From the current (as yet unpublished) batch of patch notes:
Ordering fighters to engage builds flux up to slightly above 5%
Unstable Injector: now also increases fighter replacement time by 25%
I'm quite disappointed that Helmsmanship 3 is getting nerfed hard, especially, since IIRC, it was buffed to allow carriers to engage their fighters and still keep the buff
Speaking of which, does the flux cost scale off of the base flux stats? Improved flux stats? I've always been kinda confused on shield upkeep and now fighters taking percentages of your cap.
And it also presents a problem:
If it does not scale, then a few vents or caps should make it not matter
If it does scale, then it is just arbitrary and very gamey. It seems like a quick and, to be brutally honest, a lazy and half assed fix.
You yourself have said you don't want to do any skill rebalances this patch and yet, here we are doing something that is essentially just that. Please, just either leave the carrier/ Helmsmanship 3 issue alone until the next skill rebalance or just do it now as to NOT resort to these half assed patch jobs
(Also, please take everything I say with a grain of salt, I'm sleep deprived and stressing over RL things right now...)