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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284165 times)

Upgradecap

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #90 on: March 30, 2012, 01:10:48 PM »

Yeah, i've updated my mod with the major update, so want to add it in? ;D
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Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #91 on: March 30, 2012, 01:57:12 PM »

java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]

java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
what you did to solve those 2 errors? there aren't capitals letters
Check their file names. I mean their picture file, file names in the ./mods/Minimash/graphics/ships folder. That worked for me. As long as the names are identical your fine.

maffo

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #92 on: March 30, 2012, 02:21:31 PM »

got 2 new descriptions fresh from the oven:
*opens his big book*

Vulture

Part of the eagle hull family. The vulture is stripped from frontal firepower, concentrating on turrets against fighters and frigates. Very vulnerable to other cruisers, its best used for escort of capital ships.

Hawk

Called Stubby by mercenary captains. The hawk has a huge energy slot. thanks to this, it can assault destroyers and cruisers while retaining the vultures strong overall profile. A deadly combination.

i also noticed that some new ship descriptions only have one sentence, try removing all backspaces out of the description and add them again, i think that's the problem.
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Apophis

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #93 on: March 30, 2012, 02:29:42 PM »

java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]

java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
what you did to solve those 2 errors? there aren't capitals letters
Check their file names. I mean their picture file, file names in the ./mods/Minimash/graphics/ships folder. That worked for me. As long as the names are identical your fine.
In the weapon pack they are correct but in the minimash they have capital letters
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Trylobot

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #94 on: March 30, 2012, 04:53:56 PM »

When you unzip the mod, it should create usually one new folder (the name of the mod) inside the mods/ folder. You'll know if you did it right because it will then show up in the Starfarer Mods selector submenu at startup. Another thing to try is to find and install other versions of the same mod, and see if it ever worked.

Lastly, could try taking the path that it gives you in the error, reading it thoroughly, and trying to create the file it expects at that location and see what happens. Generally if one path is wrong, all of them will be wrong, but it's also possible a developer of the mod made a typo. I had initially ruled this possibility out because someone else got it working, though.

Oh and you might uninstall/reinstall Starfarer completely, as a last resort.
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Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #95 on: March 30, 2012, 05:35:21 PM »

NO, don't uninstall starfarer, this mod doesn't overwrite files from the game so that's never needed.

It's just typos and such, fix them and it all works perfectly.

craftomega

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #96 on: March 30, 2012, 10:00:49 PM »

could i get a working version of this for linux and mac? i dont have either OS for testing.
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Verrius

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #97 on: March 30, 2012, 10:25:13 PM »

Oh thanks for adding my mod in xD. It is an honor to be included.

Heck, I might be getting the motivation to continue again, though work gets in the way.

Upgradecap

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #98 on: March 31, 2012, 12:13:23 AM »

Any chance you can add my mod now? ;D, I've updated it.
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maffo

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #99 on: March 31, 2012, 12:40:18 AM »

@verrius

please do, i love fielding your awesome ships. the platypus is a monster and i made the terra a hell for enemy fighters:).


EDIT: the lotus conglomerate mod has been updated, adds a new strike fighter based on the warthhog, looks interesting
« Last Edit: March 31, 2012, 02:05:08 AM by maffo »
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Shield

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #100 on: March 31, 2012, 06:49:07 AM »

Any chance you can add my mod now? ;D, I've updated it.

Not sure if I even want Timcorp mod in the minimash, your AI autoresolve never loses, it just seems thrown together to me with no real cohesion, now had you had a similar design with all the ship I wouldn't be so against it. Needs more polishing and balancing the Timcorp ships seem too powerful to me and it kind of disrupts gameplay to me.
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Upgradecap

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #101 on: March 31, 2012, 06:59:27 AM »

Autoresolve is an issue? I never really knew that as I have won against the TimCORP fleets with a much smaller fleet in size, not even a capital. On the other hand, i never Autoresolve. But trust me, I took a delta class with ~8 tempests and a 2 paragons. It's not impossible, and it presents a challenge. :)
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Shield

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #102 on: March 31, 2012, 07:13:22 AM »

Autoresolve is an issue? I never really knew that as I have won against the TimCORP fleets with a much smaller fleet in size, not even a capital. On the other hand, i never Autoresolve. But trust me, I took a delta class with ~8 tempests and a 2 paragons. It's not impossible, and it presents a challenge. :)

I really think the main reason is just because it seems like your ships are just too powerful comparing them to the vanilla ones. At least that is how I see it.
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Upgradecap

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #103 on: March 31, 2012, 07:16:02 AM »

Only the two capitals I would see,as op, the rest is fine, as i can see. If you want to see op stuff, try the IDF mod ;)
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Uomoz

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #104 on: March 31, 2012, 07:22:52 AM »

Autoresolve is an issue? I never really knew that as I have won against the TimCORP fleets with a much smaller fleet in size, not even a capital. On the other hand, i never Autoresolve. But trust me, I took a delta class with ~8 tempests and a 2 paragons. It's not impossible, and it presents a challenge. :)

I really think the main reason is just because it seems like your ships are just too powerful comparing them to the vanilla ones. At least that is how I see it.

Gotta agree with that.
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