Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 8 9 [10]

Author Topic: [0.9.1a] Version Checker v2.0b (released 2020-08-28)  (Read 389152 times)

Natti

  • Ensign
  • *
  • Posts: 13
  • Disgruntled Orc Shaman
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #135 on: March 31, 2021, 06:30:30 AM »

You can simply update the mod_info.json file, the latest version seems to work just fine with 0.95.
Logged

DemonicSquid

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #136 on: April 06, 2021, 05:29:23 AM »

You can simply update the mod_info.json file, the latest version seems to work just fine with 0.95.

Not for me. Crashes with a null error with more than a few of mods (what mods doesn't seem to matter).
Logged

danielpace13

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #137 on: April 12, 2021, 03:57:33 PM »

This mod seems to have been included into the base game.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4848
    • View Profile
    • GitHub profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #138 on: April 12, 2021, 08:50:31 PM »

It's Nexerelin that integrates Version Checker, not vanilla. Though that seems to have worked without me doing anything for compatibility.
Logged

danielpace13

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #139 on: April 13, 2021, 06:16:13 PM »

Oh you're right.
Logged

Travisplo

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #140 on: April 15, 2021, 02:53:26 PM »

Sounds like you're implying Nex isn't the basic state the game should be in. XP
Logged

tindrli

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #141 on: August 31, 2021, 01:24:31 AM »

now that version checker is not working how do you people check for new versions of mods?
Logged

connortron7

  • Captain
  • ****
  • Posts: 439
  • "God has cursed me for my hubris" - brian gilbert
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #142 on: August 31, 2021, 03:49:42 AM »

now that version checker is not working how do you people check for new versions of mods?
By looking on the forums once a playthrough is over just as we always did  :P

Zsar

  • Captain
  • ****
  • Posts: 312
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #143 on: February 02, 2023, 04:36:29 PM »

Feature request: read version from mod_info.json instead of .version file. Data duplication is the root of all evil.

... The version file contains useful _other_ information, so it's sensible to retain that, but its version field even has the same syntax as the one in mod_info.json and the latter is already required. So... yeah, just drop the duplicate (or rather deprecate and make optional now, drop in the next major version).

Alternatively, is there a legitimate use case for having different values in mod_info.json and in .version? Say, "1.0.0" vs. "1.0.1" or "1.0.0" vs. "2.0.0"?
(I cannot see one, but it might well exist? MS Windows, for example, has no less than three different version numbers but truth be told, I do not find that helpful at all.)

Same for field "modName" - it duplicates mod_info.json field "name". There, it's not so much a problem, because the name will not generally change. But better be tidy as a general rule.
« Last Edit: February 02, 2023, 04:39:47 PM by Zsar »
Logged

Fregrant

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.9.1a] Version Checker v2.0b (released 2020-08-28)
« Reply #144 on: April 30, 2024, 11:14:48 AM »

I've tried running the game with a bunch of different JREs. I've never personally encountered any problems with 8 (though I recognize I'm just lucky on that front), but 11 has problems due to the game's obfuscation and running Starsector requires disabling class validation (the perfect example of a bad idea). Other JVMs I've tried all either had terrible performance problems (J9) or don't run at all (OpenJDK 13+). So it seems we're stuck with Java 7 for the foreseeable future.
A few years later, we can launch 23 version. Just in case anyone wonders.
https://fractalsoftworks.com/forum/index.php?topic=29320.0
Logged
Pages: 1 ... 8 9 [10]