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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] The Xhan Empire, version 2.51 Gramada  (Read 395796 times)

Histidine

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #210 on: October 03, 2024, 03:39:21 AM »

Cluster Checkpoint Station needs to be added as a connected entity to The Cluster's market (clusterMarket.getConnectedEntities().add(clusterCheckpoint);)

Not doing so results in weird bugs due to the entity not changing faction when the market is captured in Nex, and possibly elsewhere.
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N3N

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #211 on: October 04, 2024, 09:28:39 AM »

Cluster Checkpoint Station needs to be added as a connected entity to The Cluster's market (clusterMarket.getConnectedEntities().add(clusterCheckpoint);)

Not doing so results in weird bugs due to the entity not changing faction when the market is captured in Nex, and possibly elsewhere.

Thank you!

But how do we do that?
Or can only the mod creator fix it with a new patch?
 
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RoadTrain

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #212 on: October 04, 2024, 09:52:52 AM »

Cluster Checkpoint Station needs to be added as a connected entity to The Cluster's market (clusterMarket.getConnectedEntities().add(clusterCheckpoint);)

Not doing so results in weird bugs due to the entity not changing faction when the market is captured in Nex, and possibly elsewhere.

Thank you!

But how do we do that?
Or can only the mod creator fix it with a new patch?

Yeah pretty sure Xhan Empire has to fix it. But... until then you can use it as a way to farm alphacores by killing your own station KEK
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IHeartSpace

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #213 on: October 15, 2024, 05:26:35 AM »

So yeah, queuing in for help towards disabling xhan MIC ships being so cheap no merc fields another factions ships. looking up nexerelin fleet spawn mechanics just routs me to some posts whose file path no longer exist in nex. thanks and good looting
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Axelord

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #214 on: October 30, 2024, 10:26:09 PM »

Was experiencing some funny/wonky behavior from the Electron Rod (on the Chronosos). After a bit of fiddling, changing the emplacement from HIDDEN to TURRET on the hull data seems to have fixed it. As it was, the weapon would discharge into nothing, or try to hit targets outside of its ranges, or wouldn't track while continuously firing (hit one target, destroy it, and would keep firing at that direction even if there nothing there and another target was available at another vector).
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High Alpha Best Alpha - Can't die if all your enemies die in one salvo, and damn the poor tech who had his hand on a power conduit at that moment.

Üstad

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #215 on: November 24, 2024, 06:25:15 AM »

How is the weapon balance in game? Most of the times I avoid installing faction mods due to modded ones most of the times outclass vanilla weapons. If weapons are OP, is it possible to disable them from to be appear on markets and ships and somehow still play the mod or it's just too tedious?
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Axelord

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #216 on: November 24, 2024, 07:19:33 AM »

How is the weapon balance in game? Most of the times I avoid installing faction mods due to modded ones most of the times outclass vanilla weapons. If weapons are OP, is it possible to disable them from to be appear on markets and ships and somehow still play the mod or it's just too tedious?
I'd say Xhan stuff relies more on general survivability than punching above its weight. None of the weapons stands out in that way, though some of them do things that's not generally seen elsewhere (like the large ballistic charge launcher who doesn't rely on a proximity fuse but timer). Some of the more special ships (and the United Pamed mini faction) also stand out in their departure from the norm.
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High Alpha Best Alpha - Can't die if all your enemies die in one salvo, and damn the poor tech who had his hand on a power conduit at that moment.

Üstad

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #217 on: November 24, 2024, 09:55:40 AM »

How is the weapon balance in game? Most of the times I avoid installing faction mods due to modded ones most of the times outclass vanilla weapons. If weapons are OP, is it possible to disable them from to be appear on markets and ships and somehow still play the mod or it's just too tedious?
I'd say Xhan stuff relies more on general survivability than punching above its weight. None of the weapons stands out in that way, though some of them do things that's not generally seen elsewhere (like the large ballistic charge launcher who doesn't rely on a proximity fuse but timer). Some of the more special ships (and the United Pamed mini faction) also stand out in their departure from the norm.
Thank you for clarifying  ;D
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VektorT

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #218 on: November 25, 2024, 02:04:15 PM »

First a compliment: that must be my favorite faction mod so far. I feel it is well balanced and I love the looks of the ships, by far the most visually striking mod, they may not be that beautiful but are very unique.

Now, what I want to ask. How do you guys fit your Kassarek? It really is only a super flak to scort other ships? I'm trying to use it as an tanky assault frigate with a short range main gun to profit from it hull lasers but it lack of speed seens to limit it usefulness and giving it a longer range weapon seens like a waste of potential since other ships would do better at it. I really like the ship and want to find a niche for it other than just a scort flak.

Plus: Cronosos is by far my favorite meme ship. There are some modded weapons/ships that feel to OP that it's not fun to use so I keep them out of my fleet, but Cronosos with a high level officer and smods is hilariously fun to have around and do what no other ship I ever messed up can do. For me, if some mod ship is going to be OP, at least be like that one, doing something that no other can, and not just better at what other ships also can do.
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IGdood

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Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« Reply #219 on: January 31, 2025, 09:55:24 PM »

That Thousand Eyes ship is so fun to use, but I think it bugs out sometimes by preventing a battle from ending because a mind controlled enemy isn't dead yet
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