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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer  (Read 455238 times)

anhkhoa3302

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #840 on: July 14, 2021, 06:35:55 PM »

The game crash when I try to use "Project Cashmere" gun.

Spoiler
73294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_CashmereScript.advance(tahlan_CashmereScript.java:173)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Update MagicLib.

If I have to point that out one more time...

Sorry, my bad  :-X
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KMS

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #841 on: August 01, 2021, 08:10:27 PM »

I want to try moving the Legio system far away from the core worlds, but for the life of me I can't find the file to change its location. Vanilla Starsector has the 'starmap.json' file, but Tahlan doesn't seem to have one. How does Tahlan tell the game where its systems should go?

Edit: Ok, I found the java file that governs system location, but editing the xy values did nothing. How does this work?

Edit 2: I did it by editing the save. If anyone else wants to try, you can move systems in an existing save by editing the campaign.xml file. Make sure to move both stars in the Rubicon system, or weird things will happen!
« Last Edit: August 01, 2021, 09:41:44 PM by KMS »
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Captain Waffle

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #842 on: August 02, 2021, 02:17:42 PM »

Any plans for more GH ship / weapon sprite overhauls as done with the Izanami?
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #843 on: August 05, 2021, 06:13:04 AM »

Any plans for more GH ship / weapon sprite overhauls as done with the Izanami?

no
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Isaew

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #844 on: August 05, 2021, 11:28:44 AM »

This mod is so awesome =)
I LOVE the Grand Houses equipment
and that huge pirate ship is so awesome
Thank you again for your dedicated work =) Keep it up
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MrMagolor

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #845 on: August 08, 2021, 09:56:19 AM »

Supposedly the Halbmond spawns in a black hole system, however, through my entire campaign I have not seen it at all. Is it possible to get a random-generated derelict ship mission that will tell me where it is?
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DownTheDrain

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Re: [0.95a] Tahlan Shipworks 0.7.2 - Hammerheaderer
« Reply #846 on: August 08, 2021, 11:26:48 AM »

Supposedly the Halbmond spawns in a black hole system, however, through my entire campaign I have not seen it at all. Is it possible to get a random-generated derelict ship mission that will tell me where it is?

It does spawn in a random black hole system but I don't think you can get a mission for it.
Only found it once by accident, got bored the second time looking for it and opened the savegame to find the location.
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« Reply #847 on: August 13, 2021, 09:52:42 AM »

Beep boop. Update.

Things changed.

Things were added.

Here's a changelog:

Spoiler
0.7.3
- Renamed Skybreak back to Skysplitter cause it sounds better
- Added Vesuvio Magcannon
- Reworked Nelson sprite again
- Changed the Ronka sprite to avoid some design overlap with Magellan weapons
- Balor Smartgun
   - Lowered damage from 400 to 300
   - Increased efficiency from 1.2 to 1.0
   - Lowered refire delay from 1.3 to 1.0
- Tethra Smartgun
   - Increased damage from 90 to 100
   - Increased efficiency from 1.2 to 1.0
- Goll Overcharge Cannon
   - Increased kinetic damage per shot from 10 to 30
   - Set efficiency to 1.5
   - Added arcing effect
[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Mayonaiser

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Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« Reply #848 on: August 22, 2021, 03:03:37 AM »

Idk why, but some weapon is showing [database_error] on the design type.

edit : seems like this is only the case for weapon like project silk, project velvet etc etc
« Last Edit: August 22, 2021, 03:15:07 AM by Mayonaiser »
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SpaceDrake

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Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« Reply #849 on: August 22, 2021, 02:19:17 PM »

Idk why, but some weapon is showing [database_error] on the design type.

edit : seems like this is only the case for weapon like project silk, project velvet etc etc

Spoiler
That's in-universe and for flavor. These are weapons of unknown origin whose purpose you need to determine for yourself through testing.
[close]
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bob888w

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Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« Reply #850 on: September 01, 2021, 03:27:15 PM »

Hey I've been hunting for tahlans more secretive ships. At some point in my playthrough  I've acquired a project silk weapon. Since I have this weapon would it mean that I might've accidentally salvaged a one of a kind ship for it, or could've it been acquired through other means I've forgotten
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Nia Tahl

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Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« Reply #851 on: September 02, 2021, 03:16:58 AM »

Hey I've been hunting for tahlans more secretive ships. At some point in my playthrough  I've acquired a project silk weapon. Since I have this weapon would it mean that I might've accidentally salvaged a one of a kind ship for it, or could've it been acquired through other means I've forgotten

The project weapons can be found as loot in stations and sometimes on scavenger fleets
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Arthur_The_Ok

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Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« Reply #852 on: September 02, 2021, 04:20:23 AM »

Hey, about the Dun Scaith, is there a Great Houses version? And the experimental ships that you can choose at the start of a Great Houses playthrough, can they be found throughout the sector?
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Snow_Snarck

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Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« Reply #853 on: September 02, 2021, 03:28:08 PM »

Hey, about the Dun Scaith, is there a Great Houses version?

Its Scathach - high-value bounty ship for vayra's mod. 'Cause it (mod) did not here for 0.95, there's only two way to obtain it - through console, or though high-end shop in Prism Freeport.

Taking Scáthach, turning on his overclock, coating him with "unusual mod" hullmods, accelerating his armor to 3000 and granting hull regeneration - an absolute fetish

« Last Edit: September 02, 2021, 03:30:50 PM by Snow_Snarck »
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bob888w

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Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« Reply #854 on: September 03, 2021, 02:51:20 AM »

I'm pretty sure the sccatth is outside  of Freeport circulation now. console commands are your only option
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