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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Tahlan Shipworks  (Read 1491179 times)

Mansen

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Re: [0.97] Tahlan Shipworks
« Reply #1830 on: March 18, 2025, 11:04:18 AM »

What a shame. Guess I'll have to figure out how to make dummy arm weapons then. :P
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CptZoom

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Re: [0.97] Tahlan Shipworks
« Reply #1831 on: March 22, 2025, 10:50:03 AM »

Just thought I might add, the Yari Bounty Hunter start is one of my favorites. Every time I've done it I've had a great game. Ship is fun without being to OP too.
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Garafetdin

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Re: [0.97] Tahlan Shipworks
« Reply #1832 on: March 26, 2025, 10:43:19 AM »

Hello!

I am not sure if anything can be done about this, since it's a cross-mod interaction, and relatively niche, but here it goes: Digital Soul assumes that "Automated ships" skill from vanilla is always active when using Second in Command, even when none of the XO's have auto-ship points. Which results in Digital Soul not offsetting the 100% hullmod penalty if you are under 120 auto-ship points, and offsetting a portion that's if you are above.

I have asked the creator of Second in Command, and they have told me that it seems to be possible to change that if Digital Soul checked for auto-recovery instead of the automated ships skill (although I don't really know what that means)
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Kvidar

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Re: [0.97] Tahlan Shipworks
« Reply #1833 on: March 28, 2025, 02:39:45 PM »

Hey hey,

First off - love your work. Thank you for all you've done already. Been using it for years since I found it.

As one should expect when updating the game, this is no longer working for me.
I manually edited the mod_info.json version # up to .98-RC5 and launched with just this and the required libraries.

I don't expect forcing the mod to run on a version it wasn't built for to work- really I'm just hoping the crashlog/troubleshooting helps in some way!

Crashlog:
Code
 19603 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "String.endsWith(String)" because the return value of "com.fs.starfarer.api.loading.WeaponSpecAPI.getPrimaryRoleStr()" is null
java.lang.NullPointerException: Cannot invoke "String.endsWith(String)" because the return value of "com.fs.starfarer.api.loading.WeaponSpecAPI.getPrimaryRoleStr()" is null
   at com.fs.starfarer.api.impl.codex.CodexDataV2.linkRelatedEntries(CodexDataV2.java:2662)
   at com.fs.starfarer.api.impl.codex.CodexDataV2.init(CodexDataV2.java:285)
   at com.fs.starfarer.title.TitleScreenState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
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Nia Tahl

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Re: [0.97] Tahlan Shipworks
« Reply #1834 on: March 28, 2025, 04:21:05 PM »

Hello!

I am not sure if anything can be done about this, since it's a cross-mod interaction, and relatively niche, but here it goes: Digital Soul assumes that "Automated ships" skill from vanilla is always active when using Second in Command, even when none of the XO's have auto-ship points. Which results in Digital Soul not offsetting the 100% hullmod penalty if you are under 120 auto-ship points, and offsetting a portion that's if you are above.

I have asked the creator of Second in Command, and they have told me that it seems to be possible to change that if Digital Soul checked for auto-recovery instead of the automated ships skill (although I don't really know what that means)

I'm reworking how Digital Soul works anyway

Hey hey,

First off - love your work. Thank you for all you've done already. Been using it for years since I found it.

As one should expect when updating the game, this is no longer working for me.
I manually edited the mod_info.json version # up to .98-RC5 and launched with just this and the required libraries.

I don't expect forcing the mod to run on a version it wasn't built for to work- really I'm just hoping the crashlog/troubleshooting helps in some way!

Crashlog:
Code
 19603 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "String.endsWith(String)" because the return value of "com.fs.starfarer.api.loading.WeaponSpecAPI.getPrimaryRoleStr()" is null
java.lang.NullPointerException: Cannot invoke "String.endsWith(String)" because the return value of "com.fs.starfarer.api.loading.WeaponSpecAPI.getPrimaryRoleStr()" is null
   at com.fs.starfarer.api.impl.codex.CodexDataV2.linkRelatedEntries(CodexDataV2.java:2662)
   at com.fs.starfarer.api.impl.codex.CodexDataV2.init(CodexDataV2.java:285)
   at com.fs.starfarer.title.TitleScreenState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)

Believe it or not, I got the same crash when testing compatibility. Who would've thought. It's already fixed on my end, but don't go expecting a proper update anytime soon, I'm busy with my own ***.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Kvidar

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Re: [0.97] Tahlan Shipworks
« Reply #1835 on: March 28, 2025, 04:29:19 PM »

Believe it or not, I got the same crash when testing compatibility. Who would've thought. It's already fixed on my end, but don't go expecting a proper update anytime soon, I'm busy with my own ***.
Nice! I guess that means I can do basic troubleshooting well enough lol.

No worries, not here to put any pressure on you. Just was hoping my troubleshoot would end up useful in some way for your work.
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vicegrip

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Re: [0.97] Tahlan Shipworks
« Reply #1836 on: March 28, 2025, 10:20:22 PM »

As one should expect when updating the game, this is no longer working for me.
I manually edited the mod_info.json version # up to .98-RC5 and launched with just this and the required libraries.

I don't expect forcing the mod to run on a version it wasn't built for to work- really I'm just hoping the crashlog/troubleshooting helps in some way!
The current edition of Tahlan's weapon_data.csv entry for the Compact Thermal Pulse Cannon (tahlan_tpc_s) lacks a primary role string, which will cause the mod to crash on start up due to v0.98's new codex. Since Nia isn't updating the mod for a while you'll have to fix this issue for yourself with a csv editor.

Selfcontrol

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Re: [0.97] Tahlan Shipworks
« Reply #1837 on: March 29, 2025, 08:48:22 AM »

Believe it or not, I got the same crash when testing compatibility. Who would've thought. It's already fixed on my end, but don't go expecting a proper update anytime soon, I'm busy with my own ***.
Nice! I guess that means I can do basic troubleshooting well enough lol.

No worries, not here to put any pressure on you. Just was hoping my troubleshoot would end up useful in some way for your work.

Just so you know, it's very easy to fix by yourself.

As Vicegrip said, the crash is caused by some weapons lacking a "Primary Role" descriptor (such as "Anti Armor" or "General" or "Point Defense" etc). In the case of Tahlan Shipworks, this is caused by the Compact Thermal Pulse Cannon. To fix this crash, you only need to add the missing descriptor.

Download a free .csv editor (I use Modern CSV). Go to Starsector\mods\tahlan-shipworks-1.3\data\weapons and open the weapon_data.csv file.

Look for the line for the Compact Thermal Pulse Cannon then search for the column named "primaryRoleStr". You'll see it's "missing" a Primary Role descriptor. Add whatever you want (like "General") then save. Now the mod is good to go.
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JohnCordent

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Re: [0.97] Tahlan Shipworks
« Reply #1838 on: March 29, 2025, 10:09:07 AM »

Editing the Weapon_data.csv works like a charm. You don't need a CSV editor for this (although it helps immensely). Notepad is sufficient for editing, but it's a pain in the ass.
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Kvidar

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Re: [0.97] Tahlan Shipworks
« Reply #1839 on: March 29, 2025, 12:43:01 PM »

Thanks everyone!

Cracked open N++, counted off the columns, got the edit in and it works like a charm.

Appreciate the directions :D
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diremage

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Re: [0.97] Tahlan Shipworks
« Reply #1840 on: March 29, 2025, 11:18:39 PM »

There seems to be an occassional crash related to Legio attempting an invasion via Nexerellin in .98; possible workaround to turn invasions off. Nex does have a new release out tonight so I'll try again with that.

Edit: Spent the morning playing with the new nex patch and haven't had any issues. Doesn't mean there are no issues to be had, but I can't reproduce them.
error message
nalyzeEntityMissionIntel: Supply Cache, faction: independent
1097552 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ancyra: 214.70691
1097553 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Chicomoztoc: 517.0224
1097553 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Coatl: 72.289116
1097553 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Tigra City: 352.3104
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Eventide: 582.205
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Sphinx: 208.62651
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Raesvelg: 200.79305
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ragnar Complex: 266.44388
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Citadel Arcadia: 123.71619
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Yama: 539.59674
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Nachiketa: 369.42328
1097555 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ancyra: 155.33844
1097555 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Spawning invasion fleet for Legio Infernalis; source Lucifron; target Ancyra
1097558 [Thread-2] INFO  exerelin.campaign.intel.invasion.InvasionIntel  - Creating invasion intel
1097567 [Thread-2] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/groundBattleDefs.json)]
1097595 [Thread-2] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
1097606 [Thread-6] INFO  sound.O  - Cleaning up music with id [campaign_noncore_part1.ogg]
1098048 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [campaign_noncore_part1.ogg]
1098049 [Thread-8] INFO  sound.OooO  - Playing music with id [campaign_noncore_part1.ogg]
1098133 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
   at exerelin.campaign.intel.groundbattle.GroundUnit.injectXPBonus(GroundUnit.java:675)
   at exerelin.campaign.intel.groundbattle.plugins.GroundUnitPlugin.getAttackStatBonu s(GroundUnitPlugin.java:162)
   at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStatBonus(GroundUnit.java:702)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrengthMult(GBUtils.java:58)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrength(GBUtils.java:40)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:139)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:150)
   at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:208)
   at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:126)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:921)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:844)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:529)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1150)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1598)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)


[close]
« Last Edit: March 30, 2025, 12:39:17 PM by diremage »
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Nia Tahl

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Re: [0.97] Tahlan Shipworks
« Reply #1841 on: March 30, 2025, 03:20:06 PM »

There seems to be an occassional crash related to Legio attempting an invasion via Nexerellin in .98; possible workaround to turn invasions off. Nex does have a new release out tonight so I'll try again with that.

Edit: Spent the morning playing with the new nex patch and haven't had any issues. Doesn't mean there are no issues to be had, but I can't reproduce them.
error message
nalyzeEntityMissionIntel: Supply Cache, faction: independent
1097552 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ancyra: 214.70691
1097553 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Chicomoztoc: 517.0224
1097553 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Coatl: 72.289116
1097553 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Tigra City: 352.3104
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Eventide: 582.205
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Sphinx: 208.62651
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Raesvelg: 200.79305
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ragnar Complex: 266.44388
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Citadel Arcadia: 123.71619
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Yama: 539.59674
1097554 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Nachiketa: 369.42328
1097555 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  -    Wanted fleet size vs. Ancyra: 155.33844
1097555 [Thread-2] INFO  exerelin.campaign.fleets.InvasionFleetManager  - Spawning invasion fleet for Legio Infernalis; source Lucifron; target Ancyra
1097558 [Thread-2] INFO  exerelin.campaign.intel.invasion.InvasionIntel  - Creating invasion intel
1097567 [Thread-2] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin (data/config/exerelin/groundBattleDefs.json)]
1097595 [Thread-2] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
1097606 [Thread-6] INFO  sound.O  - Cleaning up music with id [campaign_noncore_part1.ogg]
1098048 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [campaign_noncore_part1.ogg]
1098049 [Thread-8] INFO  sound.OooO  - Playing music with id [campaign_noncore_part1.ogg]
1098133 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
java.lang.IncompatibleClassChangeError: Expecting non-static method 'float com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker.getMarineEffectBonus(com.fs.starfarer.api.impl.PlayerFleetPersonnelTracker$PersonnelData)'
   at exerelin.campaign.intel.groundbattle.GroundUnit.injectXPBonus(GroundUnit.java:675)
   at exerelin.campaign.intel.groundbattle.plugins.GroundUnitPlugin.getAttackStatBonu s(GroundUnitPlugin.java:162)
   at exerelin.campaign.intel.groundbattle.GroundUnit.getAttackStatBonus(GroundUnit.java:702)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrengthMult(GBUtils.java:58)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateDefenderStrength(GBUtils.java:40)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:139)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:150)
   at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:208)
   at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:126)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:921)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:844)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:529)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1150)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1598)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)


[close]

You might want to report the Nexerelin crash to the Nexerelin author in the Nexerelin thread so it can be fixed in Nexerelin.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

T4P14

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Re: [0.97] Tahlan Shipworks
« Reply #1842 on: March 30, 2025, 08:08:57 PM »

Believe it or not, I got the same crash when testing compatibility. Who would've thought. It's already fixed on my end, but don't go expecting a proper update anytime soon, I'm busy with my own ***.
Nice! I guess that means I can do basic troubleshooting well enough lol.

No worries, not here to put any pressure on you. Just was hoping my troubleshoot would end up useful in some way for your work.

Just so you know, it's very easy to fix by yourself.

As Vicegrip said, the crash is caused by some weapons lacking a "Primary Role" descriptor (such as "Anti Armor" or "General" or "Point Defense" etc). In the case of Tahlan Shipworks, this is caused by the Compact Thermal Pulse Cannon. To fix this crash, you only need to add the missing descriptor.

Download a free .csv editor (I use Modern CSV). Go to Starsector\mods\tahlan-shipworks-1.3\data\weapons and open the weapon_data.csv file.

Look for the line for the Compact Thermal Pulse Cannon then search for the column named "primaryRoleStr". You'll see it's "missing" a Primary Role descriptor. Add whatever you want (like "General") then save. Now the mod is good to go.

Now the game starts, but as soon as i try to start a new campaign i get a crash with the following:



Here is the log:
Spoiler
] INFO  data.scripts.world.SKR_seekerGen  - Adding TITANIC wreck in Alpha Siegea Star System
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - Find Suitable Target log
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - Checking marketIDs
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - Checking market factions
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - Checking preferences
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - Sector width = 103148.2
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - Finding system with required themes
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - There are 68 themed systems in the core
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - There are 88 themed systems close to the core
173618 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - There are 16 themed systems far from the core
173619 [Thread-2] INFO  org.magiclib.util.MagicCampaign  - Selecting Derelict Ship, in the Conflagration Star System system, 38522.99 (19.261494 LY) from the sector's center
173619 [Thread-2] INFO  data.scripts.world.SKR_seekerGen  - Adding VOULGE wreck in Conflagration Star System
173983 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fx/rat_center.png (using reflection)
173990 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/stations/rat_abyss_beacon_glow.png (using reflection)
173997 [Thread-2] INFO  data.scripts.campaign.loa_spawnRandomMarketsPlugin  - Added new base in [Dis Star System]. It's named [Indignity]
174550 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError: Missing implementation of resolved method 'abstract com.fs.starfarer.api.campaign.econ.MarketAPI getSourceMarket()' of abstract class com.fs.starfarer.api.impl.campaign.fleets.PersonalFleetScript.
java.lang.AbstractMethodError: Missing implementation of resolved method 'abstract com.fs.starfarer.api.campaign.econ.MarketAPI getSourceMarket()' of abstract class com.fs.starfarer.api.impl.campaign.fleets.PersonalFleetScript.
   at com.fs.starfarer.api.impl.campaign.fleets.PersonalFleetScript.advance(PersonalFleetScript.java:83)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.class.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.classnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.new(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
[close]

I tried to fix it miself with the help of chatgpt cuz i don't know *** about this, but i spent like 4 hours with no results, so i think iam done for now

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Nia Tahl

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Re: [0.97] Tahlan Shipworks
« Reply #1843 on: March 31, 2025, 04:09:47 AM »

Don't think that has anything to do with Tahlan
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

T4P14

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Re: [0.97] Tahlan Shipworks
« Reply #1844 on: March 31, 2025, 09:10:22 AM »

Don't think that has anything to do with Tahlan

Yeah, that’s what it looks like, but I get the crash only when the mod is active. I thought maybe it had something to do with Tahlan and Nexerelin, but when I try only Tahlan, it doesn't work either and i get the same crash
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