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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Luddic Enhancement Mod 1.2.5f  (Read 151562 times)

SpaceDrake

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Re: [0.95a] Luddic Enhancement Mod 1.2.4d
« Reply #90 on: July 14, 2021, 07:13:54 PM »

And hey, it looks like 1.2.5 fixes the Niagara problem all on its own! That's cool to see.
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King Alfonzo

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Re: [0.95a] Luddic Enhancement Mod 1.2.5c
« Reply #91 on: July 19, 2021, 08:35:42 PM »

It's been in the works for a while, but here's the official release for 1.2.5c! I've been working to try and reduce the framerate drop caused by the explosions from the IED ships, and I think I've nailed it down. There will still be a bright flash I'm afraid, but the followup should be visually alright. Hopefully this helps out those with weaker graphics settings.

**Changes with 1.2.5c**

-Added the Lector, an ancient destroyer that uses a Damper Field system for defense. Possesses good ballistic mounts, an AAF system and a high degree of mobility, but really suffers from a lack of shield in prolonged engagements.
-Added the Christopher, an armoured escort cruiser that has good arc coverage, but poor arc convergence.
-Added the Phaeton (LP IED) and Prometheus (LP IED).
-Fixed the Venture (LP) not having Ill-Advised Modifications.
-Attempted to reduce the complexity of the Dram, Phaeton and Prometheus IED explosions. This *should* reduce the impact of the explosions on fps. Please try it out and tell me if there is an improvement.
-Very minute adjustments to some descriptions and hull stats.
-Fixed some issues with conflicting ship spawning.

Download HERE!

sadday

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Re: [0.95a] Luddic Enhancement Mod 1.2.5c
« Reply #92 on: July 20, 2021, 06:20:43 AM »

Love the mod! Thank you for the update!
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Oni

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Re: [0.95a] Luddic Enhancement Mod 1.2.5c
« Reply #93 on: August 05, 2021, 12:48:16 PM »

Strange, the update tracker in game says the newest version is 1.2.5d instead of 'c'...  ???
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King Alfonzo

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Re: [0.95a] Luddic Enhancement Mod 1.2.5d
« Reply #94 on: August 13, 2021, 01:22:42 AM »

Strange, the update tracker in game says the newest version is 1.2.5d instead of 'c'...  ???

Yeah, that's because I was testing it on Discord. It was only a really damn small update that Fixed Alexandretta spawning in random mode. This will require a new game, but its only for players who want to use this mod with Random mode in Nexerellin; for the most part wouldn't impact any current players.

Download HERE

Twilight Sentinel

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Re: [0.95a] Luddic Enhancement Mod 1.2.5d
« Reply #95 on: August 23, 2021, 02:33:33 PM »

Bugs:

The Lector ship doesn't seem to be used by your faction fleets and marking them as priority has no effect on faction fleets.

The Fidem is classified as a carrier for the purposes of fleet construction, but is listed as a warship in the doctrine and custom production screens.
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King Alfonzo

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Re: [0.95a] Luddic Enhancement Mod 1.2.5f
« Reply #96 on: September 18, 2021, 01:32:39 AM »

Bugs:

The Lector ship doesn't seem to be used by your faction fleets and marking them as priority has no effect on faction fleets.

The Fidem is classified as a carrier for the purposes of fleet construction, but is listed as a warship in the doctrine and custom production screens.

Alright, sorted the Lector not spawning in this update. Not quite sure how to resolve the Fidem issue because of it's weird niche.

Recent feedback regarding Luddic Enhancement has indicated that the Prometheus (LP IED) didn't really 'work'; either you killed it and it had no impact, or it killed you. In order to help resolve this issue, I reworked the Prometheus (LP IED). The explosion is smaller and less damaging, but it now comes fully stocked with missiles. This helps the ship be more 'manageable' in this regard.

Anyway, update time!

Changes with 1.2.5f:

-Added Mule (LP-X) and Starliner (LP-X); faster, tighter, angrier broadside versions of their originals.
-Fixed the Lector not showing up in LC fleets.
-Prometheus LP IED has been reworked; the explosion has been reduced in intensity, it has been made rarer, but now the vessel is loaded with missile mounts.
-Fixed Alexandretta spawning in Random Nexrellin mods (Needs a new Nexerellin Random mode game).
-Fiddled with some descriptions.

Update is savegame compatible with previous version.

Download HERE!

tindrli

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Re: [0.95a] Luddic Enhancement Mod 1.2.5f
« Reply #97 on: September 19, 2021, 03:46:16 AM »

Bugs:

The Lector ship doesn't seem to be used by your faction fleets and marking them as priority has no effect on faction fleets.

The Fidem is classified as a carrier for the purposes of fleet construction, but is listed as a warship in the doctrine and custom production screens.

Alright, sorted the Lector not spawning in this update. Not quite sure how to resolve the Fidem issue because of it's weird niche.

Recent feedback regarding Luddic Enhancement has indicated that the Prometheus (LP IED) didn't really 'work'; either you killed it and it had no impact, or it killed you. In order to help resolve this issue, I reworked the Prometheus (LP IED). The explosion is smaller and less damaging, but it now comes fully stocked with missiles. This helps the ship be more 'manageable' in this regard.

Anyway, update time!

Changes with 1.2.5f:

-Added Mule (LP-X) and Starliner (LP-X); faster, tighter, angrier broadside versions of their originals.
-Fixed the Lector not showing up in LC fleets.
-Prometheus LP IED has been reworked; the explosion has been reduced in intensity, it has been made rarer, but now the vessel is loaded with missile mounts.
-Fixed Alexandretta spawning in Random Nexrellin mods (Needs a new Nexerellin Random mode game).
-Fiddled with some descriptions.

Downalod HERE!

Thanx for updating this gread MOD.
Just one question is it compatible with existing save?
Im just gona find that out anyway since im not good with patience but its good to know

thanx again
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