Not to pimp my own mini-mod (First one I've made!), but I've really been working on the Brawler problem:
http://fractalsoftworks.com/forum/index.php?topic=2060.0I'm trying to fix it, but I'm building it as a "MK II" to keep it seperate for my testing. If any of the changes are good and the devs wanna modify any of them for the real game, by all means do it. I just want the Brawler to be an effective ship. I think it really has potential. I've kinda been able to recreate the strafing effect by modifying the Acceleration/Deceleration a bit and giving it limited-arc Forward Turrets instead of Hardpoints:
I've tried a lot of things independently. So far:
-The forward turrets/arcs seem REALLY needed. They help the brawler aim a lot
-The speed increase, obviously, is needed. I've set it as equal to the Lasher for the time being.
-Slight maneuverability increase. Again, I used the Lasher for reference.
-The shield-efficiency boost was needed as well. How much can be toyed with, but I've been using 0.6, equal to a Hyperion, since they're forward-locked.
Some things I'm still going to try (Probably not all at once!) to see how they affect things are:
-Adding rear-only Small Ballistic Turrets for PD (OP will need to be increased to compensate)
-Changing the Small Universal to a Medium Ballistic (Medium Universal would unfortunately allow Pulse Lasers, MRM Pods, Pilums, and all sorts of shenanigans)
-Omni or 360-bubble shields (Far less efficient than the forward-locked ones)
I'm thinking the Small Ballistic PD Turrets will probably be good, but the other ideas are iffy and more of a "What if" experiment than anything else.