Could "change toolbars" hotkey be moved somewhere away from WSAD? I have seen people here and there getting confused by unknowingly changing to an empty one and being unable to do stuff they should be able to do. Another thing is that people at the beginning don't use hotkeys, so they think that you can't buy ships from NPC planets, just because it doesn't show up as a separate option.
I've got a TODO item to help out with both of these, yeah.
Yeah, I guess it's possible. What's strange though is how fast it must have happened, I only went over to one other system, came back, and there was no colony left. Maybe the expedition started in the same system the colony was in, could that have anything to do with it?
That'd make it go faster, yeah. And if the somewhere-around-monthly "should an expedition be sent" check happened shortly after you established the colony, it could go pretty quick overall.
Also, the whole affair had no impact on reputation with the hegemony, don't know if that should be the case. ("OK Gothars, you made a little mistake settling in our system, but don't worry, we will just wipe out your colony and kill all your settlers and then we will never talk about it again, allright? Don't get caught with your transmitter off, though;)")
Yep, a couple of changes already made to adjust this. One is of course no expeditions from commission factions. The other is changing how reputation hits work - no penalty at all for fighting the fleets, but a 10 point penalty when they arrive in-system.
On this note: Could some Intel (especially Colony threats) be marked as "important" automatically, like accepted missions are?
Also, could important intel be displayed somewhere during normal Gameplay and on the sector map? Ideally even with "go to System view" and "lay in course" as options, like on the sector map.
I feel like it being tagged "colony threats" is basically that. "Important" is very much a player-perception and player-controlled thing; I *think* one or two things may auto-flag themselves that way, but I'd like to be extremely sparing with that.
As far as pinning important intel on the campaign UI somewhere, I'm not sure there's room anywhere.
Sooo, I installed a sniffer in my own Comm Relay. I guess it isn't needed in first place, right?
It could be useful for any local intel such as procurement missions. Basically comm sniffer = "you get intel as if you were there", which means certain local-only info such as fleet departures and mission postings becomes available when you're elsewhere.
Edit:
Guuyyss...
This happened after battle with some bounty target, had to ALT+F4
(Fixed for the .1 release.)
Alex, how does the game check who owns the system? I have accidentally decivilized Sindria in my game and when I colonized it, it said that pirates own the system, not the Sindrian Diktat (which still has Cruor and Volturn). Pirates owned the comm relay at the time of colonization. This is with console commands and messing in general, so it might not come up in normal circumstances, but it might happen in other circumstances.
Largest military colony in-system. If there aren't any, then largest colony period.