I think the Raphiel Pod still needs some tuning. Its burst size is sensible, but it has a quarter the refire delay of a Sabot Pod (for 520 DPS vs. 230). This means that it can keep an enemy under near-continuous fire with no time to drop shields--and taking the 600-damage projectiles on armor is punishing. In some tests a Falcon (P) with four Raphiel pods could solo almost anything without fortress shield or multiple flaks--up to and including a Chronos, even without any help from anti-armor weapons.
I would propose (ideally both, but I think at least one is necessary):
- Halve damage, reduce HP somewhat, and double burst size/ammo, to reduce effectiveness against armor.
- Increase refire delay--at least double it in conjunction with the per-shot damage reduction, or increase it even more if it keeps its strength against armor.
I think it will still be a very dangerous weapon after these changes--it is very reliable with good range and guidance--but with these changes it would not stand on its own so well, requiring some other means of punishing a target for lowering its shields.