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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Tahlan Shipworks  (Read 1104668 times)

ayylmao4lulz

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #960 on: March 27, 2022, 08:06:03 PM »

I did some testing and can't really detect any unexpected behaviour. Maybe some unlucky reaper hits? Hel Hammerheads carry two large weapons so they have some pretty heavy firepower and depending on the loadout and captain (they can have alpha cores) they have some heavy burst damage capability. That's all I can say for the moment from my testing, though.

edit:
On a note, all Daemons have some innate bonus damage to larger ships. They are very much designed to be particularly effective against capital spam to encourage proper fleetbuilding.

Thanks for taking a look!
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SpaceDrake

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #961 on: March 27, 2022, 09:28:15 PM »

Just to throw two cents in about Legio: remember that they are, in the main, designed to be an anti-player "super-boss" and extra challenge for you to take down. As such, a lot of their ships are designed to fight against specific player gimmicks, such as using tons of capitals or trying to rely super-heavily on carriers. Solutions that would work in the main game are, purposefully, much harder to use against the Legio and you'll need to change up how you play and how you build your fleets in order to fight them.

(Some of the side effects of their design are why I have some issues with their current implementation, but what I'd consider "proper" implementation is far more work than is reasonable to ask of Nia in a ship pack mod and is why you can turn the Legio off.)
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Coil

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #962 on: March 28, 2022, 08:15:32 PM »


On a note, all Daemons have some innate bonus damage to larger ships. They are very much designed to be particularly effective against capital spam to encourage proper fleetbuilding.

*sigh* back to hyperion spam
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #963 on: March 29, 2022, 03:32:53 AM »


On a note, all Daemons have some innate bonus damage to larger ships. They are very much designed to be particularly effective against capital spam to encourage proper fleetbuilding.

*sigh* back to hyperion spam

It's only a small bonus, mainly intended to counter pure capital spam a bit
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Coil

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #964 on: March 29, 2022, 10:23:32 PM »

Ah, that's good to hear. I'm still a little intimidated by those daemons though. I can't believe how tough the dun scaith one is O_O
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tact

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #965 on: March 30, 2022, 01:37:10 AM »

55318 [Thread-3] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [tahlan_coildischarge] not found in ship_systems.csv
55813 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems

could not find the Ship system [tahlan_coildischarge]  in data ship system even download again zip file also miss it i think
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« Reply #966 on: March 30, 2022, 02:01:21 AM »

55318 [Thread-3] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [tahlan_coildischarge] not found in ship_systems.csv
55813 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems

could not find the Ship system [tahlan_coildischarge]  in data ship system even download again zip file also miss it i think

Redownload ScalarTech. It's a ship system from that mod.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.3
« Reply #967 on: April 03, 2022, 08:53:49 AM »

Updated again with some more fixes and improvements. Also adds a hard mode for Legio content.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.3a
« Reply #968 on: April 04, 2022, 08:30:31 AM »

and hotfixed a nex crash
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Altogolik

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Re: [0.95.1a] Tahlan Shipworks 0.8.3a
« Reply #969 on: April 05, 2022, 09:32:38 AM »

Nia Tahl, please help me how to turn off the kassadari claim debuff on the planets that I colonized.
I was looking for a very long sector to colonize, finally found and there is such a nasty debuff.
what should i edit to remove it ?
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Oni

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Re: [0.95.1a] Tahlan Shipworks 0.8.3a
« Reply #970 on: April 05, 2022, 01:45:25 PM »

I wonder why the Great Houses start has the Independents, Pirates and Pathers all at 0 rep, that never made much sense to me.  ???
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nargacuga9

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Re: [0.95.1a] Tahlan Shipworks 0.8.3a
« Reply #971 on: April 10, 2022, 04:31:17 AM »

49775 [Thread-3] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [tahlan_divinemight_nc] not found in ship_systems.csv
49832 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems

Tried redownloading botw Tahlan Shipworks and Scalartech
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Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.8.3a
« Reply #972 on: April 10, 2022, 09:47:22 AM »

49775 [Thread-3] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [tahlan_divinemight_nc] not found in ship_systems.csv
49832 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems

Tried redownloading botw Tahlan Shipworks and Scalartech

Delete old versions before updating mods
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

nargacuga9

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Re: [0.95.1a] Tahlan Shipworks 0.8.3a
« Reply #973 on: April 10, 2022, 03:43:40 PM »

49775 [Thread-3] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [tahlan_divinemight_nc] not found in ship_systems.csv
49832 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems

Tried redownloading botw Tahlan Shipworks and Scalartech

Delete old versions before updating mods

I swear I did that but it seems I forgot... thank you.
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Nautilus81

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Re: [0.95.1a] Tahlan Shipworks 0.8.3a
« Reply #974 on: April 14, 2022, 04:20:30 PM »

Spoiler
Code
// Scrub police v2
        // If someone finds this, I might remove it. Kinda just want to see if the pl*yers manage to figure it out.
        @Override
        public String modifyDamageDealt(Object param, CombatEntityAPI target, DamageAPI damage, Vector2f point, boolean shieldHit) {
            if (!(target instanceof ShipAPI)) {
                return null;
            }
            ShipAPI enemy = (ShipAPI) target;
            if (enemy.getVariant().hasHullMod("es_shiplevelHM")) {
                // Clown mod gets clown damage
                damage.setDamage(damage.getDamage()*MathUtils.getRandomNumberInRange(1f,5f));
                return null;
            }
            if (enemy.getHullSpec().getHullId().contains("MSS_") || enemy.getVariant().hasHullMod("CHM_mayasura") || enemy.getHullSpec().getHullId().contains("missp_")) {
                damage.setDamage(damage.getDamage()*1.5f);
                return null;
            }
            if (enemy.getHullSpec().getHullId().contains("tesseract") || enemy.getHullSpec().getHullId().contains("facet") || enemy.getHullSpec().getHullId().contains("shard_")) {
                damage.setDamage(damage.getDamage()*2f);
                return null;
            }
            return null;
[close]

So... you have any other secret balance passes for certain mods, or is this it?
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