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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284171 times)

raGdollJaG

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #75 on: March 30, 2012, 09:35:06 AM »

The raptor_SRM.png.

The r is capitalized.

simply change it to a small r.
My fault. i have never tested the weapons pack on linux

Dude.... are you like stalking my posts....this was almost instant response.

Also... the hadd_blade.png issue does not make any sense. I’ve checked the coding....
the issue resided in the hadd_blade.ship file.

This is the content of the file:
{"bounds":[18.5,11,19.5,-10,-14.5,-14,-15.5,13],"center":[15,18],"collisionRadius":"20","engineSlots":[{"angle":"180","contrailSize":"64","location":[-15,10],"length":"10","width":"5","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-15,-10],"length":"10","width":"5","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-10,0],"length":"20","width":"10","style":"MIDLINE"}],"height":37,"width":31,"hullId":"hadd_blade","hullName":"Blade","hullSize":"FIGHTER","shieldCenter":[0,0],"shieldRadius":"20","spriteName":"graphics\\hadd\\ships\\hadd_blade.png","style":"MIDLINE","viewOffset":0,"weaponSlots":[{"angle":"0","arc":"5","id":"WS 001","locations":[14,7],"mount":"HIDDEN","size":"SMALL","type":"BALLISTIC"},{"angle":"0","arc":"5","id":"WS 002","locations":[14,-7],"mount":"HIDDEN","size":"SMALL","type":"BALLISTIC"}]}

As you can see in the bolded section, where there should be a '/' is a '\\' I guess Mac is quite particular about using '/' for directory related coding. I am just guessing at the moment so I really can't tell if it's true for all macs or not. It might have worked with windows user regardless of this but it could mean another story for the other OS'. I hope I kinda clarified this "bug" so to speak.
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Apophis

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #76 on: March 30, 2012, 09:42:46 AM »

I have improved the Imp ship description:

"A uniquely designed ship, marvelled for its flexibility and attack capabilities. Its heavy firepower is concentrated on the front and can be a threat even to bigger ships. The few weapons on the rear and the partial coverage shield leave it vulnerable from smaller ships that manage to sneak behind."
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Apophis

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #77 on: March 30, 2012, 09:52:37 AM »

Crossbow fighter description
"An evolution of the Longbow fighter it is faster and better armed, but also more expensive. It has a Charger guided torpedo and anti-fighter missiles for a powerful first strike, but once the missiles are expended the firepower become average at best."
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craftomega

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #78 on: March 30, 2012, 09:59:07 AM »

This is the content of the file:
{"bounds":[18.5,11,19.5,-10,-14.5,-14,-15.5,13],"center":[15,18],"collisionRadius":"20","engineSlots":[{"angle":"180","contrailSize":"64","location":[-15,10],"length":"10","width":"5","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-15,-10],"length":"10","width":"5","style":"MIDLINE"},{"angle":"180","contrailSize":"64","location":[-10,0],"length":"20","width":"10","style":"MIDLINE"}],"height":37,"width":31,"hullId":"hadd_blade","hullName":"Blade","hullSize":"FIGHTER","shieldCenter":[0,0],"shieldRadius":"20","spriteName":"graphics\\hadd\\ships\\hadd_blade.png","style":"MIDLINE","viewOffset":0,"weaponSlots":[{"angle":"0","arc":"5","id":"WS 001","locations":[14,7],"mount":"HIDDEN","size":"SMALL","type":"BALLISTIC"},{"angle":"0","arc":"5","id":"WS 002","locations":[14,-7],"mount":"HIDDEN","size":"SMALL","type":"BALLISTIC"}]}

As you can see in the bolded section, where there should be a '/' is a '\\' I guess Mac is quite particular about using '/' for directory related coding. I am just guessing at the moment so I really can't tell if it's true for all macs or not. It might have worked with windows user regardless of this but it could mean another story for the other OS'. I hope I kinda clarified this "bug" so to speak.

ya i know that... thats why i released a fix for it.... 1.5b.1... I released it yesterday.
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Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #79 on: March 30, 2012, 10:10:24 AM »

Mac is Linux

*ducks the incoming ***-storm*

Mac is unix based same as Linux, I don't work with a Mac but I can imagine they have the very same hardass line of standards that everything has to be exactly perfect code wise.

I'll see if I can fix the problem on my side. I'll be reporting back shortly.

Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #80 on: March 30, 2012, 10:14:19 AM »

Next problem! EDIT: It was the capital letter. I got a feeling we're going to get more of those.

12773 [Thread-7] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.o00000(Unknown Source)
   at com.fs.util.Object.Ó00000(Unknown Source)
   at com.fs.graphics.TextureLoader.new(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.o00000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:636)
« Last Edit: March 30, 2012, 10:16:34 AM by Vandala »
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Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #81 on: March 30, 2012, 10:15:55 AM »

8719 [Thread-7] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.o00000(Unknown Source)
   at com.fs.util.Object.Ó00000(Unknown Source)
   at com.fs.graphics.TextureLoader.new(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.o00000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:636)

Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #82 on: March 30, 2012, 10:17:28 AM »

8642 [Thread-7] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Error loading [graphics/ships/subjugator_bb.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/subjugator_bb.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.o00000(Unknown Source)
   at com.fs.util.Object.Ó00000(Unknown Source)
   at com.fs.graphics.TextureLoader.new(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.o00000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:636)

Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #83 on: March 30, 2012, 10:18:53 AM »

8561 [Thread-7] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Error loading [graphics\hadd\ships\hadd_stonehead.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics\hadd\ships\hadd_stonehead.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.o00000(Unknown Source)
   at com.fs.util.Object.Ó00000(Unknown Source)
   at com.fs.graphics.TextureLoader.new(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.o00000(Unknown Source)
   at com.fs.starfarer.loading.G.o00000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:636)

Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #84 on: March 30, 2012, 10:23:06 AM »

Works now, no more errors.

There are just a couple of capital letter problems and another hodd / symbol issue. (all shown in above error logs)

Question: is it normal to have the text be orange or am I experiencing graphic problems?

Upgradecap

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #85 on: March 30, 2012, 10:25:26 AM »

The lotus mod changes that, so its normal ;)
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Vandala

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #86 on: March 30, 2012, 10:36:20 AM »

I'm glad, bin having problem with that.

Wait no I'm not, blue is better! Prettier.

Oh well, can't win 'em all.

maffo

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #87 on: March 30, 2012, 10:38:22 AM »

woow to much wall-of-errors here to my taste, nice work on those descriptions apophis
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Apophis

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #88 on: March 30, 2012, 12:30:52 PM »

java.lang.RuntimeException: Error loading [graphics/ships/bolter.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]

java.lang.RuntimeException: Error loading [graphics/ships/flounder.png] resource, not found in [/home/haruhara/games/starfarer/./mods/Minimash,../starfarer.res/res,CLASSPATH]
what you did to solve those 2 errors? there aren't capitals letters
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maffo

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Re: Omega's Minimash V1.5b (Continuation of DeathSG Minimash)
« Reply #89 on: March 30, 2012, 12:42:36 PM »

@ vandala i agree  *grumbles about pirates and cheese off bread*
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