Sorry in advance for not contributing directly to the thread, I just came here to say that the amount of gameplay mechanics (however minuscule) added in the most recent patch notes is STAGGERING.
The things that caught my attention:
"Conquest: increased flux capacity and dissipation, greatly reduced shield efficiency"
– I like this change, because it would seem to more balance the focus between the weaponry and the shields, befitting a midline-tech ship.
"Modding-related: ..."
– In general, the focus on modding is really... heartwarming!
"Can set groups to have autofire toggled on automatically before battle"
"Saves zoom level in the campaign, and zoom level and view location in the campaign map"
"Improved mod selection dialog"
"Fixed issue where wrong tooltip would show up in the refit screen for ships with weapons that are close together"
– Reading this just erased many of my gripes dealing with the UI. I feel like the game has already become more relaxing/intense, from the removal of "enjoyment obstacles".
The things that really caught my attention:
"Added 'Run Simulation' option to the refit screen"
– This made me giggly, because I remember sparking interest in this by starting a thread on it!
"Made aware of when a ship's best firepower is a broadside"
– This was heavily suggested, and our pleas were answered!
"Added an abandoned storage facility in orbit around the sun-scorched world of Corvus I"
– If this is effectively a personal storage facility, then I am even more excited for 0.52a! It is nice to see player storage appear, as we will need it with the invention of accidents.