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Author Topic: [0.96a] Tahlan Shipworks  (Read 1124906 times)

Rekrn123

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1305 on: February 08, 2023, 02:56:48 PM »

Use this latest beta version, should fix it:

BETA 3

What is this link supposed to be directing to? Its obviously a discord but it just opens a dead link.
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Killsode

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1306 on: February 08, 2023, 11:42:43 PM »

Daemons have definitely gotten a pretty fat buff in the betas, probably the daemon core skill? the daemon kodai is a MENACE.
Edit: Oh, just got my hands on one, scary thing. Glass cannon skill, explains why i was getting fluxed so hard.
« Last Edit: February 08, 2023, 11:45:51 PM by Killsode »
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1307 on: February 09, 2023, 08:17:44 AM »

Use this latest beta version, should fix it:

BETA 3

What is this link supposed to be directing to? Its obviously a discord but it just opens a dead link.

Here's the newer Beta 4: Link
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

keiphy

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1308 on: February 13, 2023, 01:44:10 PM »

Ran into a save corruption; at a glance it might be another ind_evo incompatibility; some testing i did just now lets me reproduce it by destroying Adramelech Fortress (tahlan_rubicon_outpost_market) using console commands (openmarket adramelech fortress [ESC] destroymarket).
Moving it to another faction first does not seem to change anything; destroying a half a dozen other markets, including all others LI still held, did not reproduce the error.
I could also play without other issues for well over an hour originally.

Trying to load a save file in which the market was destroyed gives me a lengthy error in starsector.log; i had to upload it to pastebin: https://pastebin.com/mZZEhamZ
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1309 on: February 14, 2023, 01:38:34 PM »

Issue with Boggled's, I think
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Stuffwriter

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1310 on: February 16, 2023, 02:09:27 AM »

One of my favorite mods. Adds tons of high quality stuff.

That said, I have a minor bug to report.

I completed the story missions after getting the Halbmond carrier, but the message to tell me where the special battlecruiser can be found says it is in the "null" nebula. Like an empty text field or something. There is no such nebula in my game.

I am running Nexerelin with the standard core worlds.

Not sure if that helps.
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1311 on: February 16, 2023, 10:49:11 AM »

Known and fixed in dev
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Stuffwriter

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1312 on: February 16, 2023, 12:40:43 PM »

Ah, fantastic.

Thanks for all your hard work!
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QuePro

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1313 on: February 23, 2023, 02:21:40 AM »

Hello. My game crashed when I started a new game with Tahlan Shipworks mod on the 0.8.666a version

Log:

340591 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/plugins/derelicts/IndEvo_ArtilleryStationPlacer
java.lang.NoClassDefFoundError: com/fs/starfarer/api/plugins/derelicts/IndEvo_ArtilleryStationPlacer
   at org.niatahl.tahlan.utils.IndEvoIntegrations.addDefenses(IndEvoIntegrations.kt:27)
   at org.niatahl.tahlan.world.Rubicon.generate(Rubicon.kt:327)
   at org.niatahl.tahlan.TahlanModPlugin.onNewGame(TahlanModPlugin.kt:87)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.interfacesuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.save.if.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.plugins.derelicts.IndEvo_ArtilleryStationPlacer
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 37 more
« Last Edit: February 23, 2023, 06:33:18 AM by QuePro »
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TimeDiver

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1314 on: February 23, 2023, 07:20:24 AM »

Hello. My game crashed when I started a new game with Tahlan Shipworks mod on the 0.8.666a version
v3.2c of Industrial Evolution requires the v0.9 Beta 5 version of Tahlan Shipworks.

You have to join the Unofficial Starsector Chat Discord, though; here's the invite link:

https://discord.gg/a8AWVcPCPr

Once joined, the download link is in #mod_updates; you have to scroll up a bit to find it.
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lustfull

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1315 on: February 24, 2023, 03:58:49 AM »

BETA 5 bug

onslaught's GH system cause a massive fps drop.

have a good day.
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Akarin-Chan

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1316 on: February 24, 2023, 11:10:53 PM »

Whenever I face the Demonic Horde bounty, the Amplied Anthropy always crash my game...
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kowkillar

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1317 on: March 04, 2023, 07:14:50 PM »

Can you do anything with Daemon cores?
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mllhild

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1318 on: March 05, 2023, 03:39:21 AM »

After switching from Tahlan 0.8.666a to 0.9BETA5 and from UAF 0.72 to 0.73c1 I dont know what happened , but Legion seems to have no interrest in fighting the UAF and is mostly colonizing other planets instead of conquering places.
It colonized two systems half way to the corner of the sector and also has a number of colonies in systems of other factions. Is that intended or a bug?
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to be done some day... XD

Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« Reply #1319 on: March 05, 2023, 05:59:47 AM »

just sounds like Nex randomness
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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