One issue I've noticed with this mod is that the Luddic church blueprint package is now far too stacked with blueprints, including a large number of rare blueprints in it. So the player gets almost the entire Luddic church roster from one relatively common package, making it easily the best package in the game. All you'd need past that weapon and fighter blueprints.
I'd suggest splitting off most of the rare blueprints and any particularly special LC variants out of the package into rare blueprints. That way they work like other blueprints in the game. Keep the common variants and maybe low tech package ships in the main package. The rest should be in rare blueprints.
Current LC package ships:
- Venture (LC) - common variant
- Sebastion - new
- Eradicator (LC) - rare variant
- Dominator (LC) - package recolour
- Christopher - new
- Mule (LC) - common recolour
- Manticore (LC) - rare recolour
- Lector - new
- Fasces - new
- Enforcer (LC) - package recolour
- Buffalo (LC) - vanilla
- Vanguard (LC) - rare recolour
- Lasher (LC) - vanilla
- Hound (LC) - vanilla
- Fidem - new
- Cerberus (LC) - common recolour
- Brawler (LC) - package variant
That's 3 rare vanilla ships, 5 new ships, 2 recolours from the low tech package (3 if you count the vanilla lasher), and a variant from the mid line package. Recolours of common ships are irrelevant, everyone always has those blueprints. The enforcer also has a recolour available in the pirate package, so it's very easy to get that one so I'd be fine with discounting it as well.
Overall that's 10 warships, 12 if you count the enforcer and lasher.
By contrast, the best blueprint package of the core three is midline with 6 warships and 2 carriers. Plus a civilian carrier freighter ship, several weapons, and two fighters.
Immediately I think you should make the rare low tech ships all rare blueprints as well, that's the eradicator, manticore, and vanguard. It's fine if they're recolours, they're better than the Tri-tach buffalo. Then pull 2-3 of the new ships into rare blueprints. I'd take one of each of the cruisers and destroyers, maybe the Fidem?
Maybe take the dominator recolour out of the mod entirely? LC has enough cruiser warships at this stage and it's a better fit for the Hegemony. I'm torn on the LC Brawler, on one hand the Tri-tach variant is a rare blueprint, on the other I don't think it's a good rare blueprint. So I'd recommend keeping that, but I could see swapping it for the Fidem as a rare blueprint.
The LC would still know all of these blueprints for their fleets and they could all be bought from the faction, but this way the player doesn't get their entire kit minus the two capitals in one common package.