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Author Topic: Crash caused by a mod  (Read 871 times)

pizzaboy42

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Crash caused by a mod
« on: April 25, 2020, 10:18:41 PM »

Not exactly sure if this is the right category, but can't find a better one so here it goes.

Getting occasional crashes when a fleet attempts to load/when occasionally opening the doctrine screen.
I'm assuming this is related to a ship not being properly loaded from reading the log but I have no idea which one and from mod it is, could use some help if anyone knows which of those mods have issues or if I could look somewhere else in the log file for what loaded/failed to load/etc.

Mod list:
Spoiler
{"enabledMods": [
  "$$$_lightshow",
  "$$$_trailermoments",
  "raccoonarms",
  "timid_admins",
  "sd_boardable_unboardables_vanilla",
  "CombatAnalytics",
  "chatter",
  "lw_radar",
  "istl_dam",
  "edshipyard",
  "deconomics",
  "Imperium",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "nexerelin",
  "PulseIndustry",
  "RC_Second_Wave_Options",
  "swp",
  "sun_starship_legends",
  "StopGapMeasures",
  "Terraforming and Station Construction",
  "TORCHSHIPS",
  "transfer_all_items",
  "US",
  "URW",
  "vayrasector",
  "audio_plus",
  "shaderLib"
]}
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Null pointer in log:
Spoiler
185296 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.public.float(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.beforeShown(Unknown Source)
   at com.fs.starfarer.campaign.C.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Histidine

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Re: Crash caused by a mod
« Reply #1 on: April 25, 2020, 11:01:22 PM »

Did you make any autofit variants for ships with modules? If so, delete the variants you've made.
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pizzaboy42

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Re: Crash caused by a mod
« Reply #2 on: April 25, 2020, 11:45:38 PM »

I did yes, tried to find all the ships I did it for and delete the autofits, but either I'm missing some or this is another issue.
Do you maybe know where they are in the save file so I can delete them that way?

Thanks for the help by the way.

_
So I seem to have issue for now by editing my faction's doctrine through the save file, but removing variants seems a bit of a lost cause so I'll try and find them manually and see if that's whats causing the issue.
_
Okay the issue was apparently a custom variant of a Flourish from Arsenal Expansion, thanks for the help. Any idea why that happens?
« Last Edit: April 26, 2020, 01:44:44 AM by pizzaboy42 »
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