My brain was afk and took longer to process the name Traum than my finger to press 1 repeatedly.
Since you cant abort a salvage of a ship Im trying to use:
runcode data.scripts.campaign.tahlan_DerelictsSpawnScript.spawnDerelicts(Global.getSector());
I get a compilation error. (image in attachment)
Console Commands is enabled
Spoiler
{"enabledMods": [
"yunrutechmining",
"$$$_lightshow",
"pantera_ANewLevel40R",
"lw_autosave",
"CaptainsLog",
"chatter",
"lw_console",
"istl_dassaultmikoyan",
"hm_flagpack",
"diableavionics",
"sun_hyperdrive",
"IndEvo",
"Imperium",
"timid_xiv",
"lw_lazylib",
"MagicLib",
"niko_morePlanetaryConditions",
"nexerelin",
"tahlan_scalartech",
"speedUp",
"stelnet",
"superweapons",
"timid_supply_forging",
"tahlan",
"presmattdamon_takenoprisoners",
"underworld",
"uaf",
"US",
"shaderLib"
]}
Did the command change?
I also tried editing the save to get it back by adding this back in, but it just broke my save.
What I added:
Spoiler
<CCEnt z="243921" di="true" dxp="600.0" sxp="1800.0001" sP="1.0" fL="TERRAIN_7A">
<loc z="243922">-4046.6372|-2487.5676</loc>
<vel z="243923">0.0|0.0</vel>
<j0>{"f6":122.37341,"f0":"Derelict Ship","f3":"derelict_ship","f2":[255,245,245,255],"f4":"3407"}</j0>
<ow ref="13"></ow>
<orbit cl="CircularOrbitWithSpin" z="243924" r="4750.0806" op="236.29214" ca="211.58008" cF="122.37341" sV="1.472306">
<e cl="CCEnt" ref="243921"></e>
<f cl="CampaignTerrain" ref="243810"></f>
</orbit>
<cL cl="Sstm" ref="243757"></cL>
<ls cl="Plnt" ref="243765"></ls>
<me z="243925">
<d z="243926">
<e>
<st>$salvageSeed</st>
<Lp>-3107303433595429611</Lp>
</e>
</d>
</me>
<sc z="243927"></sc>
<dV z="243928">
<DrDat z="243929">
<j>{"v":12000,"g":"basic"}</j>
</DrDat>
</dV>
<cV z="243930" sn="graphics/illustrations/space_wreckage.jpg" sIW="480.0" sIH="300.0" sRSI="true" sIX="0.0" sIY="0.0" sIDW="480.0" sIWH="300.0"></cV>
<tags z="243931">
<st>has_interaction_dialog</st>
<st>neutrino_low</st>
<st>salvageable</st>
</tags>
<dRM z="243932" fB="0.0" m="1.0" pM="0.0" nR="true">
<fBs z="243933" s="gen" v="1000.0"></fBs>
</dRM>
<j1>{"f1":64,"f0":64,"f3":-1,"f2":40,"f5":"wreck","f4":-1}</j1>
<la z="243934" enum-type="CaEnLa">TERRAIN_7A</la>
<p cl="DerelictShipEntityPlugin" z="243935" aV="-7.0580826" el="2527.7136">
<e cl="CCEnt" ref="243921"></e>
<d z="243936" d="1.0E7" c="false">
<s z="243937" c="BATTERED" vId="tahlan_schneefall_traum_albtraum" sN="ISS Gigue" d="true" p="true" sMP="0.0"></s>
</d>
</p>
</CCEnt>
Where I added it:
Spoiler
before
<CCEnt z="243898" fL="STATIONS">
...
</CCEnt>
<CCEnt z="243906" fL="STATIONS">
...
</CCEnt>
<CampaignTerrain z="243914" type="nebula" radius="0.0">
...
</CampaignTerrain>
</saved>
</o>
after
<CCEnt z="243898" fL="STATIONS">
...
</CCEnt>
<CCEnt z="243906" fL="STATIONS">
...
</CCEnt>
<CampaignTerrain z="243914" type="nebula" radius="0.0">
...
</CampaignTerrain>
<CCEnt z="243921" di="true" dxp="600.0" sxp="1800.0001" sP="1.0" fL="TERRAIN_7A">
...
<s z="243937" c="BATTERED" vId="tahlan_schneefall_traum_albtraum" sN="ISS Gigue" d="true" p="true" sMP="0.0"></s>
...
</CCEnt>
</saved>
</o>
[attachment deleted by admin]