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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer  (Read 432736 times)

cathar

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #540 on: August 13, 2020, 09:37:11 AM »

You are not understanding my point. Even if the effects are visible, there should still be some change to the description. Otherwise you are creating needless uncertainty, and players will never know if they actually unlocked everything the ship can do.

Unless you're saying that's your intention?
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Chikanuk

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #541 on: August 13, 2020, 09:34:11 PM »

Agree with cathar on this point. Ship must have at least some hints in description about it abilities.
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connortron7

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #542 on: August 14, 2020, 01:35:15 AM »

Im on the opposite end, i love it, not knowing every lil detail of unknown ships drifting through space made by a degraded ai is fun and interesting to mess around with and learn, adds some spice to things.

Also as someone who almost exclusively plays explorers im very fond in general of all the cool things nia scattered around the sector to be found! Thanks for adding them to Tahlan!  ;D

cathar

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #543 on: August 14, 2020, 03:28:36 AM »

I really enjoy finding a weird ship and lugging it around, trying to understand it. That's actually an awesome concept. Just tell me when I have actually made progress on this. I don't even need to know what changed exactly, just tell me something has changed.

Maybe the issue is that now you assume that I am personally piloting the ship, and will immediately recognize the change. Thing is, from Day 1 of finding the Samsara I had it piloted by an Officer, and only occasionaly checked in on it during combats, while flying my flagship.
So now I can kinda tell it performs better than before (maybe?) but I can't really tell what has changed.

To Nia this seems to mean I cannot use my brain, however I wish this feedback still somehow reaches them.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #544 on: August 14, 2020, 09:51:29 AM »

Nothing changes. It just has special features/effects that aren't named in the description. There is no "progress" to be made.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

cathar

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #545 on: August 14, 2020, 12:09:13 PM »

Then why would you suggest it in the description of the hullmod?
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Seita

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #546 on: August 14, 2020, 06:33:39 PM »

QUOTE:
"The flux grid of this ship has been heavily reinforced and modified with advanced and unknown Domain lostech. Its exact specs are unknown, but through tests and extensive analysis you have been able to deduce most of the effects."

For me this hullmod has been a pleasant surprise the first time I've seen it. It's literally asking you to test the ship yourself and experiment with it and come to your own conclusion, which is probably the whole point of lostech being different. I can understand where cathar comes from, but I think the hullmod is fine as it is. More hints would just take away the excitement of discovering what it does for new players.

Also the effects are quite visual.
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Peanut Man

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #547 on: August 17, 2020, 05:29:02 AM »

Hello! I've noticed a small bug.. I think? In the Regalia Suits, where it seems officers placed onto them, will have their personality changed to reckless! I'm not sure if this is just me, though it would be nice to hear if this is not suppose to happen! So I may see if Its just me! Thanks again.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #548 on: August 17, 2020, 09:42:34 AM »

It's a known bug, yes. Will be fixed in the next version.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Peanut Man

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #549 on: August 17, 2020, 01:26:36 PM »

It's a known bug, yes. Will be fixed in the next version.

Wow, Prompt response, Thanks! Hope the launch of it goes well!
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Scrambledeggs

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #550 on: August 18, 2020, 01:43:11 PM »

I've been having problems playing with both this mod and your ScalarTech Solutions faction mod. Whenever I try to play the game with one of them it crashes and says "Invalid Trait low profile." I'm not great at modding so I don't know if it's me being bad at modding or both mods being broken, but I've uninstalled and reinstalled them multiple times from your Patreon and they still crash my game. If you could point me in the right direction to getting these two mods working, it would be much appreciated.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #551 on: August 18, 2020, 03:37:19 PM »

I've been having problems playing with both this mod and your ScalarTech Solutions faction mod. Whenever I try to play the game with one of them it crashes and says "Invalid Trait low profile." I'm not great at modding so I don't know if it's me being bad at modding or both mods being broken, but I've uninstalled and reinstalled them multiple times from your Patreon and they still crash my game. If you could point me in the right direction to getting these two mods working, it would be much appreciated.

Update Nexerelin
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Scrambledeggs

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #552 on: August 19, 2020, 05:36:03 AM »

Thank you.
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OzOnyx

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #553 on: August 19, 2020, 07:29:07 AM »

I was wondering what happened to the GH Castigator and is it likely to return at some point?
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #554 on: August 19, 2020, 09:12:58 AM »

It's gone.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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