
-Shield efficiency increased from 1.1 -> 0.9
-Interdictor system no longer affects fighters
[close]
« Last Edit: May 07, 2023, 02:51:03 PM by FasterThanSleepyfish »
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FasterThanSleepyfish

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Re: [0.96a] The Star Federation v0.99-RC4 - Inspired by FTL (5/7/23)
« Reply #256 on: May 07, 2023, 02:48:58 PM »

I picked the right time to try this mod out! Thoughts so far:

Thank you, glad you enjoy it! And yeah I suppose the "fleetshield" is more of a suffocation shield, heh. I *could* make it shrink if an enemy ship gets inside, and make it take more damage too. Good ideas...

The download to github shows a "Not Found" page.

I added a Google Drive direct link, let me know how that goes!

you left out the Daptrius on the image that shows all the ships

Ooops... Fixed that, and the missing Cavalcade.
« Last Edit: May 07, 2023, 02:51:32 PM by FasterThanSleepyfish »
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Dripko-1

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Re: [0.96a] The Star Federation v0.99-RC4 - Inspired by FTL (5/7/23)
« Reply #257 on: May 10, 2023, 01:53:37 AM »

Excellent job as always Sleeby  ;)
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qwe

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Re: [0.96a] The Star Federation v0.99-RC4 - Inspired by FTL (5/7/23)
« Reply #258 on: May 16, 2023, 11:16:13 PM »

do you have a download link for [0.95.1a] The Star Federation v0.99-RC3?
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StaplesEasyButton

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Re: [0.96a] The Star Federation v0.99-RC4 - Inspired by FTL (5/7/23)
« Reply #259 on: May 19, 2023, 08:49:53 AM »

Are both LazyLib and MagicLib required or do I just need one?
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Ruddygreat

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Re: [0.96a] The Star Federation v0.99-RC4 - Inspired by FTL (5/7/23)
« Reply #260 on: May 19, 2023, 08:55:01 AM »

both are required

FasterThanSleepyfish

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Re: [0.96a] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #261 on: May 23, 2023, 01:57:15 AM »



Hi folks, thanks for the patience in getting a proper "update" out. This one reworks the Nesasio sprite, buffs the Accordant (because the Pegasus and Executor exist, heh), and has custom relation texts. Plus a few more things, maybe I forgor [skull emoji].

Download in the main post!

Changelog

==========RC5===========

________GENERAL_________

-Added custom relation texts in the campaign

-Shortened planetary descriptions and docking prompts

-Legion (SF) should actually appear as a derelict in new games
   -Can still be a historian BP drop in saves using RC4
   -Stoopid fishe

-Federation Construction
   -Shield arc losses from 50/60/80/65% -> 45/50/55/60%
   -Weapon RoF changer no longer affects missiles
   -Removed debug floating-texts on disabled engines

-Probably some other things I forgot

_________SHIPS__________

-Legion (SF)
   -Reduced armor from 1550 -> 1400
   -Increased flux dissipation from 550-> 750
   -Increased flux capacity to 12000(?) -> 16000

-Accordant-class Battlecruiser
   -Trying to make it feel more tanky, but still mobile enough
   -Armor/hull increased to 1400/12500 respectively (about 20%)
   -Speed reduced from 60 -> 50
   -Increased shield efficiency from 0.9 -> 0.8
   -Increased flux capacity to 17000
   -Interdictor Array base range increased from 1000 to 1200

-Rebellion-class Battleship
   -Gained Missile Micro-replicator hullmod
   -Power Surge range increased from 1000 -> 1500

-Mod Rebellion-class Battleship
   -Large ballistic turrets changed to energy
   -Lost Heavy Ballistics Integration hullmod
   -Gained Integrated Burst Capactiors hullmod
   -Gained Missile Micro-replicator hullmod
   -Power Surge range increased from 1000 -> 1500

-Kestrel-class Cruiser
   -4 frontal small energies changed to ballistic
   -Universal mediums changed to ballistic
   -Flux dissipation increased from 550 -> 600
   -Removed Missile Microforge hullmod
   -Armor increased from 800 -> 1000
   -Hull increased from 7000 -> 10000
   -Armored Prow reflects changes to durability
   -Increased shield efficiency from 1 -> 0.9
   -Added Missile Autoloader hullmod
   -Added a rear small hybrid turret

-Nesasio-class Infiltrator
   -Sprite updated
   -Added one small energy mount replacing front coil
   -Changed small hardpoints from universals to missiles

-Cormorant-class Bomber Destroyer
   -Central ballistic turret is now Composite
   -Added Missile Micro-replicator hullmod.

________WEAPONS_________

-Red Drum launcher
   -Fires 3 shots, 1000 damage each
   -Changed sprite to reflect this

-Barracuda Torpedo Launcher
   -Damage changed from frag to energy
   -Torpedo acceleration increased from 25 to 150

-Hull Beam I, II
   -Decreased flux/damage ratio from ~0.9 -> ~0.4

-Most missiles
   -Increased HP to ~400
[close]
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toastybro

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Appreciate the mod and thanks so much for your work on it!
Looks like there is a typo in the ship data for the kestrel as of .99 RC5. its needing 225 supplies per month maintenance
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FasterThanSleepyfish

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Appreciate the mod and thanks so much for your work on it!
Looks like there is a typo in the ship data for the kestrel as of .99 RC5. its needing 225 supplies per month maintenance

Got it fixed, methinks. Oops. Redownload if you didn't already fix it by yourself!
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toastybro

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Appreciate the mod and thanks so much for your work on it!
Looks like there is a typo in the ship data for the kestrel as of .99 RC5. its needing 225 supplies per month maintenance

Got it fixed, methinks. Oops. Redownload if you didn't already fix it by yourself!

All good! Ive done some modding myself so i just pulled up the CSV around the time i reported it and fixed it up.
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Spud_Johnson

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The Centa's also missing
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wolvenstorm

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Could you keep the old version Accordant-class Battlecruiser as another version
it is a very good player ship. I like it's mobility and close range play style. The new version is so slow.
Is it possible make plasma burn ram don't sometimes flameout?For example onslaught(GH) from tahlan workshop can ram with no flameout
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Luftwaffles

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #267 on: June 02, 2023, 10:06:12 AM »

The 'wings' on the Rebellion and Mod-Rebellion are in very slightly different places - visible if you rapidly switch between them in the refit screen. It's not a lot, but once you see it you can't unsee it. And now I'm not sure which version is the actually centered one, or if either is centered at all...
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Histidine

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #268 on: June 08, 2023, 07:36:40 AM »

The tariffs for the StarFed-added markets (in Fed_Octavia.java) shouldn't have their tariffs set to 50%. Vanilla default is 30% (which is already arguably too high, hence Nex's modifier for tariffs).
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Astrefernal

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #269 on: June 09, 2023, 12:51:49 PM »

Nice to play with this mod again, nice new sprites and THANK YOU for giving the legion some love.

One problem for me : the changes for the Kestrel.
The forward small energy emplacement changed for kinetic is strange fo me. I use them for PD and all Federation PD are energy, I don't really understand the change there...
2 of the medium emplacement as pure kinetic. I wont lie, it's just a nitpick here...
And last but not least, the return of the front shield... Why ? Why get a front shield on the Kestrel when you have the armored prow ? The omni shield was WAY better. I can understand front shield on the Battleships with the Zoltan subshield, but the Kestrel ?

And of the rant. Great mod overall.

PS : Love the new missiles ! Always try to add them in my loadouts.
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