Buffalo2 and Shrike don't appear to have gotten price revisions. They seem incredibly cheap for destroyers, comparable more to frigates.
Yep, intentional - the Shrike is a light destroyer, and I think the lower price gives it more room to shine as a player flagship before it gets outclassed by "proper" destroyers. It's still useful as a support ship afterwards, but this is more about use as a flagship. The Buffalo2... I mean, it's the Buffalo2
- New escort order is certainly living up to its promise from the previews.
Yesssss!
- So the named lore characters appear ingame now, cool! Shame they don't seem to have any special quests or dialogue. Would that be added in a future version?
- Commerce counts towards industry cap. This is a significant nerf to a structure of already questionable utility; it just adds +1 stability (when you can hit the cap of 10 from other sources quite easily anyway), and adds some convenience for selling off vendor trash.
If it's to stay an industry, perhaps it could generate other benefits. I think a credit income based on the market's trade volume (all commodities) would be nice and fitting.
Hmm, maybe, yeah. It's an "industry" mainly because if it wasn't it'd just be a thing you auto-build, but it could certainly use another look.
seems that in hullmod, auto-warp can't handle %s string correctly
Could you show me an example? It's wrapping the string after doing replacements so I suspect something else is the issue.
Loving the Atlas MK2.
I'm not sure if this is due to randomized numbers, but it appears that the number of clouds in hyperspace have been toned down?
The map I created in 0.9.1a is much, much more traversable than the one I created in 0.9a. I am VERY grateful for this.
Yep, that's a very intentional change!
Indeed! A fairly minor one, too, but it's good to hear it's having a perceptible effect.
I think Pirate bases could do with a little bump, especially later in the game. Lowtech and midline tier 1 is just a fly on the wall at this point.
Do these bases progress, anyway? Would catching a Pather base early allow me to kill it at a lower tier? Because that could be a decent incentive to deal with stuff in a timely fashion.
They should upgrade to the next tier... very roughly once a year or so. After a couple of years, new bases that spawn would only be of the 2 or (more likely) 3 module variety.
Aurora is stated costing 70 000, I guess it was missed in the update?
Yeah; fixed for the... warmfix, I guess we'll call it, which ought to be in several days, depending on what comes up.
Punitive expeditions:
Will result in a 5-point reputation penalty when/if the expedition fails
No reputation penalty for fighting the expedition's fleets
Doesnt work for Hegemony inspection fleets. Any attacks still lead to war. Wad or bug?
Wad
IIRC the reason for the expedition change is it was more beneficial to let your allied fleets/station take care of them to avoid rep loss, instead of fighting them yourself. For inspections, this isn't an issue, since either way leads to war.