Question: Does the Centralization Bureau interact with the Commerce industry? As in, since Commerce doesn't produce anything except money, does it increase the monetary output if there are multiple Commerce industries in range? Or no?
No. *** Commerce, it's cancer and should be removed from the game.
I double-checked and I can't find any tooltip that makes the user aware of this range. I'm surprised this hasn't come up for anyone before, unless I missed something?
It would be cool if the relays themselves would extend the range, so you can daisy-chain them together as a relay should do by definition.
okay, so, I checked this - turns out, I forgot to remove that tooltip. However, it does work exactly as intended otherwise - the relays have infinite range, and the relay hypertransmitter also has infinite range, so you shouldn't have any issues otherwise!
I won't be changing that since relays are already incredibly complicated and people are confused by their existence alone

Thank you for the report, you helped a lot!
How do I get the Blueprints for any ships I've reverse Engineered?
I've tried leaving some Blueprints in the Industrial Storage but nothing happens. They don't change, they just stay whatever they were before.
You need blueprints of the same hull size, check the tooltips and the FAQ.
There is a bug with automated shipyard text. This is on version 3.1f. On the sac ships and give rare ship components I ended up in a state where neither dialogue option worked. It was some combination of picking ships and exiting. I can't recreate the issue.
Thank you for the report! I actually had that issue at some point, but was unable to replicate it, so I just ignored it lol
Could you add in an ability to transport derelict infrastracture/industries from one planet to another? What do they do when you restore them? Can I utilise them to build unique stuff on other colonies? All the planets I found them on were worthless rocks.
Nope, they are on worthless rocks to force you to distribute your empire if you want them.