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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Author Topic: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)  (Read 559429 times)

Oni

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #645 on: September 10, 2023, 02:24:04 PM »

.... In my opinion, on the whole this could easily be trimmed down to something like a dozen weapons whitout really losing anything too important (well, other than all the work that went on them during these years, which of course has value in itself and is no trivial matter).....
Well if Alfonzo ever does decide to "trim the weapons list", they could always put the cut ones into a separate add-on optional weapons pack so the work doesn't go to waste.
« Last Edit: September 10, 2023, 02:34:55 PM by Oni »
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Kadatherion

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #646 on: September 10, 2023, 11:45:49 PM »

Well if Alfonzo ever does decide to "trim the weapons list", they could always put the cut ones into a separate add-on optional weapons pack so the work doesn't go to waste.

Sure, that would be the best of both worlds. Although I guess it could become a bit unwieldly to manage, given he'd also have to maintain two different sets of ship variants (to account for the different loadouts, one with the full complement of custom weaponry and the trimmed down one). It would be quite a bit of work. I'd definitely welcome that as a solution for every taste though!
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Zr0Potential

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #647 on: September 11, 2023, 12:27:31 AM »

Well if Alfonzo ever does decide to "trim the weapons list", they could always put the cut ones into a separate add-on optional weapons pack so the work doesn't go to waste.

Sure, that would be the best of both worlds. Although I guess it could become a bit unwieldly to manage, given he'd also have to maintain two different sets of ship variants (to account for the different loadouts, one with the full complement of custom weaponry and the trimmed down one). It would be quite a bit of work. I'd definitely welcome that as a solution for every taste though!

Yeah, no offense but some of them like the Toother Autocannon is something I could live without compared to the others (again, no offense)
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Network Pesci

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #648 on: September 26, 2023, 02:30:33 PM »

I have been getting a crash lately on a couple of fights in my latest HMI playthrough.  In particular a randomly generated FANG deserter bounty is consistently giving me this crash when I fight it, although I've seen it intermittently throughout my campaign.  It's possible that I updated something incorrectly, so I included a screenshot of my mods folder in case it's something on my end.



Last bit of starsector.log
319398 [Thread-9] INFO  sound.H  - Playing music with id [battle_ambience_01.ogg]
319693 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [hmi_canister_flak] not found!
java.lang.RuntimeException: Weapon spec [hmi_canister_flak] not found!
   at com.fs.starfarer.loading.Q.Ô00000(Unknown Source)
   at com.fs.starfarer.combat.systems.OoOo.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.oO0O.createSystem(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.oooo.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Ôo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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XM16E

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #649 on: October 14, 2023, 10:35:54 PM »


I have been getting a crash lately on a couple of fights in my latest HMI playthrough.  In particular a randomly generated FANG deserter bounty is consistently giving me this crash when I fight it, although I've seen it intermittently throughout my campaign.  It's possible that I updated something incorrectly, so I included a screenshot of my mods folder in case it's something on my end.

Your [hmi_canister_flak] is obviously missing.
A quick file search leads me to "hmi_canister_flak.wpn" in my "mods\HMI_Supervillains\data\weapons" directory.
if your "hmi_canister_flak.wpn" is not there, then delete HMI_Supervillains folder from your mod folder, redownload it, and reinstall the mod.
« Last Edit: October 14, 2023, 10:37:35 PM by XM16E »
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Network Pesci

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #650 on: October 15, 2023, 02:38:19 AM »

Well, thanks for that, no idea how that happened.  I guess my download could have gotten corrupted?
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Wyvern

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #651 on: October 19, 2023, 09:02:49 PM »

Getting another crash with HMI Supervillains used on its own: If you learn the fury_s blueprint, it will crash the game upon mouseover in your blueprints list.

Similarly, if you use console commands to add one to your fleet, then open the fleet screen, the game will immediately crash.
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Wyvern is 100% correct about the math.

Argonautis

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #652 on: October 25, 2023, 07:06:33 AM »

Is the update (0.306.b) from Discord safe to use in an savegame that I have 0.3.6a versions from here?
And btw why the split?
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Maethendias

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #653 on: November 06, 2023, 05:42:46 AM »

i dont know why, but my game lacks the remnant weapon versions, at least on bar forge events
« Last Edit: November 07, 2023, 12:19:30 AM by Maethendias »
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