O_o People think Dominators and Gryphons are bad?!?!
Dominator is a strong ship that can outgun any other cruiser, at the cost of being weak to flanking. Triple Harpoon is probably the most reliable missile choice which will simply pop any destroyer that gets high on flux. Other medium missiles work great as well. This isn't even talking about SO Dominators, which are simply beasts. Incredibly good ships in AI hands or player.
Gryphon is also good in AI hands - as long as you have other ships around so it doesn't get singled out. It can reliably destroy many enemy ships, or it can hard shut down the entire enemy fighter force if using a Locust in the large. Try sabots in the front smalls, harpoon pods in the side mediums, either a locust or squall in the front large, an HVD in the medium ballistic, and some vulcans, extended missile racks + ECCM (no need for ITU). The more crowded the battle is, the better the Gryphon is, because it fires over allies.
[Side note: Locust and Squall are the way to go; other large missiles options are a trap. Hammer Barrage is ok for a player, who can fly it aggressively with sabots in other slots and do good work, but not for the AI. It but it does not function with the Gryphon's best AI use case of pelting enemies from long range, supporting allies, and/or quickly finishing overloaded/high flux enemies.]
Falcon (P)'s are nice, and better suited to be torpedo attack boats than any other option. Also nice to put in frigate fleets cause they are so blisteringly fast. A Tempest + Falcon (P) fleet with base burn 11 would be fun (pity it still sustained burns at 20).
Condor + Salamander is a decent support combo, but Condors are
so weak that its very painful when any enemy gunship catches them. They have worse than frigate direct combat power (but at least have enough armor to survive for ~15 seconds against light threats). So they are a bit of a liability early game, but are cheap support in the mid game.
BMII is great value but not well adapted to the enemies/fights found in campaign. It could be useful early game, but thats when the enemy is mass deploying fast frigates. So you need enough ships to keep the BMII safe... and once you have those ships, you no longer need the BMII. Add on that the BMII
really wants to be timid, but wasting an officer on it is not a good idea except very early game and setting faction doctrine to timid breaks all other ships. The tourney lets us set per ship personalities - we can't do that in campaign

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Heavily degraded Enforcers on an Industry/Junker play deserve an honorable mention for maintaining most of the offense while getting very cheap. Even with 5 D mods they still carry a strong missile load, can mount flaks for fighter defense, and carry a Talon, all while having pretty good armor and hull. Just don't expect them to gunfight anything 1 v 1!